Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

PushTheWinButton

Uploaded by

PushTheWinButton

Virus scan

Safe to use

2583 comments

  1. StonedVolus
    StonedVolus
    • member
    • 0 kudos
    Is there anyway to restore the pre-order items being added to your inventory in the start, rather than spread through the world?
  2. RagnarokAmmo17
    RagnarokAmmo17
    • supporter
    • 0 kudos
    Is there a recommended difficulty to play this on?
    1. davgerar9726
      davgerar9726
      • member
      • 0 kudos
      I enjoy normal + hardcore + this
  3. qwerty134930
    qwerty134930
    • premium
    • 0 kudos
    Having trouble finding the .ini file to change stuff. I've installed the main file and push's tweaks, but there's nothing in the overwrite folder in MO2. The only thing I can find by searching through literally everything on my pc is an .ini called nvse_stewie_tweaks.ini that's located in J:\$RECYCLE.BIN\S-1-5-21-724419442-4283304098-1806695324-1001\$RZF5NNU\nvse\plugins\
    So that probably isn't even being loaded I would imagine.
    1. PushTheWinButton
      PushTheWinButton
      • premium
      • 1,591 kudos
      It’s in the download. The folder is called config.
  4. WaterVapor
    WaterVapor
    • member
    • 0 kudos
    Does anyone know how to begin a playthrough with the Gun Runner's Arsenal items at the start? No matter what I do with Mojave Arsenal, JSUE or load order I can only get the GRA starting items by disabling JSUE.
    edit: intentional feature from the original, no config available :/
    1. PushTheWinButton
      PushTheWinButton
      • premium
      • 1,591 kudos
      Do you mean Courier’s Stash?
  5. Lock3003
    Lock3003
    • member
    • 0 kudos
    Speaking of this mod are there any that spread the dlc items like the tribal pack to different areas so i can collect them naturally without installing this full overhaul?
  6. RickTheNexus
    RickTheNexus
    • premium
    • 108 kudos
    Thanks for making all of your mods and sharing them with us! Using almost all of them and your suggested mods. Your hard work is appreciated!!!!!!!!!!!!!!!!!!!
  7. ZackMackAttack80
    ZackMackAttack80
    • member
    • 0 kudos
    Love this mod, but I noticed that it sometimes conflicts with armor replacer mods. Right now, my biggest problem is that the NCRUltimate Overhaul .esm from dragsfacegen mod does not distribute the new default NCR armors. I narrowed it down to this mod and was wondering if it was just an esm problem?
    1. PushTheWinButton
      PushTheWinButton
      • premium
      • 1,591 kudos
      Make a patch in xEdit.
    2. ZackMackAttack80
      ZackMackAttack80
      • member
      • 0 kudos
      Do you have any recommendations on learning to do that? I don't have much of any experience with xEdit.
    3. RagnarokAmmo17
      RagnarokAmmo17
      • supporter
      • 0 kudos
      https://youtu.be/BMUWk2QX55E?si=wpsMtyY9cp8tLlsD
  8. Aurum10000
    Aurum10000
    • premium
    • 0 kudos
    Any way you could make this compatible with vanilla iron sights redux?
    1. PushTheWinButton
      PushTheWinButton
      • premium
      • 1,591 kudos
      It is.
    2. Aurum10000
      Aurum10000
      • premium
      • 0 kudos
      When I install it the sights revert back. Am I missing something?
    3. RuyN21
      RuyN21
      • supporter
      • 4 kudos
      Use Iron Sights Aligned instead.
    4. Aurum10000
      Aurum10000
      • premium
      • 0 kudos
      Thanks!
  9. kopos
    kopos
    • member
    • 0 kudos
    Heads up - minor bug in this mod where the Authority Glasses can appear sideways floating off the head model. It's pretty easy to fix:

    • Head into FNVEdit
    • Expand "Armor" under the main FNV ESM
    • Find the authority glasses and select them
    • In the right window you should see a section titled "Male biped model"

    • Expand that - you should see that jsawyer ultimate edition is overwriting part of this section

    • The issue is that JSawyer doesn't have "MODD - FaceGen Model Flags" - we can add this by double clicking on the blank section in the JS half
    • FNVedit will do it's annoying warning but you should be able to add the tag in.

    • Once that's done click it and you should be able to select "Head".
    • Hit save and start the game. Glasses should be fixed.

    1. PushTheWinButton
      PushTheWinButton
      • premium
      • 1,591 kudos
      Or install YUP, which is a soft requirement.
  10. BretonBoi96
    BretonBoi96
    • supporter
    • 0 kudos
    A must ahve mod, but I am having trouble getting to access the Fire bomb's data in FnvEDIT. Could you direct me to changing the damages, I cannot for the life of me find how to change the damage on them, I have a mod that adds them to fiends and it's flat out broken.
    1. PushTheWinButton
      PushTheWinButton
      • premium
      • 1,591 kudos
      The Fire Bomb's explosion was changed on the projectile form.