Fallout New Vegas

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Created by

frogsot

Uploaded by

frogsot

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About this mod

Adds in a sniper rifle, carbine, and fatman with EMP effects. Sniper and carbine have modded sounds and projectiles.

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Update 7/22/15

I removed the need for the other DLC except Old world Blues. If you use an old version you will need all the DLC.

So I had hid this mod because I could not figure out why the projectile was messing up, and had not had the time to figure it out, so I just hid it. turns out the issues were on my end when I tried to manually back up all my steam games rather than using the create local backup option, never again. 

I added in a TRI-beam laser rifle with this upload as well.

This mod works great when used with my ammo pack mod. There are new MFC that can greatly benefit these types of weapons. Since each of the weapons does a special effect damage that does not change based on ammo type and weapon conditions against robots, my new Electron Charge Pack or Micro Fusion Cell Low Charge with x0.50 damage and x0.50 weapon condition are perfect to prolong needed repairs while maintaining the damage out put against robots. 

I will be uploading a separate mod that adds in more robots. Possibly a robot city or a vault. 

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Update 7/5/15

I have uploaded a new version that does not require any masters but the Old World Blues DLC.

All weapons will be found in the same location, and will re-spawn at Doc Mitchel's house if you already had the mod installed once.


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Now has a Gatling EMP gun!!!!!! Over powered a bit I think? Only in the weapons version right now.

If you had trouble finding the weapons, it is because I uploaded the wrong file for the weapons only mod. Please redownload the correct file and it will work.

Adds in a sniper rifle, carbine, sword, and fatman with EMP effects. Sniper and carbine have modded sounds and projectiles on the shelves in Doc Michel's med room. 

Two versions:
First only has the weapons
Second has four squads of robots added in Goodsprings for you to test on and die by. 

I cant tell if the EMP is helping with the fatman or if its even working. Someone get close and let me know!!! lols
Perhaps I will mod the Fatman to explode with an EMP instead of fire??? Any idea if you would use this then?