Fallout New Vegas
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Worriedwalrus

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Worriedwalrus

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79 comments

  1. CAKEPWNER
    CAKEPWNER
    • supporter
    • 4 kudos
    Just a heads up that this mod is deprecated and has been replaced with a version that still gets updates.
    1. Acclipse
      Acclipse
      • member
      • 0 kudos
      The link doesn't work though...
    2. Acclipse
      Acclipse
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      • 0 kudos
    3. CAKEPWNER
      CAKEPWNER
      • supporter
      • 4 kudos
      No idea what's going on. It's there in the BB code and I know I just copy/pasted the link. shrug
    4. controversialfetusbowl
      controversialfetusbowl
      • member
      • 0 kudos
      Very late but do anyone has it archived? Sadly deleted from nexus
    5. AlfaZ83a
      AlfaZ83a
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      • 0 kudos
      Mod has been removed from nexus, where can I find it?
  2. ZapCrazyEyes
    ZapCrazyEyes
    • member
    • 0 kudos
    A problem has occurred during install:
    Exception of type "system.OutOfMemoryException" was thrown.
    The mod was not installed
    1. RuchaczPospolity69
      RuchaczPospolity69
      • member
      • 0 kudos
      Same.
  3. aidancooknewvegas
    aidancooknewvegas
    • premium
    • 3 kudos
    does it work with new TTW 
  4. Orngpeel
    Orngpeel
    • member
    • 0 kudos
    I run New Vegas on High with no performamce issues. Would I gain anything from this mod? I was thinking about installing some graphical mods (lighting, weather) and I wanted to maximize performance.
    1. StrayHALOMAN
      StrayHALOMAN
      • premium
      • 7 kudos
      No this mod will crash your game if you toss a fire bomb and pops up warnings in wyre bash and MO2.
    2. Battlemane
      Battlemane
      • BANNED
      • 24 kudos
      MO2 shows no warnings for me *shrugs*
  5. reap3r6
    reap3r6
    • member
    • 2 kudos
    How would I go about just getting the textures from this mod?
  6. darlingg
    darlingg
    • supporter
    • 10 kudos
    Shouldn't this mod's .esps all be turned into .esms so that their files can be made to load (ex. in MO2) immediately after the vanilla files but before any other mod meshes and textures, including from other .esms? Is it just a matter of setting the .esm flag on each xxx.esp with FNVEdit and renaming it to xxx.esm?

    Alternatively, to save some .esp/.esm slots, could the mod's .bsas be put directly into the Data folder and SArchiveList in the game's .ini be modified to load them after the vanilla bsas, or instead of them?
  7. darlingg
    darlingg
    • supporter
    • 10 kudos
    How does this interact with the FNV BSA Decompressor treatment? Does one obviate the other, or do they do different things?
    1. darlingg
      darlingg
      • supporter
      • 10 kudos
      Answering my own question, that mod's description reads: "Decompresses the Fallout New Vegas BSAs and repacks them without zlib compression for performance, Also transcodes the .ogg sounds effects to .wav so they work. It also extracts any mp3 files to loose files because they will not play when in a BSA." That might be worth doing on these files too, which I note also contain .ogg and .mp3 files.

      Also, BSA file sizes larger than around 2 GB can reduce stability: see https://www.reddit.com/r/skyrimmods/comments/73tyg5/bsa_archive_size_limit/ .
  8. Ultimation12
    Ultimation12
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    Quick question. You mention that this affects pretty much everything in the Data folder. Textures, Meshes, and Sounds. Does this mean it'll conflict with other mods that change those things? For aesthetic reasons I mean, rather than optimization. I wanna be able to use the various armor and weapon texture/mesh replacer mods I like while everything else is optimized. I assume that's where the load order comes in, but I'd simply like confirmation before doing anything.
    1. Battlemane
      Battlemane
      • BANNED
      • 24 kudos
      I've no doubt you've discovered the answer by now lol.
      These just act as a base, then you can pile whatever graphical mods on top of it with no issue, but with better performance.
  9. 123keelos
    123keelos
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    • 63 kudos
    For those crashing when NPCs or you fire a flamer or incinerator. It's an issue in the \meshes\dlc03

    I cant find the file that causes this issue so just delete the folder and the problem should be gone. If not, try deleting dlc04 and dlc05 as well.

    EDIT: To fix this, go to "\meshes\dlc03\effects" and delete dlc03incinemuzflash01.nif and dlc03flamerexplosion.nif
  10. guynice
    guynice
    • supporter
    • 4 kudos
    Is this mod safe to use? I want to use the optimized textures but I'm worried the issues reported with the meshes would harm my game. Should I just unpack the .bsa in MO and hide the meshes folder in that case? Or is that defeating the purpose of optimization by running loose files?
    1. GabrielJFreire
      GabrielJFreire
      • member
      • 0 kudos
      Just downloaded it today and played for about 2 hours with no problems... then the game froze, but this have been happening since yesterday when I started messing with NVSR config files, so it's not caused by this mod. For me personally, I've seen subtle differences, but they are there, so give it a shot, it worked flawlessly, at least for me, bye

      EDIT: Just extracted and dragged all the files (.bsa and .esp) into the data folder, activated with FOMM (Fallout Mod Manager) and sorted with loot.