Fallout New Vegas

File information

Last updated

Original upload

Created by

voiceofhumanity

Uploaded by

voiceofhumanity

Virus scan

Safe to use

Documentation

Readme

View as plain text

Difficult Doctoring 1.0
voiceofhumanity


Modifies wound treatment to be somewhat more complex and a little bit more realistic.

Healing limbs with a Doctor's Bag requires the PC to be out of combat as well as the use of Purified Water, a Scalpel
and Forceps. Employing Med-X as an analgesic allows for more effective treatment.

Each use of a Doctor's Bag causes a small amount of damage, dependent on the Medicine skill.

Doctor's Bags are reusable depending on Luck and the Medicine skill. Scalpels and Forceps can be sterilised at a campfire
up to five at a time through the use of a Pressure Cooker as an autoclave.

The Doctor's Bag recipe is altered to include the otherwise useless Scissors and Tweezers items, as well Duct Tape and
Wonderglue for wasteland bandaging and wound closure.

Doctor's Bags are less readily available from merchants and scavenging, while their component parts are more common.

Other sources of limb healing, including Daturana, Healing Poultices and the Weapon Binding Ritual, are scaled back
in effectiveness. Hydra, being a fictional super-drug, and NPC doctors are unaffected.

Finally the weights of various miscellaneous medical items are rationalised, in most cases reduced. (By script, and only if their
weights are unchanged by other mods.)



INSTALLATION

Requires NVSE (1.1+)

Use only one .esp or the other, depending on whether you need the Honest Hearts changes.



COMPATIBILITY

The primary vector for conflicts is other mods that edit the Doctor's Bag item itself.

Due to changes to a few merchant inventories and loot items, a merged patch may be desirable.



USEFUL FORMULAE

Doctor's Bag + Purified Water + Scalpel + Forceps + Out of Combat =
Limb Healing + Dirty Scalpel + Dirty Forceps + ~50-90% chance of Doctor's Bag


Doctor's Bag + Purified Water + Scalpel + Forceps + Out of Combat + Med-X =
Limb Healingx2 + Dirty Scalpel + Dirty Forceps + ~50-90% chance of Doctor's Bag


Medical Brace + Surgical Tubing + Scissors + Tweezers + Duct Tape + Wonderglue = Doctor's Bag


Pressure Cooker + Purified Water + Dirty Scalpels = Pressure Cooker + Scalpels


Pressure Cooker + Purified Water + Dirty Forceps = Pressure Cooker + Forceps


The exact percentile chances for the Doctor's Bag to be consumed are:

Medicine 0-24: 52 - Luck
Medicine 25-49: 36 - Luck/2
Medicine 50-74: 24 - Luck/3
Medicine 75-99: 16 - Luck/4
Medicine 100: 12 - Luck/5

Hit Point loss incurred during surgery equals 10 - (Medicine/10)



WEIGHT CHANGES

Doctor's Bag: 1 -> 2.5
Scalpel: 1 -> 0.1
Forceps: 1 -> 0.25
Scissors: 1 -> 0.2
Tweezers: 1 -> 0.05
Medical Brace: 2 -> 1.5
Leather Belt: 1 -> 0.5