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Richwizard

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Richwizard

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233 comments

  1. Richwizard
    Richwizard
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    I finally took enough time to look over AWOP. I was able to make a version of this mod that uses NVInteriors_Combo_AWOP. The only conflict that I can see in the game is Junction 15 Railway Station. On it's own, the new version will give you the AWOP interior. I made a patch if you want my interior.

    I have only a handful of interiors in the Mojave. That's why there was only one conflicting location. AWOP Dead Money will take more time to explore and compare, since I added more interiors to Dead Money than anywhere else.

    Edit: AWOP Dead Money appears to be completely compatible with no patches needed. Just load and go. It wasn't as big as I thought it would be, only having 12 interiors. My mod adds 25 interiors to the Villa and 16 more to the Sierra Madre. There was still plenty of room for AWOP Dead Money!

    Also Edit: NV INTERIORS NO LONGER SUPPORTS A SEPARATE VERSION FOR AWOP. Accordingly, I've updated my own files to reflect this. It simplifies things, actually.
  2. Richwizard
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    FYI TO EVERYONE REGARDING TALE OF TWO WASTELANDS (TTW):

    Patches for and compatibility with TTW have been asked about many times. When I asked Chucksteel about making this addon, his only condition was to include this addon in TTW. Chucksteel is working on it. He recently released a combined TTW Interiors Project.

    https://www.nexusmods.com/newvegas/mods/66449

    At last report, he was working on an update of this addon to be included in TTW Interiors Project. He indicated that it was working well in gameplay but was having an exit crash while using it. He stated, "I will pass the files along once I figure out the problem." I think we could safely add the condition; time permitting.

    It's still a work in progress.
  3. TwelveYO
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    For those who have installed Dead Money after completing it.
    keys to bank vaults are not available again after DM. because it's placed in a hotel Vault.
    Select the target with ‘prid <id>’ and pick it up with ‘activate player’. and for ID, use ‘unlock’ and ‘tcl’ to check.
  4. scarier
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    love this mod tbh the underground v21 stuff and dead money interiors are great i wish they worked with the new interiors remastered and dmt but ya great mod this was one of my favs thanks for your work brodie <3
  5. aquil54
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    Does NV interiors project addon also work with Dead Money Tweaks by Sweet6Shooter? Is it compatible with NV interiors remastered by Qolore7 or only the original NV interiors by chucksteel? If it is compatible with NV interiors remastered are the new items from this mod will still be able to spawn in? Thank you and hope for the best.
    1. Pariah77
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      Long time in the response, but as a rule when someone does a 'remastered' mod, unless it specifically states that they do in the remastered mod's description, add-ons and such will not work with it. So this mod would not work with N.V. Interiors Remastered. Dead Money Tweaks is a different question, because the location changes in there are explicitly stated as being based on AWOP Dead Money. 
  6. creamyboi
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    hi i have an uncurbable addiction to perkup. i was thinking console command Player.removespell but i cant find the item id for perkup, help please?
     
  7. clockworkavatar
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    something about this mod specifically causes me to crash on startup
  8. boxerbeast1
    boxerbeast1
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    thanks for uploading
  9. b00tyclapper
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    Downloaded this after seeing katz apartments were unfinished in the original mod. Now katz apartments is like a weird fun house with floating objects and cloned npcs. Is it just bad luck that its the first building i tried? Disabled the mod and loaded my old save. 
    1. KresoX
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      Yes, Katz apartments is a bit messed up (see my earlier comment just a bit below) but compared to everything this mod brings, it's nothing. I really recommend it.
    2. animebaddieboi
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      i saw an earlier commenter had figured out how to resolve this. does anyone know how to and could they list the steps if so? have tried everything in xedit and eventually just settled for using console to disable the objects; but i'd like it to actually be fixed.
  10. animebaddieboi
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    It says to load NVInteriors Addon above your mod; but how is that possible when it's an ESP? Or should I load it above in left pane; not right pane?
    1. whithebunny
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      it depends on which installer you use my friend, for my part I installed it under the plugins.
    2. animebaddieboi
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      i just flagged as esm and it's gucci
  11. whithebunny
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    WHEN TAKING THE ELEVATOR FROM THE 13TH FLOOR OF THE TOPS, I FALL INTO THE VOID.
  12. whithebunny
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    I have a question, is there a way or a version of this mod that is compatible with the ttw version?