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MonoAccipiter AKA MagnetWasp

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MonoAccipiter

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59 comments

  1. GoddOward
    GoddOward
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    Are ouy triying ot maek fnu fo dyslxeis leki em?
  2. DAFoster
    DAFoster
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    Compatible with the newer version?
  3. Hackerpcs
    Hackerpcs
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    • 42 posts
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    An update the mod to new 2.1.1 NVInteriors would be possible?
  4. njaal24680
    njaal24680
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    When i'm using ILO patch, im teleporting behind the door of Cerulean Robotics main entrance and falling down.
  5. mikhaelcouto
    mikhaelcouto
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    Sir. im using NVInteriors Combo AWOP and i really want use your Rewritten mod, but the master is just the NVInteriors Combo. have a possibility that you could make a AWOP compatible version ?
  6. ScorpionGang
    ScorpionGang
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    In the second picture you have just just , you might change that
    1. MonoAccipiter
      MonoAccipiter
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      It is changed. I just haven't had the chance to take a new screenshot.
  7. KainThePheonix
    KainThePheonix
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    I wonder if the mod author or anyone might create a patch so that items found within the Interior buildings can be stolen. It seems silly to have everything in red in buildings either no one uses or just leaves garbage dumps full of useful items for crafting to just sit - untaken.

    I use this mod and a couple others but to me that is the largest problem with New Vegas and Fallout 3 Interiors, the lack of being able to take the items no one is using.


    Great file and Endorsed!
  8. EPDGaffney
    EPDGaffney
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    I've been considering doing this for years. I can't believe I missed this upload. When I install New Vegas Interiors again I'll be sure to grab this.
  9. VariableEagle
    VariableEagle
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    • 202 posts
    • 11 kudos


     


     
    The one major and weird hurdle is that there's something atypical about how the cell blocks and sub-blocks are mapped in NVInteriors_ComboEdition_AWOP. The three cells whose formids you have to renumber (the Freeside home, the GS shack and the Morrison basement) have a different block assignment than how the engine typically assigns them. I always thought block addresses were just a way to organize cells but apparently if they're somehow different between plugins, overriding edits won't work. Every temporary reference disappears, typically leaving you a couple doors floating in an empty cell.


     
    Could you elaborate on what you mean by "the Freeside House" by any chance? I was easily able to find the Morrison Basement and Goodsprings Shack in FNVEdit, but I couldn't find the Freeside House. I assume its Editor ID would start as "FNVIntFS," in which case I would assume that the cell you are referring to might be what is called "North Vegas Home."
     
     


    Sure, it's 0x0F82D2 or FNVIntFreesidePlayerHome. It's called 'Cerulean Robotics, Main Entrance' in-game and the door's close to the Strip gate. If I remember right, the entrance is locked until you start the card collecting quest.
  10. manbullcultist
    manbullcultist
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    The one major and weird hurdle is that there's something atypical about how the cell blocks and sub-blocks are mapped in NVInteriors_ComboEdition_AWOP. The three cells whose formids you have to renumber (the Freeside home, the GS shack and the Morrison basement) have a different block assignment than how the engine typically assigns them. I always thought block addresses were just a way to organize cells but apparently if they're somehow different between plugins, overriding edits won't work. Every temporary reference disappears, typically leaving you a couple doors floating in an empty cell.


     
    Could you elaborate on what you mean by "the Freeside House" by any chance? I was easily able to find the Morrison Basement and Goodsprings Shack in FNVEdit, but I couldn't find the Freeside House. I assume its EditorID would start as "FNVIntFS," in which case I would assume that the cell you are referring to might be what is called "North Vegas Home," though it may also be "Cerulean Robotics, Main Entrance" since that cell has the EditorID "FNVIntFreesidePlayerHome".
     
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