Fallout New Vegas

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Created by

Jokerine

Uploaded by

Jokerine

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About this mod

An edit of Gam3r87's original mod. Adds a cozy house nestled away in Mt Charleston.

Permissions and credits

Thanks for the hot files guys, you rock!


Hello, everybody! Happy December. This fully-voiced mod (a heavy edit of Gam3r87's original Snow Cabin mod) adds a functional purchasable player home in Mt Charleston, made for my good friend Bethjunkie.

The file does not require any DLC and has been cleaned with FNVEDIT, so it should be safe for everybody to use. Still, you should always make a backup save before installing ANY mod, in case something goes wrong.




A comfy wood cabin nestled in the mountains is now available! Yay!

Some interesting features are a neat little unique explosive, some foods, a handful of upgrades you can buy, seasonal decorations you can set up, access to a merchant and repairer, and most amenities: safe containers (the garbage can can be emptied manually), workbench, reloading bench, cooking pot, swappable queen and bunk beds, tunable radio (available stations are Mojave Music Radio, Radio New Vegas, Ultra-Luxe Casino, Gomorrah Casino and The Tops Casino -- radio stations only, no mods or DLC) and the like. Hopefully all you need if you want to hide away from the world for a while.

When you first get there the house will be locked. You'll have to pick the lock to enter, and things will go on from there. There are a few ways to proceed, and a chance to even get the house for free if you have enough skill, or the right perk! (Hint: it's related to robots)

Most activatables will not work until you get your hands on the house key, and stealing stuff before that will get you in trouble. This is intentional.

PLEASE NOTE: Due to the massive amount of changes I made to Game3r87's original mod (including removing the sauna, sorry!), I renamed the esp to prevent issues with people assuming they can just swap esp files and go on their merry way. If you have the original Snow Cabin mod installed and want to install mine, make sure to grab all of your belongings from the cabin beforehand, because they will be lost otherwise. Make a save, uninstall (and endorse!) Snow Cabin, and then install this mod.



Mt Charleston. There is a map marker available, but you will have to discover it before you can fast travel.




To install, extract the contents of the folder to your "Steam/SteamApps/Common/Fallout New Vegas/Data" folder. Then activate the mod through your preferred launcher by ticking the checkbox next to the esp. Or you can use your mod manager of choice to download the mod automatically. To uninstall, simply delete the files from your Data folder, and you're good to go.




- I hate [thing] and [thing] and [thing]! You should have done [thing] and [thing] instead! And while you're at it remove [thing] and [thing] and add [thing] and [thing]! And [thing] is NOT LORE FRIENDLY! FIX THIS!
- This isn't a restaurant. If you don't like something, use the console to disable it, remove it with the GECK or FNVEDIT, or sell it off. In other words...

- I used the console to [do thing you're not supposed to do] and saw [thing you're not supposed to see]! FIX IT!
- Go away...

- HOW DO I FOUND TEH ROBOT MASTERS
- Search somewhere near the cabin, of course. If you have no patience and/or can't figure out where to go, here is a handy (and spoilery, I guess?) picture.

- HOW DO I UPDGREADED TEH HOUSE
- All is done through the terminal on the desk.

- The prices are too expensive/too cheap!
- I think the prices are fair compared to the general default value of stuff in the game. If there are enough complaints I may make some versions with different prices, but it's most likely that they'll stay as they are. In other words... 

- Can I use some of these files on my own mod?
- It depends on what you want to use. If you check the permissions and credits tab you'll see a bunch of things I'm using are already modder's resources, so just look around there. I have exclusive permissions for several resources, though, so check carefully before just picking whatever from my mod. PM me if you're not sure who to credit. I made a bunch of the new meshes, however, and those are fair game. I've uploaded a selection of meshes confirmed to be fair game here.

- I hate things being static! I wanna pick things up!
- I don't like knocking things around all the time, and New Vegas has plenty of clutter everywhere already. In other words...

- I ate a magazine/book/consumable added by the mod and got a misc item labeled "empty". What's with that?
- A few unique consumables will indeed give you an empty copy, mostly for hoarding/decorating purposes. I just love collecting books and hate it when they disappear.

- The voice acting is dreadful! What a bunch of amateurs! Redo the voice roles now!
- I fully stand by my voice actors, who are both professionals. If you have a complaint about them and desperately need to PM someone about it, send the complaints to me. Afterwards, please find professional voice actors willing to do all of this for free, re-record everything, do the lip-sync, correct the subtitles if needed, upload it to the Nexus and send me a link so I can check it out and link it here on the mod page. Until then...

- The new textures are too low res and ugly! I cannot stand this!
- I downscaled a lot of textures to help reduce the file size, but when it comes to upscaling textures, I am at a loss because I am no good at texturing, so what you see is what you get. In other words...

- I'm lagging all over the place! Help!
- I tested this mod on a heavily modded setup, on a mid-range gaming laptop, and as far as I could see I had no performance loss. If you have a NASA supercomputer it shouldn't be an issue, but if you're playing on a coal-powered machine, there may be some slight lag here and there.

- I went looking into the mod and I saw you have a truckload of scripts! I don't like scripted mods! Remove these scripts at once!
- About 99% of the scripts are OnActivate and will not bloat your saves. There are only two quest scripts, the one that sets everything up and the one that tracks the quest itself. If this bothers you, remove some of the scripts with FNVEDIT or the GECK, but don't come crying when the mod breaks. In other words...

- Is this compatible with [mod]?
- Considering how far away the house is from everything, I doubt there will be many conflicts. But if you find any, please let me know so I can list them here.

- How come the mod looks different in my game than your screenshots?
- I am using several retextures in my own game, SweetFX and Grass is always Greener, so results may vary.

- The mod is awful/glitchy/buggy/etc. I am going to uninstall it and I must let everybody know!
- Sad to see you go~

- The mod sucks!
- So does a vaccuum cleaner


FOR THE (REALLY LONG) FULL LIST OF CREDITS, PLEASE CHECK THE "PERMISSIONS AND CREDITS" TAB