An abandoned military facility from before the war has had it's existence blown open by an enthusiast adventurer, this facility holds terrible secrets that should be better left forgotten. Do you have the courage to know the truth?
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Kazopert
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 12
- Moved the building that leads to the mod so that it doesn't interfere with my other mods.
- Converted the mod to ESM to avoid possible navmesh issues.
- Removed invalid endif blocks from all the scripts in this mod.
- Lots of other small fixes I've forgot about.
Version 11
Added water refraction to avoid textureless water.
Removed unnecessary sound markers.
Added audio markers, music should now play in cells.
Version 10
Final version _______________
Made the main quest more efficient.
Updated some "has water" flags.
Added music types to some cells.
Version 9
Grammar/spelling fixes.
Minor navmesh fixes.
Deleted some unused notes and terminals.
Version 2.0
Edited exterior navmesh to improve navigation.
Version 1.3
Fixed some issues with grammar and spelling.
Conditioned some terminals and added a skill check.
Buffed the final boss.
Added some enemies.
Version 1.2
Checked the mod in FNV Edit and found errors, these errors have been fixed.
Version 1.1
Added portal edges and cover edges to the navmesh data.
Added navmesh to area that was seemingly missing navmesh.
Version 1.02
Simplified a part of the quest in relation to holotapes and door access.
Version 1.01
Fixed a small issue that could prevent the quest from finishing correctly.
Version 1.0
Initial release.
Transcendence
Description
This mod is a story based mod that takes you into an underground facility to explore and uncover it's secrets, the only issue is whether you will be able to stomach what happened the dreadful day an experiment turned on it's masters.
To start this mod, go to the Boulder City saloon and you will see a terminal, read an entry on this terminal to start the quest.
What this mod contains
This mod contains-
- A large and varied amount of enemies that will test your abilities.
- A large array of weapons and items to help you on your adventure.
- A deep, intricate story that describes the horrors that took place on the fateful day.
That's it really, if you have enjoyed the mod make sure you endorse it and share it with others to help it grow. Thanks- Kazopert~