Fallout New Vegas

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Richwizard

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Richwizard

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  1. Richwizard
    Richwizard
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    I finally took enough time to look over AWOP. I was able to make a version of this mod that uses NVInteriors_Combo_AWOP. The only conflict that I can see in the game is Junction 15 Railway Station. On it's own, the new version will give you the AWOP interior. I made a patch if you want my interior.

    I have only a handful of interiors in the Mojave. That's why there was only one conflicting location. AWOP Dead Money will take more time to explore and compare, since I added more interiors to Dead Money than anywhere else.

    Edit: AWOP Dead Money appears to be completely compatible with no patches needed. Just load and go. It wasn't as big as I thought it would be, only having 12 interiors. My mod adds 25 interiors to the Villa and 16 more to the Sierra Madre. There was still plenty of room for AWOP Dead Money!

    Also Edit: NV INTERIORS NO LONGER SUPPORTS A SEPARATE VERSION FOR AWOP. Accordingly, I've updated my own files to reflect this. It simplifies things, actually.
  2. Richwizard
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    FYI TO EVERYONE REGARDING TALE OF TWO WASTELANDS (TTW):

    Patches for and compatibility with TTW have been asked about many times. When I asked Chucksteel about making this addon, his only condition was to include this addon in TTW. Chucksteel is working on it. He recently released a combined TTW Interiors Project.

    https://www.nexusmods.com/newvegas/mods/66449

    At last report, he was working on an update of this addon to be included in TTW Interiors Project. He indicated that it was working well in gameplay but was having an exit crash while using it. He stated, "I will pass the files along once I figure out the problem." I think we could safely add the condition; time permitting.

    It's still a work in progress.
  3. boxerbeast1
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    thanks for uploading
  4. aquil54
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    Does NV interiors project addon also work with Dead Money Tweaks by Sweet6Shooter? Is it compatible with NV interiors remastered by Qolore7 or only the original NV interiors by chucksteel? If it is compatible with NV interiors remastered are the new items from this mod will still be able to spawn in? Thank you and hope for the best.
  5. b00tyclapper
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    Downloaded this after seeing katz apartments were unfinished in the original mod. Now katz apartments is like a weird fun house with floating objects and cloned npcs. Is it just bad luck that its the first building i tried? Disabled the mod and loaded my old save. 
    1. KresoX
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      Yes, Katz apartments is a bit messed up (see my earlier comment just a bit below) but compared to everything this mod brings, it's nothing. I really recommend it.
    2. animebaddieboi
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      i saw an earlier commenter had figured out how to resolve this. does anyone know how to and could they list the steps if so? have tried everything in xedit and eventually just settled for using console to disable the objects; but i'd like it to actually be fixed.
  6. animebaddieboi
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    It says to load NVInteriors Addon above your mod; but how is that possible when it's an ESP? Or should I load it above in left pane; not right pane?
    1. whithebunny
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      it depends on which installer you use my friend, for my part I installed it under the plugins.
    2. animebaddieboi
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      i just flagged as esm and it's gucci
  7. whithebunny
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    WHEN TAKING THE ELEVATOR FROM THE 13TH FLOOR OF THE TOPS, I FALL INTO THE VOID.
  8. whithebunny
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    I have a question, is there a way or a version of this mod that is compatible with the ttw version?
  9. banditnexus
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    1. FFantasykid69
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      YES IT IS, I JUST READ ON THE OTHER PAGE COMMENTS SECTION BY THE MOD AUTHOR
  10. xvader
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    From the N.V. interior project main page, posted about AWOP already fixed "N.V. Interiors Combo Edition v1.3.4: (03/10/19)  -- 

    • Removed AWOP comparability auto-detect, AWOP updated and removed our one last conflict, 
    so this mean I don't need to install N.V. Interiors Combo Edition v1.3.4 anymore, right? just the core v 2.1.1 file then your Addon  file and we good to go if I only want the main + your addon only, isn't it?
  11. KresoX
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    I don't quite understand the mod's description of Vault 21. It says:
    The following locations are now open for exploration.
    (...)
    Vault 21 - Sealed off by Mr. House, but not actually filled with concrete. Benny got back in for a reason.
    Vault 21 is part of the vanilla game, it's not a new location. What does this mod add to Vault 21?  
    1. KresoX
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      Ooooh, it does exist and it's superinteresting and it's accessed from another location, actually... Awesome...
  12. KresoX
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    Awesome mod, I love it. I just wish it were darker, I mean with less light sources, but that's just me  :-) 

    I do have an odd issue though, it's in Katz apartments in the Westside, part of NVI. When I enter it now, the interior is a strange mixture of this mod and objects from the original NVI and NVI-ILO (the patch installed as part of the ILO installation) floating like 1 meter in the air. I can't understand it. As if the Katz apartments from the original NVI, instead of replaced, got somehow combined with the version of Katz apartments from the Addon so the main part (floor, walls) belongs to Addon but various objects from the original NVI and also from the NVI-ILO patch (like a lighted up fire barrel that's in the middle of the main room) just floating in the air.  Anybody have an idea how it could have happened or how to fix it? It's not NVI-ILO patch, I tried disabling it but nothing. I'm kind of reluctant to just go mass-disabling from mod to mod, don't want to mess something up and I already have like 120 active plugins... I went through the comments and I found one identical issue in a comment from 09 sept 2015, unfortunately unresolved :-) Oh yes, on the outside of the Katz apartments building, looking at it from the north, there's also an Addon's window floating in the air, in the level of the top floor. 

    This is what I've got installed, everything through Vortex:
    The N.V. Interiors Project / NVInteriors Core v2.1.1
    The N.V. Interiors Project / _NVInteriors_Combo Edition v1.3.4
    The N.V. Interiors Project / NMC_NVInteriors Compatibility Patch Medium v2.0-43534-v2-0-1551559963

       (this one should be completely irrelevant as it's just textures, but anyway)
    Interior Lighting Overhaul / Interior Lighting Overhaul 6-9
       (part of this installation is also the NVI-ILO patch which does wonders for the lighting in NVI's interiors)
    NV Interiors Project Addon / NV Interiors Addon 1.21-59757-1-21
    NV Interiors Project Addon / NV Interiors Addon 1.22-59757-1-22
    (set to load after 1.21, so that it wins)
       (note: for the Katz apartment issue, it is irrelevant whether you're using 1.21 or 1.22, I tried both)
    --- I don't have a single issue with either NVI or ILO or NVI Addon, other than this one.

    But anyway, it's nothing that can't be at least temporarily fixed by simply disabling the unwanted objects via console (the disable command - be careful with it!) and the main part of this mod brings so many excellent interiors, clutter, objects, collectibles, well all kinds of goodies. It even adds goodies to the original NVI's locations so you'll have a new reason to comb once more through NVI's interiors if you've already done it. 

    Here are a few pointers that might be helpful:
    1 If you're installing through Vortex, check if 1.22 really "won". The quickest test is to go to Primm Liquor store and see if everything looks ok with the objects' textures. If both 1.21 and 1.22 are somehow active (which happened to me), you'll see weird textures. So just remove the mod (1.21) and the update (1.22) and install again. Vortex must ask you about which one should be loaded AFTER, and that's 1.22.
    2 The AWoP patch for the shared location works fine but for me there's an even better trick - I've simply disabled the AWoP's front door, so now I can enter this mod's Caravan Waystation from the front and still enter AWoP's Junction 15 station from the back. Both locations are really nice and I want to have them both available. This mod's Caravan waystation is supercozy, especially considering the nasty location.
    3 I haven't tried all of the Addon's new locations yet, but from what I see there are no issues whatsoever. I went through most above-the-ground locations so far. Everything looks really good.
    4 In case of Mama Dolce's, its entrance is blocked by a boarded up door belonging to another mod if you're using it - the excellent Phoenix Point that's actually using the house next door but blocks Mama Dolce's. So just carefully use the disable console command to remove those few planks and door, and problem solved - the door to Mama Dolce's will be there as it's hiding just behind it all. I can't stress enough: before playing with disable, always SAVE just in case you remove something by mistake...
    5 Without too much spoiling, check the existing NVI's interiors for the new stuff, e.g. in Wolf's bakery you'll find a nice lighter :-) And who knows what else, I haven't looked around properly yet as I was mostly trying to figure out the Katz apartments

    Don't get discouraged, I really recommend this mod.