-Added the option to tell slaves to surrender to the NCR or Legion if your reputation is high enough. Must have a reputation of liked or greater. Almost anyone can be sold as slaves to the Legion as long as they are not already in the Legion faction. As for the NCR, only enemies of the NCR can be turned in as prisoners, including, Legion, Fiends, Great Khans, etc. It may take up to a day to get a message that your slave successfully made it to the Mojave Outpost or Cottonwood Cove. Compensation will be sent to a safe at the NCR or Legion safehouses.
Just so people don’t keep asking me, I won’t be adding this mod to the MCM menu, adding recorded dialogue to near death NPCs, or porting this to fallout 3. It’s too much work that I don’t have time for. I’m busy working on a much bigger mod, “The Frontier”. This was just supposed to be a quick mod I could whip up in a short amount of time.
Version 1.2 released - 08/17/2015
Changelog:
-Fixed bug with all NPCs falling into near death after restarting game in version 1.1.
-Added the option to change the near death chance by using console commands. Just type the following into console: Set NearDeathChance to .25 This will set NPCs to go into near death when their health reaches below 25% or you can set it to whatever you want. The default is .10
-Wounded NPCs will now leave a puddle of blood underneath them and blood can be seen squirting from them.
Seems to work fine with TTW as is. Would be nice to able to sell slaves to Paradise Falls, but you can just enslave and then use the Mesmetron on them (aka the old fashioned way of enslaving).
you should also exempt the legion guy that got caught (i think his name is silus ? not sure) this mod breaks the part of the game where you get him out he tells you to hit him but then instead of hitting him and him moving on with the quest he does the near death animation any help would be greatly appreciated
Hi Is there a way I can use the GECK to edit this mod so that it removes all poison/damage over time effects upon script startup?
I use a bleeding mod that is listed as a "poison" and I want the bleed damage to stop so that this Near Death script can do it's thing, instead of having the npc die immediately because of the bleeding
Not sure what's causing it but npcs only stay alive for a few seconds in the downed state and then die on their own. I don't use any mods that add bleeding damage, so I'm still trying to figure out what's causing the issue.
You know that woman drawing water from the Goodsprings source that you can save from a gecko attack? When I saw the menu to give her a stimpack, I knew this mod was a must have.
I have a problem, my slave has come with me to The Fort, now he just don't leave this place, when I get out to mojave he just don't come together, and when I get back to The Fort he just start to follow me like nothing has happened, somebody know what im supose to do now?
Considering the video was made around 2015, judging from the title, I think that's been patched. Take this with a grain of salt though. I'm going through a bunch of bug fixes so that my game doesn't crash every 20 minutes, so I haven't gotten very far with the mechanics yet, meaning I haven't seen many bugs with the mod. From what I have seen (I rescued a goodsprings settler from bleeding out, and put a few powder gangers in the animation) They don't pop up.
212 comments
Changelog:
-Added the option to tell slaves to surrender to the NCR or Legion if your reputation is high enough.
Must have a reputation of liked or greater.
Almost anyone can be sold as slaves to the Legion as long as they are not already in the Legion faction. As for the NCR, only enemies of the NCR can be turned in as prisoners, including, Legion, Fiends, Great Khans, etc.
It may take up to a day to get a message that your slave successfully made it to the Mojave Outpost or Cottonwood Cove. Compensation will be sent to a safe at the NCR or Legion safehouses.
Just so people don’t keep asking me, I won’t be adding this mod to the MCM menu, adding recorded dialogue to near death NPCs, or porting this to fallout 3. It’s too much work that I don’t have time for. I’m busy working on a much bigger mod, “The Frontier”. This was just supposed to be a quick mod I could whip up in a short amount of time.
Version 1.2 released - 08/17/2015
Changelog:
-Fixed bug with all NPCs falling into near death after restarting game in version 1.1.
-Added the option to change the near death chance by using console commands. Just type the following into console:
Set NearDeathChance to .25
This will set NPCs to go into near death when their health reaches below 25% or you can set it to whatever you want. The default is .10
-Wounded NPCs will now leave a puddle of blood underneath them and blood can be seen squirting from them.
-Lanius won’t be effected by the mod.
-Fixed a few small bugs and some tweaks.
i just love this mod!!
Is there a way I can use the GECK to edit this mod so that it removes all poison/damage over time effects upon script startup?
I use a bleeding mod that is listed as a "poison" and I want the bleed damage to stop so that this Near Death script can do it's thing, instead of having the npc die immediately because of the bleeding
The mod works fine on vanilla game when I tested.
10/10 mod.
keep going)))
Brilliance!