Fallout New Vegas

File information

Last updated

Original upload

Created by

Fuzion64

Uploaded by

Fuzion64

Virus scan

Safe to use

Tags for this mod

About this mod

This is just a mod that I am working on to bring the traditional style of weapons to new vegas, but give the option of having a scope + silencer to each rifle. I've always thought it was odd how some weapons have really long scopes or scopes hanging off to one side of the weapon. So to fix that for my own purposes I created my own weapons mod.

Permissions and credits
All FWM weapons have their own unique ID making them standalone. They do not overwrite any of the original weapons or gear.

This is just a mod that I am working on to bring the traditional style of weapons to new vegas, but give the option of having a scope + silencer to each rifle. I've always thought it was odd how some weapons have really long scopes or scopes hanging off to one side of the weapon. So to fix that for my own purposes I created my own weapons mod.

All rifles in v100-V103 use the german scope and have full nightvision capability for operating in low level light conditions.
The NCR gear shown in the screenshots is a complete set of factionless gear with everything from ranger to 1st recon to trooper to civilian.
The box has 10 uniforms of each type to help you outfit your companions in full ncr gear whether it be ranger, spec ops, or civilian.
The rifles themselves are a perfect fit for any companion.

Weapons and gear:
You can grab the weapons right outside the door at doc mitchell's house in goodsprings.

As of update 1.02 All weapons are named by a numbering system
Example:
Marksman Carbine 1(Scoped and silenced w/ extended clip)
Marksman Carbine 2 (Silenced version w/ extended clip - No Scope)
Marksman Carbine 3 (Scoped and silenced w/ normal clip)
Marksman Carbine 4 (Silenced w/ normal clip - No scope)

Weapon Numbering system by different weapon variations
1 will always be scoped and silenced variation 1
2 will always be silenced, but no scope variation 1
3 will always be scoped and silenced variation 2
4 will always be silenced variation 2

RECENT UPDATES========================================================================================
03-03-16
Uploaded new images of all weapons both in 1st person and 3rd person, enjoy. There is a total of 64 new images
Checked and re-checked all weapons (found marksman 2 1stperson/3rdperson issue
and fixed it, found g3 1stperson issue - Changed X,Y,Z coordinates (SEE SCREENSHOTS)
Recreated chinese assault rifle variation 1 with scope to allow geck to load it properly.
Added Assault Carbine 1 to the weapons box. It was missing.
Test fired all weapons in game paying close attention to projectile node placement.
Saved and uploaded v103


CHANGES ==============================================================================================

This mod is now considered the final version unless a patch is needed to fix something.


Changes v1.03 (Uploaded as 2 parts)
Fixed the scoped and silenced chinese assault rifle by updating the 3d model with a brand new one
Fixed G3 assault Rifle Scope Position in 1st person view (re-aligned x,y,z, coordinates)
Fixed the Marksman variation 2 model to display properly
Added Assault Carbine 1 to the weapons box it was missing
Cleaned up the *.esp using tesnip (Removed an accidental edit to default Assault Carbine that existed in v1.02 making it use the new 3d models, that edit is gone now ensuring that no default weapons have been touched)
Cleaned up the *.esp using tesnip (Removed NVAssaultRifleFWM1 - This was a dummy weapon that had no model attached to it)

v1.02 (Uploaded)
Added a silenced 9mm Pistol
Added a silenced 9mm SMG w/ drum
Added a silenced 10mm SMG
Added a silenced 22mm SMG
Added a scoped and silenced assaullt carbine
Added a scoped and silenced chinese assault rifle
Added a silenced chinese assault rifle
Added a scoped and silenced g3 assault rifle
Added a silenced g3 assault rifle
Added a scoped and silenced hunting rifle with the extended magazine variation model 3 "Hunting Rifle 3"
Added a scoped lincoln rifle
Added a scoped and silenced marksman with extended clip
Added a silenced marksman with an extended clip (No scope on 3d model)
Added a scoped and silenced marksman
Added a silenced marksman without scope (No scope on 3d model)
Added a scoped scatter gun

v1.01 (Uploaded)
added a silenced variation of the antimaterial rifle and the M200 cheytac variation with a shorter barrel.
added two versions of the brush gun (scoped and silenced and silenced only)
added two versions of the cowboy repeater (scoped and silenced and silenced only)
added two versions of the trail carbine (scoped and silenced and silenced only)
added two versions of the hunting rifle (scoped and silenced and silenced only)
added scopes to shotguns
Scoped shotguns are equal to the default hunting rifle and varmint rifle zoom.
Scoped brush guns, cowboy repeaters, hunting rifles, and trail carbines are now equal to the anti-material rifle zoom.
Redid the barrel on the anti-material and m200 to fix a small glitch that was in the screenshots. FIXED in v1.01 upload
removed any bad entries and cleaned up the .esp file using tesnip
checked all gun models in GECK and inside the game to make sure all 1st person view and 3rd person weapons were working properly.
Verified all projectile nodes were updated to match the new barrel lengths when a silencer was used.
Checked all sounds and flags on each gun. Tested them ingame one final time just to be sure.

v1.00 (Uploaded)
Added scopes and silencers to the brush gun, cowboy repeater, trail carbine, and hunting rifle for a good variation of silenced rifles.
Added a gear box outside of doc mitchell's with factionless NCR gear for the purpose of outfitting the player and companions.
Added a weapon and ammo box outside of doc mitchell's for the purpose of outfitting the player and companions.


--------------------------------------------------------------------------------------------------------------------------------------------------------------
Install
Download and Unzip all files of v103 Part 1 files and v103 Part 2 files to your Fallout New Vegas\Data directory then activate the fwmv103.esp plugin
Due to the file size upload limit on falloutnexus the final 4 meshes are in FWM v103 Part 2. The FWM v103 plugin is looking for those 4 mesh files.

Uninstall
delete fwmv103.esp from your new vegas\data directory and remove Fuzion's Armory Folder located in data\meshes\weapons

If you liked this mod feel free to checkout my other mods at My downloads