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- New Vegas Landscape Overhaul Remastered
New Vegas Landscape Overhaul Remastered
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Version1.5b
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Last updated
Original upload
Created by
MonoAccipiterUploaded by
MonoAccipiterVirus scan
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Activity logs
This page was last updated on 04 January 2020, 7:13PM
- Changelogs
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Version 1.5
- Forwarded changes from Navmesh Fixes and Improvements in several areas
- Fixed, redesigned or made new navmeshes for over 50 locations
- Fixed 26 instances of references attached to the wrong cell
- Edited some mountains at [-29, 27](Above Jacobstown)
Edited some asphalt chunks at [-11, 19](Cook-Cook's lair)
Edited some car hulks at [-8, 22](Ruins north of SS HQ)
Edited some buildings at [-8, 22](Ruins north of SS HQ)
Edited some buildings at [-8, 23](Ruins north of SS HQ)
Edited some asphalt chunks at [-12, 8](Samson Rock Crushing Plant
Edited various objects at [-4, 23](Next to Gun Runners HQ)
Edited the maize fields at [-3, 11](Ant Mound) - Fixed mountain gaps at [-29, 22](Above Jacobstown)
Fixed mountain gaps at [-29, 27](Above Jacobstown)
Fixed a floating tree at [-22, 13](Ravine near Great Khan Encampment)
Fixed some floating plants at [-21, 11](Ravine near Great Khan Encampment)
Fixed some floating plants at [-21, 11](Ravine near Great Khan Encampment)
Fixed a floating tree at [-20, 11](Lake near Spring Mt. Ranch State Park)
Fixed a floating dumpster at [-8, 12](Samson Rock Crushing Plant] - Removed a cliff at [-26, 13](Above the northernmost cazador ravine)
Removed a tree at [-19, 31](Next to Ruby Hill Mine)
Removed some trees at [-19, 31](Next to Ruby Hill Mine)
Removed some asphalt chunks at [-12, 8](Samson Rock Crushing Plant)
Removed some sleeping bags at [-10, 18](Ruins east of Cook-Cook's lair]
Removed a floating asphalt chunk at [-9, -27](Nipton drive-in)
Removed a car at [-6, 14](Outside Camp McCarran)
Removed some loot at [-4, 23](Next to Gun Runners HQ)
Removed a wall at [-4, 23](Next to Gun Runners HQ) - Moved a wall at [-2, 23](Next to Gun Runners HQ)
Moved a tree at [18, 18](Wilderness next to BS)
Moved a car at [-10, 21](Behind SS HQ) - Removed a wild edit at [18, 17](Wilderness next to BS)
Removed a wild edit at [-14, -4](Highway north from Jean)
Removed a wild edit at [5, -29](Searchlight Airport)
Removed a wild edit at [14, 2](Near train crash) - Removed a bunch of unecessary boats from the El Dorado Dry Lake
Removed a bunch of unecessary maize inside an enclosure near the Ant Mound
Removed a bunch of uncessary maize next to Whittake Farmstead
Removed a bunch of unecessaty asphaly chunks from the Samson Rock Crushing Plant
Removed a plane crash next to Hunter's Farm
Removed a bunch of unecessary boats from the El Dorado Dry Lake
Removed a bunch of unecessary maize inside an enclosure near the Ant Mound
Removed a bunch of uncessary maize next to Whittake Farmstead
Removed a bunch of unecessaty asphaly chunks from the Samson Rock Crushing Plant
Removed a plane crash next to Hunter's Farm
Redesigned the ravine between Spring Mt. Ranch State Park and the Great Khan Encampment
Redesigned the field and ant mounds outside of the Ant Mound barn
Redesigned the dead forest canyon between Ruby Hill Mine and the Followers' Safe House
Added some static and miscellaneus objects from Jokerine's Modder Resources to various areas
Added a small Scorpions outpost to an otherwise dead part of Western Vegas
Added a new plane crash next to Whittaker Farmstead
Restored some tobacco fields next to Hunter's Farm
Restored some banana yucca fields next to Hunter's Farm
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Version 1.4.1
- Repositioned some boulders near Bitter Springs that were blocking a cave entrance
Redid a navmesh that was causing trouble in Boulder City
Removed a car in Boulder City to accomodate the new navmesh
Fixed some floating objects near Horowitz Farmstead
Redid the loot from the military airplane crash
Fixed a floating crater at Searchlight Airport
Made some alterations to landscape near Horowitz Farmstead
Fixed some GECK errors here and there
Lost a bunch of work to a crash...
- Repositioned some boulders near Bitter Springs that were blocking a cave entrance
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Version 1.4
- Redid most of the area around Vault 3 (properly conditioned items, fixed navmeshes, better layout)
Fixed various stuff around Goodsprings
Fixed various stuff around Primm
Fixed various stuff around Boulder City
Fixed various stuff south of Freeside
Fixed so many navmeshes I don't even remember where they were, probably more broken ones left over from the original mod, but a lot less messy now
- Redid most of the area around Vault 3 (properly conditioned items, fixed navmeshes, better layout)
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Version 1.3.3
- (New name)
Fixed all the originally deleted navmeshes over again in a better way, to avoid Havok bugs
Fixed some random texture seams around Boulder City
Moved some sandbags in Boulder City to ensure compatibility with NVInteriors
Lowered some floating cars in Boulder City
Raised some sinking cars in Boulder City
Redid the navmeshes for Boulder City (they were really weird and made NPCs spin wildly at times)
- (New name)
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Version 1.3.2
- Fixed another misplaced rock in Goodsprings
Made a lot of minor improvements to Novac
Fixed a bunch of ugly terrain seams around Goodsprings, Primm and Novac
Ran Havoc simulation for the skeletons outside of Boulder City (i.e. made them fall)
Removed the max condition Hunting Rifles next to the aforementioned skeletons
Added a Varmin Rifle next to one of to one of the aforementioned skeletons
Removed some asphalt chunks from around the train tracks outside Boulder City
- Fixed another misplaced rock in Goodsprings
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Version 1.3.1
- Fixed some flying rocks near Goodsprings
Covered up some seams in the rock formations near Goodsprings
Moved the crashed truck near Goodsprings slightly (it had sunk into the rock)
Moved some plants and trees near Goodsprings
Redid the navmesh for Boulder City to accommodate for the mod's changes
Fixed some navmeshes that were not completed (mistakes from the original mod)
Added a fence gate to the control point outside of the Repconn Test Site (it annoyed me how some valuable things clearly not belonging to the ghouls were left untouched even though Manny Vargas says people used to scavenge there — now one can suppose the gate used to be locked)
- Fixed some flying rocks near Goodsprings
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Version 1.3
- The version with minibosses has been removed because it has a lot more issues than the main version
Dropped the new mesh, as the one included in Collision Meshes is better
Fixed a lot of navmeshes that weren't properly aligned, keeping NPCs from moving along certain paths
Fixed a lot of navmeshes that were weirdly made
Fixed a lot of misaligned rocks in the Bitter Springs camp, which allowed you to see their (hollow) invisible backsides
Removed the Nuka Cola bottles in Primm, replacing them with an empty soda bottle
Replaced the ovens in Primm with versions without food (you can still find pilot lights)
Added a very easy lock to the safe in the ruined building behind the Mojave Express
Removed the boat wrecks in the desert south of Nipton, as there was never actually water there
Redid the ant mounds at the Ivanpah Racing Tack, showing more of the actual mesh, but shrinking it overall (meaning the texture is less stretched)
- The version with minibosses has been removed because it has a lot more issues than the main version
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Version 1.2.1
- Placed a wooden beam to support a flying New Vegas Bounties II bulletin board (doesn't require NVBII, just fixes it for those who use that mod)
Fixed a small hole in the ground in the Primm NCR Camp
Moved a couch from being inside a wall (half on each side of it) to a nearby pile of rubble
- Placed a wooden beam to support a flying New Vegas Bounties II bulletin board (doesn't require NVBII, just fixes it for those who use that mod)
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Version 1.2
- Fixed all deleted navmeshes from the original mod and cleaned the plugin
Added an edited version of the mesh used for the ruined building corners in Jean Ruins with a much more accurate collision box
Changed all the planks in Jean Ruins to be on top of the walls instead of weirdly inside them/floating in the air
Moved some clutter around Jean Ruins to fix floating items or other weird positioning issues
Removed some superfluous ammo boxes in the Primm NCR Camp, as I want it to keep the original image of being under-supplied
Moved the sleeping bags in the Primm NCR Camp to a back room in one of the ruined buildings, as it was weird to store them on top of a roof
Changed the ammo boxes I had previously missed in the Primm NCR Camp to be NCR-owned
- Fixed all deleted navmeshes from the original mod and cleaned the plugin
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Version 1.1
- Changed all the NCR armors and ammo boxes in the Primm NCR camp to be owned by the NCR
Changed the "Ruins of Jean" map marker to "Jean Ruins" and changed it to use the town ruins marker
Removed the Nuka Cola Quantum in Jean Ruins and replaced it with an empty bottle
- Changed all the NCR armors and ammo boxes in the Primm NCR camp to be owned by the NCR
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- Author's activity
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January 2020
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04 Jan 2020, 7:13PM | Action by: MonoAccipiter
File added
New Vegas Landscape Overhaul Remastered [version 1.5b]
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04 Jan 2020, 6:44PM | Action by: MonoAccipiter
Attribute change
Description changed.
Mod version changed to 1.5.
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04 Jan 2020, 6:41PM | Action by: MonoAccipiter
Changelog added
Change log added for version 1.5
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04 Jan 2020, 6:33PM | Action by: MonoAccipiter
File added
New Vegas Landscape Overhaul Remastered [version 1.5]
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04 Jan 2020, 6:33PM | Action by: MonoAccipiter
File added
New Vegas Landscape Overhaul Remastered [version 1.5]
August 2018
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04 Aug 2018, 7:16PM | Action by: MonoAccipiter
Changelog added
Change log added for version 1.4.1
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04 Aug 2018, 7:12PM | Action by: MonoAccipiter
File added
New Vegas Landscape Overhaul Remastered
May 2017
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15 May 2017, 12:25AM | Action by: MonoAccipiter
Attribute change
long description changed
March 2017
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15 Mar 2017, 10:08PM | Action by: MonoAccipiter
Changelog added
Change log added for version 1.4
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15 Mar 2017, 10:03PM | Action by: MonoAccipiter
File added
New Vegas Landscape Overhaul Remastered
November 2016
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10 Nov 2016, 1:25PM | Action by: MonoAccipiter
User submitted image verified
20161110003751 1
October 2016
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26 Oct 2016, 10:15PM | Action by: MonoAccipiter
Changelog added
Change log added for version 1.3.3
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26 Oct 2016, 10:09PM | Action by: MonoAccipiter
Permission change
author changed their permission instructions
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26 Oct 2016, 10:09PM | Action by: MonoAccipiter
Attribute change
author changed to 'MonoAccipiter'
file name changed to 'New Vegas Landscape Overhaul Remastered'
small description changed
long description changed
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26 Oct 2016, 10:01PM | Action by: MonoAccipiter
File added
New Vegas Landscape Overhaul Remastered
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19 Oct 2016, 9:16PM | Action by: MonoAccipiter
Changelog added
Change log added for version 1.3.2
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19 Oct 2016, 9:11PM | Action by: MonoAccipiter
File added
New Vegas Landscape Overhaul Fixed
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09 Oct 2016, 11:03PM | Action by: MonoAccipiter
Attribute change
long description changed
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09 Oct 2016, 11:00PM | Action by: MonoAccipiter
Changelog added
Change log added for version 1.3.1
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09 Oct 2016, 10:51PM | Action by: MonoAccipiter
File added
New Vegas Landscape Overhaul Fixed
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