Again Another Comment never got a Notif For...ARG!
I agree or a 4k-8k-10000000k...smh... texture that isnt needed for fnv that isnt going to be constantly seen, but least a better quality for when it gets picked up beforehand. I try and do clean retexts cause I hate seeing things dirty all the time that dont necc need to be dirty.
Oh thank god, you thought the same thing i did.. my wife thought it was funny... my mom said "well that is what they sorta used when aquanet was big in the 80's the cfc's alone or something would get you high... so it is kinda right as it is"... It just brought me back to the 80's and that smell... and then it scared me.
No Problemo. That one felt like i was almost patchworking like i was a frankenstien in the dds, although the end product turned out good... look at the dds Jokerine you will laugh. Or get a chuckle anyways.
Question though... in that NIF for the stealthboy... I cant find why the wires are static colors, I cannot physically change the colors....Look at the DDS yourself, they arent colored at all....but the NIF auto colors them, I couldnt find where in that dang thing anywhere where to change the colors even to the stock or texture file color. DO you by anychance have a possible idea of seeing something like this in your time doing nifs or hearing about static non changeable colors?
Yes, the nif has vertex colors. Open the nif in Nifskope, expand NiTriStripsData, find Has Vertex Colors and double click "yes" to change it to "no". The embedded colors in the render window will be gone. Then save the mesh and you're done.
And here i was looking for the specific colors,and the hex #'s, not that. *rolls eyes* Thank you Jokerine that is appreciated. I think i will keep the colors in there, beats having to color anything in the texture itself on this one. But now I know for the future when I dont want something colored that is where I go. Thank you so much.
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I agree or a 4k-8k-10000000k...smh... texture that isnt needed for fnv that isnt going to be constantly seen, but least a better quality for when it gets picked up beforehand. I try and do clean retexts cause I hate seeing things dirty all the time that dont necc need to be dirty.
I dont think he is gonna help me either way... heh.
Question though... in that NIF for the stealthboy... I cant find why the wires are static colors, I cannot physically change the colors....Look at the DDS yourself, they arent colored at all....but the NIF auto colors them, I couldnt find where in that dang thing anywhere where to change the colors even to the stock or texture file color.
DO you by anychance have a possible idea of seeing something like this in your time doing nifs or hearing about static non changeable colors?
Yes, the nif has vertex colors. Open the nif in Nifskope, expand NiTriStripsData, find Has Vertex Colors and double click "yes" to change it to "no". The embedded colors in the render window will be gone. Then save the mesh and you're done.
I think i will keep the colors in there, beats having to color anything in the texture itself on this one.
But now I know for the future when I dont want something colored that is where I go. Thank you so much.