About this mod
Adds in several different MKIII armor variants to the game each with different stats.
- Permissions and credits
- Donations
Did some tweaks and balances and these are the stats. If you want different stats just ask and Il upload a custom version.
Adds in several different MKIII armor variants to the game each with different stats and effects.
Scorched Sierra Power armor Helmet MKIII
+25 Fire Resistance
Increase health 50
Restore health 3
+15 Rad Resistance
+3 Perception
+1 Charisma
Strong Scorched Sierra Power Armor
Increase +4 to strength
+175 carry weight
+35 fire resistance
+20 rad resistance
+4 restore Health
If the baseball players arnt using steroids then their using power armor. Bonus to melee damage.
Scorched Sierra Melee Power Armor
+35 Fire resistance
+50 Melee Damage
+25 Melee Skill
+2 Strength
+4 restore Health
+25 Rad Resistance
If you are going to punch some one while in full power armor then the punch should hurt!
Scorched Sierra Brawler Power Armor
+35 fire Resistance
+25 Rad Resistance
+25 Unarmed Skill
+25 Melee Damage
+2 Strength
+4 Restore Health
I plan on adding a another Medic version with scripts so this will inject stimpacks and medx on its own.
NOTE!! The addiction removal activate when put on, but the restore limbs is a constant effect restoring them when ever crippled.
Scorched Sierra Power Armor
Restore limbs when put on
Remove addition when put on
+125 Health Increase
+15 restore Health
-2 Rads per second
+50 Medicene skill
+45 Rad Resistance
+35 fire Resistance
Scorched Sierra Lucky Power Armor
Your so lucky they let you want into the casino with a suit of power armor!!!!
+14 Crinstal chance
+4 luck
+4 Restore Health
+25 Rad Resistance
+35 Fire Resistance
Scorched Sierra Endurance Power armor
The last guy wear this armor almost survived the nuclear fallout....Almost.
+4 Edurance
+175 increase Health
+6 Restore Health
+35 Fire REistance
+35 Survival Skill
+60 Rad Resistance
Scorched Sierra Agility Power Armor(She likes to be called Jill)
Run circles around those enemies with this armor...Not literally
I do plan on importing the speed bonus script for the stealth suit so I wont have to make it a requirement, so soon this armor will make you move faster as well.
+50 AP
+6 Ap Regeneration
+4 Agility
+4 Restore Health
+25 Rad Resistance
+35 Fire Resistance
The item menu shows the increase health and the restore health combined as one for some reason, but is calculated separately as they should. So 181 hp+=increase heath by 175+restore health by 6
Location in Doc Mitchel's house
For the medic armor to restore limbs. Take it off then put it back on.
Also available is the less MKII armor in my other mods