Fallout New Vegas
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Dazaster

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Dazaster

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About this mod

Grass. Now with more flavour.

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22/05/19

Mod overhauled to fit in with vurt's new flora stuff. Density changed for a better look.

Note: Esp name change - deselect or delete old version first.

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This mod adds more sway to the grass.
A texture set for the default grass. You can use this with vurt's wasteland mods if you overwrite his textures with mine

If you don't like the changes I made to the grass size and movement but like the colour, disable the esp.
If you don't like the colour, but do like the other bit, delete the texture.

Extract everything to your Data directory and enable the esp.


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Also: Grass settings ini bit:
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I am not an expert in FalloutPrefs.ini, so cannot tell you what settings are best for grass distance or density.
Googling that will bring up many, many opinions. Take your pick. However..

My current ini settings:

[BlurShaderHDR]
fGrassDimmer=1.5000

[Display]
bDoTallGrassEffect=1
bShadowsOnGrass=1

[Grass]
iMaxGrassTypesPerTexure=12
iMinGrassSize=60
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0000
fGrassMinStartFadeDistance=0.0
fGrassMaxStartFadeDistance=7000.0
fGrassDefaultStartFadeDistance=3500.0
fGrassFadeRange=1000.0

and in FalloutPrefs.ini

[Grass]
iMinGrassSize=60
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=12
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0000
fGrassMinStartFadeDistance=0.0
fGrassMaxStartFadeDistance=14000.0
fGrassDefaultStartFadeDistance=3500.0
fGrassFadeRange=1000.0
b30GrassVS=0
fGrassStartFadeDistance=14000.0000

P.S.
Texture should work ferpectly fine in Fallout 3.