Fallout New Vegas

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EssArrBee

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EssArrBee

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34 comments

  1. EssArrBee
    EssArrBee
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    Looks like YUP v10.9 has a few fixes to forward for a couple of my patches. They are minor fixes and nothing that will break anything. Mostly it's some missing pick up and drop sounds for weapons that need to be forwarded to the the WMX patches.

    I'll be uploading new ones by tomorrow for the patches that require it.

    EDIT: All patches now up to date now. Check the upload date, since two patches did not need updating.
  2. GoldGary
    GoldGary
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    hello, will these patch still work with the latest version of YUP ?

    Especially YUP-FAUE, YUP-PN, and YUP-WMX ?
  3. DonProtein
    DonProtein
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    Some needed stuff here, thank you for sharing!
  4. Magicockerel
    Magicockerel
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    Is the latest version of this mod compatible with version 11.0 of YUP, or is an update necessary? Thanks.
    1. raging987inferno
      raging987inferno
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      I would like to know as well
  5. SNIPD
    SNIPD
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    So selfless... So beautiful.. Kudos to you!
  6. FalloutNewb
    FalloutNewb
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    Do i use this in place of those patches or.....?????????
  7. manbullcultist
    manbullcultist
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    I second user blueshocked's request for a patch that combines YUP with WCP - Weapon Compatibility Project. It's a rather recent mod that merges 25+ often used weapon plugins & relevant weapon patch plugins into one single plugin so as to reduce load order, including Project Nevada and WMX.
    1. FalloutNewb
      FalloutNewb
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      I 3rd that
  8. blueshocked
    blueshocked
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    Would it be possible to make a patch which uses WCP rather than WMX? I'd like to use the YUP-WMX-PN-PNEO patch but it requires WMX as a master. WCP includes WMX in it, so I'd imagine the patch should work the same (just changing the reliant master, right?)
  9. chaotech
    chaotech
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    Great work! Just a suggestion though, I've made do with the separate YUP-PN and YUP-WMX patches, however I'd love a combined YUP-PN-WMX download that doesn't require PNEO or Cyberware as I'm not particularly fond of PN's Cyberware.

    Looking at FNVEdit, it seems the only real conflict arises in Knight Torres' inventory expansions after completing the two BoS quests. I'm not quite sure what the effect is but I've opted to let the YUP-PN Patch overwrite WMX for now.
  10. SuperSandro2000
    SuperSandro2000
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    nevermind..... I exceeded the 140 plugins limit..... what is strange cuz normals it is esp's only and not esm's + esp's.

    This sounds crazy but your PPA Patch brakes the quest http://fallout.wikia.com/wiki/I_Put_a_Spell_on_You. You can't defuse the bomb. The dialogue is messed up and the save becomes corrupted. Without MCM the dialogue works but you can't activate it after that again or the escape menu won't show up at all.
  11. MisfitKR
    MisfitKR
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    Will it work with TTW 3.0?
    (Because it will be compatible with YUP...)
    1. EssArrBee
      EssArrBee
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      It will only be incompatible if one of the mods is not compatible with TTW 3.0.