Fallout New Vegas

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Scottmack - Camon - darthbdaman

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darthbdaman

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71 comments

  1. darthbdaman
    darthbdaman
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    If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.

    If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you really feel like supporting any of this other work, I have a Patreon, though this is obviously not necessary.

    If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is [email protected].

    Thank you for reading, enjoy!
  2. darthbdaman
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    This has not been extensively tested, but I did run around and found a few of the weapons, so I assume it works. If you never find a specific weapon, please comment, as it's possible I put it on a condition list that isn't being used often enough for the weapon to be found more than once or with regularity.
    1. stormcloud121
      stormcloud121
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      i deleted the esp's and... well the guns got either the red arrows, or they didn't intergrate.
    2. stormcloud121
      stormcloud121
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      never mind i fixed it, but it seems alot of people have problems with the Japanese carbine with the scope, even in the original mod aswell. so no scope for me then lmao, btw i bought the looper from Mick And Ralph's it gets a rep error mark lol. how do i fix this?
    3. LtNumbnuts
      LtNumbnuts
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      so you only delete the esps from the mod folder and not in FOMM?
  3. Asgrimrsson
    Asgrimrsson
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    One issue:

    Spoiler:  
    Show
    Had double Wyatt and Holliday attack me in the Nipton General Store... Was weird.


    Other than that, I think it's working fine.
  4. Freyr95
    Freyr95
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    The comments seem filled with people have problems, what is the consensus on this mod?

    Does it implement the weapons well, or is this unsupported, outdated garbage?
    1. golivie
      golivie
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      90% of it is from people that doesn't know how to properly mod. The mod works correctly on my end. Weapons are implemented correctly both on LL and vendors. 
  5. jmajero
    jmajero
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    The mod page description clearly lacks any instructions how to use this esp. Do I use this in tandem with the esps required? Is it standalone? And why don't i see any of the weapons distributed in the wasteland and not even sold by vendors when i can clearly access them in console codes. I need help with this mod thanks.
    1. T0M7
      T0M7
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      Frankly speaking, you need the files of the original but don't need the plugins (keep it, remove it, your choice).
      As for vendors, wait 3 in-game days for their inventory to reset.
  6. UndutifulTuba8
    UndutifulTuba8
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    I have no idea if it's a conflict and I did not enjoy this mod enough to care but the more guns I have from this weapon pack I have in my inventory the more laggy and slow moving through any UI becomes

  7. ARVSPEX
    ARVSPEX
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    I don't know why Scottmack made the PPS-43 (Compact Burp Gun) fire and expel rifle ammo/casings (.308) but whilst it's something easy enough to correct, the weapon is still added to NPCs with .308 rounds in their inventory, so that ends up creating a whole different issue.
  8. Jayballin
    Jayballin
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    Which ESPs from the required mods should I disable?
  9. T0M7
    T0M7
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    Hey, darthbdaman, still here?
    First, why you put scope to Japanese Carbine mod list even though the original doesn't have it? Also, where's the looped mesh? Just don't add something that doesn't even added by the original mod.
    Second, apparently I can't find most of the unique weapons and some of the normal weapons. Where it is? (okay, scratch this one, I'm using right to bear arms, making the weapons don't even spawn and have to use the optional version).
  10. DangerasTM
    DangerasTM
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    This is a fantastic idea, but why are Uniques not a part of the repair list? What if I want to use them.
  11. deleted27388527
    deleted27388527
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    Can I merge this plugin with other weapon mods
  12. Hasmith99
    Hasmith99
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    I've been playing for a few hours and I haven't seen any of them, does this only work on new game?