The epicenter of a series of horrific experiments that were conducted before the war on innocent employees has been opened by a mysterious benefactor. The facility yearns for intrepid adventures to come and unlock it's secrets, are you the one that will find the courage to do so?
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Kazopert
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 12
- Converted the mod to ESM to avoid possible navmesh issues.
- Lots of other small fixes I've forgot about.
Version 11
Added audio markers to cells, music should now play in them.
Minor script/quest corrections.
Deleted some unnecessary sound markers.
Version 10
Small grammar fixes.
Made the main quest work more efficiently.
Updated some "has water" flags.
Added music types to some cells.
Version 9
Grammar/spelling fixes.
Fixed a navmesh issue relating to finalization.
Minor object placement changes.
Version 2.0
Edited exterior navmesh to improve navigation.
Version 1.5
Fixed some grammar issues.
Added conditioning to some terminals.
Version 1.4
Checked the mod in FNV Edit and found errors, these errors have been fixed.
Version 1.3
Added portal edges and cover edges to the navmesh data.
Version 1.2
Fixed a strange bug that caused ragdolls to be posed in strange ways. Edit, still occurs but under different circumstances, should hopefully occur less now.
Version 1.1
-Fixed some clipping issues and being able to see into the void.
-Added some terminal scripting which adds more functionality.
-Added a new script sequence at the end of the mod.
Version 1.01
Fixed some minor bugs.
Version 1.0
Initial version
The Abandoned Complex 2- Finality
Description
A pre-war facility that hasn't been touched for over 200 years yearns for adventurers to explore and learn it's secrets, do you have to courage to stomach what happened on the dreadful day the experiment went awry?
The mod is started by reading a terminal entry next to the Goodsprings Saloon, a quest marker will point you in the right way.
What this mod contains
This mod contains-
- A deep, intricate back story that unravels what occurred at the facility.
- A large amount of enemies that will test your abilities.
- Multitudes of loot.
That's it really, if you have enjoyed the mod make sure you endorse it and share it with others to help it grow. Thanks- Kazopert~