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BlackAlphaG

Uploaded by

BlackAlphaG

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About this mod

Fallout 3's ambient music is nice, but variety is lacking, and that lack of variety is carried over to TTW. This mod helps to change that.

Requirements
Permissions and credits
Most people who play TTW will probably know that, of course, DC uses Fallout 3's ambient music. While the music is nice, it very obvious lacks the same variety that the Mojave does, most notably the lack of FO1/2 tracks. So, I went and edited some places in DC to use some of the ambient tracks that the Mojave uses (Most of the game is still good old FO3 music) but some places are going to feel more "Fallout" (Think Quarry Junction for Old Olney, Vault 11 for 106, etc) just so it's not so monotonous while wandering around.

Q&A:

"Does this affect the Mojave at all?"
It shouldn't, I only edited DC and it's DLC audio markers.
Nothing in what is "New Vegas" was touched at all.

"Will you put X track in Y location?"
Nope, I made this for myself, and just thought I'd share it.
Don't like a track in a certain place? Open the GECK and change it.

"This isn't lore friendly!" 
This isn't a question. (And yes, it is lore friendly.)

"I need to know every single cell you changed!"
I literally added maybe, 3 audio markers? All the others are already there
I just changed the playlists they use.

"You said you weren't going to play TTW again!"
For a while, yeah. It's been a while. And I'm about done with it again
for another while.


"You can't upload FO3 files to the NV nexus! Reported!"
Ugh.




Installing
Just drop in the .esp file with your favorite method.
I'd recommend the bottom of your load order.
Installing mid playthrough is a-ok, too.


Uninstalling
Just deactivate/remove the .esp file.


Compatibility
Unless you have another mod that edits audio markers for TTW, you should be good to go.