If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you really feel like supporting any of this other work, I have a Patreon, though this is obviously not necessary.
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This has not been extensively tested, but I did run around and found a few of the weapons, so I assume it works. If you never find a specific weapon, please comment, as it's possible I put it on a condition list that isn't being used often enough for the weapon to be found more than once or with regularity.
never mind i fixed it, but it seems alot of people have problems with the Japanese carbine with the scope, even in the original mod aswell. so no scope for me then lmao, btw i bought the looper from Mick And Ralph's it gets a rep error mark lol. how do i fix this?
90% of it is from people that doesn't know how to properly mod. The mod works correctly on my end. Weapons are implemented correctly both on LL and vendors.
The mod page description clearly lacks any instructions how to use this esp. Do I use this in tandem with the esps required? Is it standalone? And why don't i see any of the weapons distributed in the wasteland and not even sold by vendors when i can clearly access them in console codes. I need help with this mod thanks.
Frankly speaking, you need the files of the original but don't need the plugins (keep it, remove it, your choice). As for vendors, wait 3 in-game days for their inventory to reset.
I have no idea if it's a conflict and I did not enjoy this mod enough to care but the more guns I have from this weapon pack I have in my inventory the more laggy and slow moving through any UI becomes
I don't know why Scottmack made the PPS-43 (Compact Burp Gun) fire and expel rifle ammo/casings (.308) but whilst it's something easy enough to correct, the weapon is still added to NPCs with .308 rounds in their inventory, so that ends up creating a whole different issue.
Hey, darthbdaman, still here? First, why you put scope to Japanese Carbine mod list even though the original doesn't have it? Also, where's the looped mesh? Just don't add something that doesn't even added by the original mod. Second, apparently I can't find most of the unique weapons and some of the normal weapons. Where it is? (okay, scratch this one, I'm using right to bear arms, making the weapons don't even spawn and have to use the optional version).
71 comments
If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you really feel like supporting any of this other work, I have a Patreon, though this is obviously not necessary.
If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is [email protected].
Thank you for reading, enjoy!
Other than that, I think it's working fine.
Does it implement the weapons well, or is this unsupported, outdated garbage?
As for vendors, wait 3 in-game days for their inventory to reset.
First, why you put scope to Japanese Carbine mod list even though the original doesn't have it? Also, where's the looped mesh? Just don't add something that doesn't even added by the original mod.
Second, apparently I can't find most of the unique weapons and some of the normal weapons. Where it is? (okay, scratch this one, I'm using right to bear arms, making the weapons don't even spawn and have to use the optional version).