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Changelogs
Version 5
Fixed bug with the wait command.
Version 4
Fixed script errors
added a debug clone item found in the aid section of the players inventory to allow calling the clone if it gets lost or recover its inventory.
Version 3
Corrected a typo in the quest script that incorrectly ran update3d on pclone1 instead of pclone
Added a section of script that will check if the clone has picked up a new item and correctly makes it accesable during trade only checks for new items picked up not an increase in the number of existing items. in other words if it already has a laser and picks up another nothing changes if it has no laser and picks one up it changes. Added in the event it grabs some unique item you want to retrieve from the clone.
Version 2
Corrected an error that sometimes would leave an unworking extra clone after reloading a saved game
corrected an error with the xmarker position to more acurately position the new clone after reloading a game.
Requires NVSE ver 4.5
When activated within a few seconds a copy of the player wearing a vault 21 jumpsuit will apear near the player and begin to wander around.
After several attempts at fixing an issue that occurred with the Special android in my strange shop mod I came up with this idea that uses the TEMPCLONEFORM command and a few others to create a persistent copy of the player as a companion complete with working companion wheel.
Feel free to use any info or parts from this mod if you find them useful for your own projects.
Known bugs
due to the actual clone being Temporary reloading a game will restore its health and ammo even if the clone died as the real inventory is a persistent referenced container in a dummy cell that is restored to the replacement clone created and placed in its last position each time the game is reloaded.