Fallout New Vegas
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Devilswish182

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  1. devilswish182
    devilswish182
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    Version 1.3 released - 08/19/2015

    Changelog:

    -Added the option to tell slaves to surrender to the NCR or Legion if your reputation is high enough.
    Must have a reputation of liked or greater.
    Almost anyone can be sold as slaves to the Legion as long as they are not already in the Legion faction. As for the NCR, only enemies of the NCR can be turned in as prisoners, including, Legion, Fiends, Great Khans, etc.
    It may take up to a day to get a message that your slave successfully made it to the Mojave Outpost or Cottonwood Cove. Compensation will be sent to a safe at the NCR or Legion safehouses.

    Just so people don’t keep asking me, I won’t be adding this mod to the MCM menu, adding recorded dialogue to near death NPCs, or porting this to fallout 3. It’s too much work that I don’t have time for. I’m busy working on a much bigger mod, “The Frontier”. This was just supposed to be a quick mod I could whip up in a short amount of time.


    Version 1.2 released - 08/17/2015

    Changelog:

    -Fixed bug with all NPCs falling into near death after restarting game in version 1.1.

    -Added the option to change the near death chance by using console commands. Just type the following into console:
    Set NearDeathChance to .25
    This will set NPCs to go into near death when their health reaches below 25% or you can set it to whatever you want. The default is .10

    -Wounded NPCs will now leave a puddle of blood underneath them and blood can be seen squirting from them.

    -Lanius won’t be effected by the mod.

    -Fixed a few small bugs and some tweaks.
    1. Gabyor12345
      Gabyor12345
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      nice one dude really good change
    2. SteelBros
      SteelBros
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      Everyone pretty much dead but thanks to the update it works better now,my respect to you devilswish!
    3. dr_stage
      dr_stage
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      Any chance you have some spare time for a TTW patch?
    4. SevereBrainDamageTM
      SevereBrainDamageTM
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      Great mod, makes the game feel more alive.

    5. NafeemNawal
      NafeemNawal
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      Oh youre part of the Frontier Expansion Mod? Nice, good luck with that, great mod by the way, simple and fun to use
    6. Thecoldboringgu157
      Thecoldboringgu157
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      @havel sounds ironic cause this mod changes the effect on dying
    7. negimagi10
      negimagi10
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      2nd'ed for a TTW patch
      i just love this mod!!
    8. Rhsims
      Rhsims
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      Seems to work fine with TTW as is. Would be nice to able to sell slaves to Paradise Falls, but you can just enslave and then use the Mesmetron on them (aka the old fashioned way of enslaving).
    9. RustyRotary1
      RustyRotary1
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      you should also exempt the legion guy that got caught (i think his name is silus ? not sure) this mod breaks the part of the game where you get him out he tells you to hit him but then instead of hitting him and him moving on with the quest he does the near death animation any help would be greatly appreciated
  2. Darkfoot
    Darkfoot
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    Hi
    Is there a way I can use the GECK to edit this mod so that it removes all poison/damage over time effects upon script startup?

    I use a bleeding mod that is listed as a "poison" and I want the bleed damage to stop so that this Near Death script can do it's thing, instead of having the npc die immediately because of the bleeding
  3. vedan77
    vedan77
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    This mod still works fine on a collection of 245 mods. I just put a slave collar on Jeannie May in Novac and blew her up - AWESOME!
  4. kennn97
    kennn97
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    Not sure what's causing it but npcs only stay alive for a few seconds in the downed state and then die on their own. I don't use any mods that add bleeding damage, so I'm still trying to figure out what's causing the issue.

    The mod works fine on vanilla game when I tested.
  5. ZDKmatthew
    ZDKmatthew
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    how can we make a compability patch for BLEED, with that mod any NPC's will still die
  6. ceberus131
    ceberus131
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    I love it, it just work
  7. MadLad6BadLamb
    MadLad6BadLamb
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    Now I can stare my fallen foe dead in the eyes and watch their life slowly drain away.

    10/10 mod.
  8. Devlin9211
    Devlin9211
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    100% lit)))
    keep going)))
  9. Alphachocolatetruffle
    Alphachocolatetruffle
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    You know that woman drawing water from the Goodsprings source that you can save from a gecko attack? When I saw the menu to give her a stimpack, I knew this mod was a must have.

    Brilliance!
    1. Mandrick02
      Mandrick02
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      Do you know how to fix repetitive falling animation?
  10. LgSw
    LgSw
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    I have a problem, my slave has come with me to The Fort, now he just don't leave this place, when I get out to mojave he just don't come together, and when I get back to The Fort he just start to follow me like nothing has happened, somebody know what im supose to do now?
    1. Mandrick02
      Mandrick02
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      Yes the author said in the description section it's a big caused by the npc itself who doesn't have low processing enabled.
  11. SmackDaddy100
    SmackDaddy100
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    just watched the video... do the npcs always pop up in air when they get downed?
    1. Alphachocolatetruffle
      Alphachocolatetruffle
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      Considering the video was made around 2015, judging from the title, I think that's been patched. Take this with a grain of salt though. I'm going through a bunch of bug fixes so that my game doesn't crash every 20 minutes, so I haven't gotten very far with the mechanics yet, meaning I haven't seen many bugs with the mod. From what I have seen (I rescued a goodsprings settler from bleeding out, and put a few powder gangers in the animation) They don't pop up.