About this mod
The purpose of this modification - do not copy ideas of Bethesda? and its vision of these moments/
- Requirements
- Permissions and credits
<br /><br />- Neighborhood station with the possibility of correct living near her PS (80% ready)
<br /><br />- Scripting system for creating power armor, the idea is taken from the art of Fallout 4. (50% complete)
<br /><br />- Part of the story. (10% complete).
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<br /><br />Requirements:
<br /><br />DLC Lonesome Road
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<br /><br />How to find: in the South from the town Novak will be a new marker pointing to the desired location. A screenshot is attached.
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<br /><br />What else is planned to implement:
<br /><br />- Finish system for creating power armor.
<br /><br />- Complete the quest line for the search details.
<br /><br />- Voice story characters.
<br /><br />- Full adaptation projects such as DUST and AWOP.
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<br /><br />Recommended modifications.
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<br /><br />DUST
<br /><br />XRE Cars
<br /><br />Project Nevada
<br /><br />Monster Mod.
<br /><br />This location fits perfectly into the style modifications DUST as a refuge to the protagonist with the ability of the dynamic life of the NPC. For those who use XRE Cars garage, where you can put passenger vehicles.
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<br /><br />Thanks To:
<br /><br />Bethesda and Obsidian for the amazing game!
<br /><br />Information society FaW for your help and support!
<br /><br />Team WRT for the work done!