I was wondering why the choice of swapping ammo by selecting "different weapons" on the weapons tab on the PIP-Boy, and not with the hot key (I believe by default it is letter X). Was it something technical that didn't allow it? If not, I feel using X to change ammo on the fly would feel more natural.
PS: And since I am dreaming here... Can you imagine a subtitle for the player character, calling the name of the ammo she/he wants swapped, while it is being changed? "Hot shot!". Ooooooh... pure loveliness.
I agree! I was going to open my own new pst, but since one is here already I better add my sentiment to the existing one.
Everything works great, except that one single sound. The reload sound. When the same sound is used (minus the delay) while we change ammo types, the level is fine. But when one reloads the weapon, it is painful. I checked the files and both sound identical, so somewhere in the mod's code there must be some sound level designation that is just being rewritten by gremlins.
I hope something can be done, because otherwise I am just loving the mod. Thanks a lot. :D
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the megaton edit and the rivet city edit is also still in the mod the weapons and armor have dublicates as well.
P.S Mod porter if you can't port a fucking mod properly don't do it at all.
Was it something technical that didn't allow it?
If not, I feel using X to change ammo on the fly would feel more natural.
PS: And since I am dreaming here... Can you imagine a subtitle for the player character, calling the name of the ammo she/he wants swapped, while it is being changed?
"Hot shot!".
Ooooooh... pure loveliness.
THANKS LOADS FOR THE MOD!
I was going to open my own new pst, but since one is here already I better add my sentiment to the existing one.
Everything works great, except that one single sound. The reload sound.
When the same sound is used (minus the delay) while we change ammo types, the level is fine. But when one reloads the weapon, it is painful.
I checked the files and both sound identical, so somewhere in the mod's code there must be some sound level designation that is just being rewritten by gremlins.
I hope something can be done, because otherwise I am just loving the mod.
Thanks a lot.
:D