A superb mod and well, well, well worth using if you like the JSawyer mod feel of every choice matters, but still want/need just a little bit extra because you're playing as I do (permadeath on hardcore).
i do have a issue...at level 5 i could not pick any perks but still i could press done and close the perk screen i have another mod called save perks for later and i have preview perks on level up enabled in stewies tweaks
any fix ?
nvm i was retarded when i posted this this mod has basically no problems pretty cool mod
Yes, but you can only change exactly what you said - how many levels are required for a perk, in which changing it to the vanilla and JSawyer default of 2 to 1 (it only supports whole numbers) will result in 35 perks
Hmm. So opposed to the 17 it's 25? With how Jsawyer is wouldn't this make the game a tad unbalanced in the favor of the player? I'll try it out tho cause y not
This is just a personal preference mod. Jsawyer's purpose with his mod was twofold: First and foremost, ostensibly it serves as a continuation of the bugfixing and content finalizing that took place until official development of New Vegas ended.
But far more importantly to actual gameplay, it is a kind of personalized take on the game. Leveling was shifted around (the cap moved from 50 to 35 and all perks adjusted accordingly) for ONE reason only: So that Logan's Loophole would force leveling to stop at 21, rather than the vanilla 30. 50->35 is the same ratio as 30->21.
Why?
Logan's Loophole is a reference to Logan's Run. In the movie, people are forced to die at age 30 -- a concession made to account for the fact that Michael York was visibly not in his 20s. In the book, the age of death is 21. That's what the adjustment is focused on: adherence to the lore of Logan's Run the novel.
I do not personally feel that J.Sawyer specifically desired for the endgame perk count to finalize at 17 as a consequence. It's just that he had a hard choice: Either double the rate at which perks arrive, so you'd end up with 35 (and that WOULD be overpowering and would steal away the importance of builds), or leave it at every-other-level and just deal with the fact that it cuts down options dramatically... especially if one then goes with Logan's Loophole (final perk count: TEN!) He could have implemented a system like mine, but let's face it: it's a disjointed way of getting a specific number of perks. Nevertheless, the entire point is to give people who don't like the idea of whittling their perk count to 17 a way of still seeing what JSawyer has to offer, without sacrificing the perk aspect of the game's entertainment value.
Is this a meme or some joke i'm not getting? Are you seriously implying Sawyer changed the level scheme and balance of the whole game simply to reference the book version of Logan's Run? Apart from how silly that sounds it's also demonstrably untrue. In the original version of his mod logans loophole made the level cap 20 not 21 and he laments ruining the movie reference. Then in the changelog for version 2 he mentions somebody pointed out to him that the book's age limit is 21 and he bumped the level cap for that perk up accordingly. The reason the total level cap is 35 is so perk, skill, and stat choice actually matters. This way ,characters are unique, and everyone's courier doesn't wind up the same max-stat god at everything more fitting for an mmo than an actual RPG. Sorry if this sounds sanctimonious or I've completely misinterpreted what you were saying, but this was just so baffling. I even really enjoy this mod I think it lets you take more fluff perks that lend personality to the courier.
Interesting how the modder recommends Very Hard if the amount of perks seems overpowered. I don't actually plan to download this mod, but I wanted to say I use that same logic for turning off weighted ammo in Jsawyer Hardcore mode.
20 comments
any fix ?
nvm i was retarded when i posted this this mod has basically no problems pretty cool mod
Edit: Never Mind I am blind and can't read apparently
But far more importantly to actual gameplay, it is a kind of personalized take on the game. Leveling was shifted around (the cap moved from 50 to 35 and all perks adjusted accordingly) for ONE reason only: So that Logan's Loophole would force leveling to stop at 21, rather than the vanilla 30. 50->35 is the same ratio as 30->21.
Why?
Logan's Loophole is a reference to Logan's Run. In the movie, people are forced to die at age 30 -- a concession made to account for the fact that Michael York was visibly not in his 20s. In the book, the age of death is 21. That's what the adjustment is focused on: adherence to the lore of Logan's Run the novel.
I do not personally feel that J.Sawyer specifically desired for the endgame perk count to finalize at 17 as a consequence. It's just that he had a hard choice: Either double the rate at which perks arrive, so you'd end up with 35 (and that WOULD be overpowering and would steal away the importance of builds), or leave it at every-other-level and just deal with the fact that it cuts down options dramatically... especially if one then goes with Logan's Loophole (final perk count: TEN!) He could have implemented a system like mine, but let's face it: it's a disjointed way of getting a specific number of perks. Nevertheless, the entire point is to give people who don't like the idea of whittling their perk count to 17 a way of still seeing what JSawyer has to offer, without sacrificing the perk aspect of the game's entertainment value.