Fallout New Vegas

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Zaroth

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Zaroth_0

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About this mod

Make hunting a worthwhile endeavor by causing creatures to drop a lot more meat.

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Have you ever found it strange that you're stuck picking out a single piece of meat from creatures, or that a creature may drop a piece of meat or a hide, but not both? So have I.
This fixes that, by causing creatures to drop everything people could possibly have interest in taking. It might make sense that the people living in towns might be hungry, since the food coming in is spread out among them, but when the demi-god badass can't stay fed because he refuses to eat more than a bite of his kills, it's a little silly.

What exactly does the mod do?
All creatures now yield far more loot, be they animals, insects, robots or whatever.
Plants now also yield food equivalent to their physical appearance.
Brains of all sorts can be collected and traded in the Big Empty for money.
New foods and medicines have been added to the appropriate lists, along with a few vanilla items that were previously absent.
Hematophage has been restored, and can be grained by drinking enough human or animal blood. Without it, blood causes stomach cramps (agility penalty).


Cannibalism, and the related perks have also had a massive overhaul.
In addition to mutated humans, many characters now drop body parts outright, or can be stripped with dine and dash (for those lacking death lists).
The drawback is that eating anything human causes harsh intelligence penalties, and gives a small karma hit.

Dine and Dash can be gained almost immediately, as the body parts count towards corpses eaten, and no longer plays its animation.
Cannibal can now be gained from eating a larger amount of body parts from humans or ghouls. This now serves the purpose of removing the intelligence penalty of human and ghoul meat.
Ghastly scavenger can be gained from eating body parts from more mutated humans such as super mutants, centaurs, ghosts and tunnelers. This now serves the purpose of removing the intelligence penalty of mutated human meats.
Meat of Champions can now be gained from eating 1000+ human items of any sort instead of having to kill every faction leader. The benefit can be gained from eating inventory items instead of just corpses, making it much more useful.

Body parts can also instead be used to make cave fungus. To do this, use a blood and a fungus sample to make a dozen fungal cultures, and go at it.
Ghoul parts make mutant fungus, everything else makes normal fungus.


1.1 changes
Changes gory torsos and mutilated skulls to just give up a regular human brain, to avoid a potential bug with leveled items in recipes.
Small change to prevent a very minor potential bloat issue.
Fungal cultures now weightless.
Spitted geckos, cooking brahmin, and the ant heads on pikes are now lootable containers.
Milk can now be made into fermented alcohol and can be found in lists roughly as much as beer.