Original mod and it's dependencies are REQUIRED. Replace the .esp with mine.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Do what you want with it, as long as it's not used in a paid or paywall mod.
File credits
luthien anorien: Lutana NVSE jazzisparis: JIP NVSE gribbleshnibit8: xml assistance jaxfirehart: xml upon which the list was based
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.4.3
Gamepad support
Version 1.4.2
Fixed MCM for Recipe compare input/output not working
Prepped UIO for upcoming releases
Version 1.4
Added "Skill Badge" to Container/Barter/Recipe menus, like Inventory has. (The weapon skill icon and the skill requirement)
Added MCM option to hide V/W
V/W has been split into two xml's, and handled through UIO, so no separate patch download is needed anymore
Added third option in MCM for weapon/armor list output, to show Recipes
Fixed color of brackets in VATS ammo compare in Vanilla/non-Darn
TTW 3.2 harvestable support
Performance/efficiency cleanup
Hid unused MCM options that did nothing
Version 1.3.1
Hotfix. 1.3 removed unused WIP elements, but didn't remove them from UIO injection; missing files would CTD on game load without NVAC
Version 1.3
Changed nearly everything to events. Massive performance improvements.
Fixed bug introduced when JIP merged LN's GetINISection
Fixed bugs introduced by JIPLN's now broken GetMinOf and GetMaxOf
Changed Localization file to use "%e" instead of blank; due to changes in GetINISection
Added option to turn off the Input/output comparison on Recipe menu
Fixed bug with VATS comparison (failing on GetAV)
Version 1.2
Compatibility with QuickLoot and LootMenu
Optimized some function calls to only call once per mouseover, rather than constantly
Version 1.1
MCM setting for VATS ammo compare toggle is now functional
Enhanced Item Info adds some HUD elements to eliminate the need for "spreadsheet" style looking up things externally on Wiki, and similar things.
FEATURES:
Companion inventory weight shown inside Companion trade menu
List of recipes an item is an ingredient of (works on Harvestable activators, too) ‡
List of items a weapon or armor is repairable by
List of perks a weapon or armor is affected by †
Value/Weight ratio shown in menus -- know what to toss when you're overburdened
Comparison of Ammo versus the target DT in VATS -- know when to use Armor Piercing or Hollow Point
Comparison of total value, weight, and V/W of Input ingredients versus Output products in Recipe menu
Merchant name fix in Barter Menu; fixes bug where their name is not displayed until tabbing to a subcategory and back
Show armor weight class (light, medium, heavy) in Recipe Menu (this was missing)
DETAILS:
‡ Recipe and repair are dynamicand willwork with mod-added recipes and items.
Designed for DarnUI, works with Vanilla.
MCM options are available.
Localization to another language is simple; where possible, localized strings are pulled from the GameSettings (GMST); all others are in \config\EII\EIILocalization.ini
† Only perks from FNV, FNV DLC, plus FO3 and FO3 DLC (if using TTW); mod added perks not included in weapon/armor perk list
KNOWN ISSUES:
VATS ammo compare occasionally doesn't update when cycling through targets. Closing VATS and re-opening fixes this. Looking into cause.
If using Vanilla (or something other than Darn), get the optional Non-Darn patch file to replace an xml.
The MCM setting to only show listbox on hotkey is not implemented in the code yet, changing it does nothing until this is updated to implement.