Fallout New Vegas

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Scail

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Scail

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60 comments

  1. Meatballis1
    Meatballis1
    • member
    • 1 kudos
    anyone using B42 Optics
  2. mastert3318
    mastert3318
    • member
    • 17 kudos
    You should probably change the thumbnail to show the weapon better. When I showed screenshots of my character, a lot of people were interested in the rifle and didn't know about this mod! I linked them to this mod and they really liked it!
    1. jedp15
      jedp15
      • premium
      • 24 kudos
      Yeah, I probably brushed off this mod back in 2015 thinking it was just some vanilla weapons with altered stats.
  3. Niev
    Niev
    • member
    • 4 kudos
    Can i have this for FO3 , with FWE values for christmas plis?
    1. bat32391
      bat32391
      • member
      • 3 kudos
      This looks like it uses models from New Vegas so I don't think so.
    2. RustyRotary1
      RustyRotary1
      • member
      • 1 kudos
      they are nifscope guns it requires fnv meshes and textures i think
    3. mastert3318
      mastert3318
      • member
      • 17 kudos
      If you install Tale of Two Wastelands you can!
  4. Kingfisher422
    Kingfisher422
    • member
    • 0 kudos
    Just an FYI. For some reason the Project Nevada variable zoom function is buggy on the Hyper-Turbolaser Sniper. When you try to zoom in the furthest it zooms to the lowest zoom level instead on the last click.
  5. Grifman
    Grifman
    • member
    • 13 kudos
    Deleted
  6. nekris999
    nekris999
    • BANNED
    • 1 kudos
    very awesome weapons you nailed it!
  7. Majora4Prez
    Majora4Prez
    • supporter
    • 3 kudos
    The weapons themselves aren't quite to my (very particular) tastes, but I love the sounds! I think I'll download this and replace the vanilla laser sounds with yours.

    EDIT: On second thought, if I screw around in FNVEdit, I can use your mod to correct a hole in the lore. A Brotherhood of Steel NPC in Fallout 1 named Vree said she was designing new laser weapons, but we never get to see any in future games. I think your weapons will serve quite nicely as Brotherhood-exclusive equipment.
    1. exilestudios117
      exilestudios117
      • member
      • 2 kudos
      please make this a mod and then share it that would be epic
  8. harimau93
    harimau93
    • member
    • 19 kudos
    this is really awesome!! I remembered back in the day of Fallout 2 there do have that turbo laser gun kind of?
  9. Blacklaquer
    Blacklaquer
    • member
    • 0 kudos
    i want to find the hyper turbolaser sniper, but i didnt find it anywhere in the mine, where is it in there?
    1. UrMommah
      UrMommah
      • member
      • 0 kudos
      Its in between the 3 crates near the entrance to the underground lake
  10. FurionX
    FurionX
    • member
    • 2 kudos
    Can we please get the base id so we can add it via console?
    1. LostDinosaur
      LostDinosaur
      • supporter
      • 9 kudos
      The codes are:
      XX000AE6 - Turbolaser Pistol
      XX000AEA - Hyper Turbolaser Pistol
      XX000AEB - Turbolaser Rifle
      XX000DCC - Hyper-Turbolaser Rifle
      XX000DD0 - Turbolaser Sniper
      XX000DD1 - Hyper Turbolaser Sniper
    2. theduke9924
      theduke9924
      • member
      • 0 kudos
      Any chance we could get the base id for the weapon mods? I've gone through ten vendor inventory resets and none have shown up. Not sure if they're just supposed to be rare or if that's it bugging out on me.
    3. LostDinosaur
      LostDinosaur
      • supporter
      • 9 kudos
      Yeah sure:
      XX000ADD - Turbolaser Rifle Capacitor
      XX000AE7 - Turbolaser Pistol Focus Crystal
      XX000AE8 - Turbolaser Pistol Recycler
      XX000AE9 - Turbolaser Pistol Cooling System
      XX000DC9 - Turbolaser Rifle Recycler
      XX000DCA - Turbolaser Rifle Focus Crystal
      XX000DCB - Turbolaser Sniper Rifle Scope
      XX000DCD - Turbolaser Sniper Rifle Recycler
      XX000DCE - Turbolaser Sniper Rifle Focus Crystal

      You can look codes up like this easily with FNVEdit from here on the nexus.
    4. THEMEMESJACK
      THEMEMESJACK
      • member
      • 0 kudos
      how do i find the xx
    5. jynx474
      jynx474
      • supporter
      • 15 kudos
      @THEMEMESJACK

      You look under the plugin panel (where all the .ESP files are displayed) of your mod manager program the "xx" is where this mod falls in your load order