Fallout New Vegas
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Created by

Me

Uploaded by

Fallout2AM

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Safe to use

About this mod

This script introduces a force in the opposite direction when you are running. As consequence, you will run slower, but your animation speed will be the same. This more or less tries to emulate the different speed effect you achieve with controller pad.

Requirements
Permissions and credits
Description
This was a small request from a user.
This small script introduces a force in the opposite direction when you are running. As consequence, you will run slower, but your animation speed will be the same. This, more or less, tries to emulate the different run speed effect you can achieve with a controller. Oh I'll add "in a pretty cheap way", but until it does the trick it's ok.

There's a comparative video under the "Video" tab that shows what I mean, if this is not so much clear. Note: this mod is nothing about animations, it's only about the speed.

It only slow downs forward and backward movements, side movements will be at the normal speed >>> when jogging, diagonal movement angle won't be 45 degrees anymore.

To slowdown the "run", just keep the hotkey pressed (default Q, can be redefined via MCM)

You can change the amount of speed on the MCM >>> higher Smoothness = lower speed


Install
Unpack it on Data, as always, and check the ESP on the Load Order (or use a mod manager). Position on the Load Order is uninfluent.
To uninstall, just remove the ESP from the folder and make a clean save.
Recent NVSE (4+) is required.
MCM is optional, it's required to reconfigure the parameters.


Conflicts
No vanilla ID modified
If you're using mods that slowdown a lot your run, you possibly would start sliding in the opposite direction.
Except this previous absurd case, I can't think to any other possible conflicts.