This mod only partially changes the Remnants Power Armor for me, the helmet works and has the stats that its supposed to have, but the body still has the original name and its DT and DR are also unchanged, it adds the Extra STR, CHR and other stats but not the DT and DR, why is that?
I don't have any mods that change the power armor stats, and I have the mod loaded on top of my load order.
Would it be possible to add in a patch for Dragbody's Fallout 4 Power Armor mod and the different variants of armor included in that mod (Raider, T-60, etc...)
I use Immersive Power Armor (adds a Power armor frame system akin to FO4) so that explains why I'm not given the carry weight bonus to counteract the 160 lbs, I'm also using "Power armor gives carry weight" so turning it off might also be the issue so I'll do that and see if my problem's gone
it was the Carry weight mod, I never realized when I first installed my power armor mods (fairly recently) that this mod added weight, or carry weight, so my problem is fixed
This seems like a natural fit for the Realistic weapons damage mod, which is what I was looking for! I haven't had a chance to try it out yet as I'm still in the installation phase of mods for a new playthrough. But i was wondering which of the two files I should download? If the main file is too overpowered then I guess I would go for the lite version, but then again I'm using the Realistic Weapon damage mod, and Im not sure what would fit better. I would like something that is as balanced as possible with this mod and realistic weapon damage mod, would rather avoid either extremes.
Also, when you mentioned that you added DR to all armor, did you mean all power armors or all types of armor in the game? If all armors, what would their stats be?
I'm planning on using Cirosans Classic Overhaul which adds DR to the game as well, to all all armors and I take it that it will conflict with this DR and also the changed name of the power armor right? Or should it work fine?
This is late, but the only armours with DR added are Power Armours.
And yes, this will conflict with other mods that alter Power Armours. If you want to use the DR and armour abilities supplied by this mod, simply place this mod lower in your load order than the other mod.
What's really cool about this for me is that it makes the Enclave in the Random Encounters Mod a lot more difficult to beat since they all wear Power Armor.
Hey guys, I'll be updating the main file soon because I need to fix something related to the Scorched Sierra Power Armor.
I will also be adding an alternative, optional ESP with lowered values where you're not too powerful for people who would want weaker power armor stats.
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I don't have any mods that change the power armor stats, and I have the mod loaded on top of my load order.
Also, when you mentioned that you added DR to all armor, did you mean all power armors or all types of armor in the game? If all armors, what would their stats be?
I'm planning on using Cirosans Classic Overhaul which adds DR to the game as well, to all all armors and I take it that it will conflict with this DR and also the changed name of the power armor right? Or should it work fine?
Any recommendation?
And yes, this will conflict with other mods that alter Power Armours. If you want to use the DR and armour abilities supplied by this mod, simply place this mod lower in your load order than the other mod.
http://www.nexusmods.com/newvegas/mods/60645/?
to your mod?
I will also be adding an alternative, optional ESP with lowered values where you're not too powerful for people who would want weaker power armor stats.