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Collision Meshes
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Version1.6.4
- Download:
- Manual
File information
Last updated
Original upload
Created by
MadAceUploaded by
KiCHo666Virus scan
Tags for this mod
Activity logs
This page was last updated on 22 June 2020, 8:47PM
- Changelogs
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Version 1.6.4
- Re-exported parking lot lights meshes to fix the crash.
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Version 1.6.3
- bushulkfrontstatic01.nif,nvdlc04bushulkfrontstatic01.nif - improved CM, fixed destination sign texture.
- businterior03.nif - restored destination sign.
- antennaresidential(01-03).nif - added missing CM, fixed missing doble-sided surfaces.
- nv_parkinglotlight02.nif, nv_parkinglotlight03.nif - fixed emissive mesh clipping.
- electricitypylon03debris.nif - removed panel that prevent player from getting stuck(JIP "bSneakBoundingBoxFix" now in recommended mods).
- shackstairsreg(left01.nif,right01).nif,metroentrance01.nif,radiotower(01,02).nif - improved CM(Sync with FO3 version).
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Version 1.6.2
- More accurate CM for mansion rugs to fix incompatibility with New California and potentially other mods.
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Version 1.6.1
- novac_motel.nif - restored troughs which were cut with FNV updates.
Datailed multimaterial CM for: novac_motel(02,03).nif,novac_sign.nif,junkwall(01,02,03,04,corner01).nif
vikkivancesign.nif - fixed CM orientation.
Fixed issue with reloadingbench invisibility.
Included fix for White horsenettle plant that disables physics.
Very minor progress with ruins.
Revised some old meshes.
- novac_motel.nif - restored troughs which were cut with FNV updates.
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Version 1.6.0
- Mountains\Boulders\Rocks - improved CM,220 files (landscape\nv_rocks and landscape\rocks folders).
ductbld05str(01-03),officelettercubbytop01.nif - improved CM.
canyoncavesentrance03anvblk.nif - removed CM duplicate.
canyoncavesentrance03bnv.nif,rockcanyoncluster01.nif - added missing CM.
nvboulder01.nif - removed invalid animation.
geneprojector01.nif - removed animation, added missing CM.
basketball.nif - changed CM material to MAT_RUBBER_BALL(like vanilla).
Old World Blues railings,some furniture and stairs.
Objects in quarryjunction area.
Highway signs.
- Mountains\Boulders\Rocks - improved CM,220 files (landscape\nv_rocks and landscape\rocks folders).
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Version 1.5.2
- rwcornerstone(01,02)_nv.nif,cl_soldierstent01.nif - slightly more accurate CM
nvbuffalogourd.nif - improved CM, smoothed mesh(64 to 207 vertices)
garbagecanurban(02,03).nif,nvdlc01_garbagecan(b).nif - now possible put items inside through a hole
garbagecanurban01.nif - changed CM material to MAT_HOLLOW_METAL
campfire(01-04).nif,campgrill01.nif - improved CM, properly set CM material
camplog(01-03).nif - changed CM material to MAT_WOOD
- rwcornerstone(01,02)_nv.nif,cl_soldierstent01.nif - slightly more accurate CM
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Version 1.5.1
- Improved CM: cookingbrahmin.nif,antheadonpike.nif,oasistable.nif,highwaystr01rwoverpass02stone.nif,highwaystr01rwoverpassbrokennv02.nif
Added CM:nv_legionflag.nif
- Improved CM: cookingbrahmin.nif,antheadonpike.nif,oasistable.nif,highwaystr01rwoverpass02stone.nif,highwaystr01rwoverpassbrokennv02.nif
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Version 1.5.0
- baseball.nif, basketball.nif - smoothed geometry
glasspitcher01.nif - fixed minor gap, fixed pickup with z key.
tumbleweednv.nif - changed CM Layer from CLUTTER to PROPS, I hope this will help to fix vanilla tumbleweed stuck issue. Also changed Material to MAT_GRASS, no more metallic sound.
pooltable.nif, pooltableruin.nif - floating border paintings and table spot fix.
mobilehomeasnv.nif - slightly edited CM because it was hard to go inside in some places.
Rebuilded some .nif with nifscope 1.1.3 to avoid invisible object issue.
Added CM: woodbeam(01-03).nif,nv_hooverdam_scaffolding_piece04.nif
Improved CM: nvvault3entrance.nif,neonsignbarrierconnector02.nif
Merged some Blender material and other minor tweaks.
- baseball.nif, basketball.nif - smoothed geometry
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Version 1.4.1
- glasspitcher01.nif - edited collision mesh to avoid getting stuck on some shelves
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Version 1.4
- - Optimization and clean-up for many files that have been made previously
- Fixed bullet impact decal display on multi-material CM(only for one material)
- car03hulkbodystatic.nif,car03hulkbodystatic02.nif - nifskope report that these files were not saved correctly, so i redid them
- chair03.nif,nv_trainstation_bench.nif - removed useless old collision block
- Set mass to 0 for static vehicles collision
- nv_totemkhan,nv_signstate(nev,cal) - fixed CM position
- New files: electricitypylon(01,02,03,03debris),scolelectricitypylonwires(1b,2b),radiotower03debris01,
radiotower03debris02,nvgreybirchdead01,cg02shortstaircase01,
radiotower03,dinertable(01,03,01_nv),garbagecanurban01,
nvsignhighway(jct164,160_01,i15_01,i15_02,i15_03,i15_04,i95_01,i95_02,i95_03)
- New CM for all DLC vehicles
- New CM for other DLC files: filesnvdlc01sofa.nif,nvdlc03mannequin07.nif,computerrack01noanim.nif
- - Optimization and clean-up for many files that have been made previously
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Version 1.3
- - pool(2,5,8,10,13,cue)ball - smoothed mesh and small UV fix
- glasspitcher - slightly smoothed grip, also vanilla collision is not fully covered object.
- vbedsingler01,surgicalcartr01,tv02(back panel) - mesh\UV fix
- rugs - added collision to avoid fall items through it
- vehicles - detailed collision only for meshes without physics calculation or for static parts, also i made some meshes with very big mass static.
- motorcycle01 - movable static version now without physics also removed invalid animation
- mobilehomeasnv - UV\mesh fixes
- car10 - fixed steering wheel position Before/After
- businterior03 - fixed window that should not be seen inside, fixed radio
- truckflatbed - removed wrong mesh part(with missing text) which should not be here,fixed few mesh holes
- truckarmy02static - UV fix for text
- nv_firetruck,truckflatbed,truckarmy02static,truckarmy01,truckarmyhulk - fixed mesh hole
- Fixed wrong collision position: nv_signcallville,nv_bssigna,nv_bssignb,
repochair,houseruined0(1,4a,4c),raidercorpsedressing0(1,2,3,4,5,6)
- indextsmcorout01 - better collision, vanilla has collision part for missing object
- novac_motel.nif - removed from vanilla collision two object that was removed in Update.bsa
- SCOLgsRuinHouse11 - fixed wrong building collision position(vanilla and Collision Meshes mod problem)
- ncr_guardtower01 - removed mesh parts that have been moved to nvguardtower01(a,b,c,d).nif in update.bsa
(to avoid clipping, Collision Meshes mod problem)
- spinningwindmill,windmill_nv,windmill01_nv - fixed collision animation
- Included UF3P fixes for pooltable,pooltableruin,chemistryexperiment01,raidercorpsedressing05
- rwcornerstone0(1,2)_nv - player float when stay on this two
- westsidebuildingtopdes0(1,7) - this two block way, others in westsidebuildingtopdes series fine.
- - pool(2,5,8,10,13,cue)ball - smoothed mesh and small UV fix
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Version 1.2.3
- - fixed mannequin. Hopefully EVERYTHING is now fixed until I move on to other meshes
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Version 1.2.2
- - fixed car CM's. Hopefully, I'm no longer gonna hear about them! xD
- fixed chairs in Doc's house (and similar in other places) that caused crashes. My bad!
- - fixed car CM's. Hopefully, I'm no longer gonna hear about them! xD
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Version 1.2.1
- - fixed collision meshes on car stacks. Now you can't pass through them.
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Version 1.2
- - optimized car and truck collision meshes
- added CM for few cars I've missed, including that blue truck in Goodsprings
- better CM for golf cart
- fixed one of mannequin's horrible CM
NOTE: I haven't touched movable and explodable cars for a good reason. Engine can't calculate complex CM for stuff that actually move very well, so you end up with stuff going all over the place of lose fps.
- - optimized car and truck collision meshes
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Version 1.1
- - fixed all railings in the casinos through which you couldn't shoot. There was many of them!
- modified a tent and the watertank a bit
- - fixed all railings in the casinos through which you couldn't shoot. There was many of them!
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Version 1.0
- Initial release
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- Author's activity
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June 2020
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22 Jun 2020, 8:47PM | Action by: KaneWright
Attribute change
File 'update Collision Meshes FNV 1.6.3 to 1.6.4' description changed.
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22 Jun 2020, 8:43PM | Action by: KaneWright
Changelog added
Change log added for version 1.6.4
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22 Jun 2020, 8:40PM | Action by: KaneWright
File added
update Collision Meshes FNV 1.6.3 to 1.6.4 [version 1.6.4]
January 2020
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10 Jan 2020, 3:54AM | Action by: KaneWright
Attribute change
File 'update Collision Meshes FNV 1.6.1 to 1.6.3' description changed.
September 2019
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11 Sep 2019, 10:07PM | Action by: KaneWright
Attribute change
file visible to the public
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11 Sep 2019, 10:02PM | Action by: KaneWright
Changelog added
Change log added for version 1.6.3
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11 Sep 2019, 9:59PM | Action by: KaneWright
Attribute change
Description changed.
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11 Sep 2019, 9:57PM | Action by: KaneWright
Mod image added
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11 Sep 2019, 9:56PM | Action by: KaneWright
Attribute change
Description changed.
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11 Sep 2019, 9:54PM | Action by: KaneWright
Attribute change
Description changed.
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11 Sep 2019, 9:48PM | Action by: KaneWright
File added
Collision Meshes FNV [version 1.6.3]
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11 Sep 2019, 9:46PM | Action by: KaneWright
File added
update Collision Meshes FNV 1.6.1 to 1.6.3 [version 1.6.3]
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11 Sep 2019, 9:45PM | Action by: KaneWright
Attribute change
file hidden from public viewing
May 2019
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18 May 2019, 7:56AM | Action by: KaneWright
File added
update Collision Meshes FNV 1.6.1 to 1.6.2 [version 1.6.2]
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18 May 2019, 7:54AM | Action by: KaneWright
Attribute change
File 'update Collision Meshes FNV 1.6.0 to 1.6.1' category changed to Old versions.
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18 May 2019, 7:52AM | Action by: KaneWright
Changelog added
Change log added for version 1.6.2
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18 May 2019, 7:51AM | Action by: KaneWright
Changelog added
Change log added for version 1.6.2
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17 May 2019, 11:30AM | Action by: KaneWright
Attribute change
Description changed.
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17 May 2019, 8:55AM | Action by: KaneWright
Attribute change
Description changed.
July 2018
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16 Jul 2018, 2:00PM | Action by: KaneWright
Attribute change
Description changed.
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- Mod page activity
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April 2024
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23 Apr 2024, 6:39PM | Action by: protodrew
Endorsed
'Collision Meshes'
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23 Apr 2024, 6:16PM | Action by: ShinWheelie
Endorsed
'Collision Meshes'
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23 Apr 2024, 4:59PM | Action by: OzzyOutrage
Untracked
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23 Apr 2024, 4:13PM | Action by: HatsuneMoocow
Tracked
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23 Apr 2024, 4:01PM | Action by: GreyNexus115
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23 Apr 2024, 3:50PM | Action by: Liddel
Tracked
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23 Apr 2024, 3:29PM | Action by: mrpuffinstuff
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23 Apr 2024, 9:09AM | Action by: bails0bud
Endorsed
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23 Apr 2024, 8:27AM | Action by: TotallyRealistic
Tracked
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23 Apr 2024, 7:02AM | Action by: lucas115
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23 Apr 2024, 6:15AM | Action by: nah1982
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23 Apr 2024, 5:23AM | Action by: vttuuu
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23 Apr 2024, 4:50AM | Action by: biggundy
Endorsed
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23 Apr 2024, 3:50AM | Action by: InquisitorAri
Endorsed
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23 Apr 2024, 3:12AM | Action by: rockysterling
Tracked
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23 Apr 2024, 2:54AM | Action by: AzureNexus
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22 Apr 2024, 11:47PM | Action by: BribeTheOfficials
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22 Apr 2024, 10:49PM | Action by: Kaptainkaiju
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22 Apr 2024, 10:25PM | Action by: RodChop
Untracked
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