WENT TO VENDOR NO ROUNDS THERE THIS IS A RANDOM! MOD U MIGHT WANT TO CHANGE THAT AND GIVE PEOPLE HALF A CHANCE OF FINDING SOME! I USE THE SNIPER RIFLE AS MY MAIN WEAPON OF CHOICE .50MM BARRETT WOULD BE NICE TO ADD THE RAUFOSS ROUND TO MY KIT!
I DON'T MIND WALKING THE WASTLAND BUT I DO MIND NOT FINDING ANYTHING WHEN I HAVE SPENT TWO DAYS TO GET TO THE GUNNER RUNNERS! IAM A SNIPER NOT A PACK HORSE!! PLEASE CHANGE
Please make these round craftebole. Seriusly after two ingame days i have got a whooping four of these rounds from the robot vendor the Gun runners have. Use tjmmilldog´s surgestion but with the handloader perk allso being needed to make the rounds. I like the rounds. But they are so darn rare that you are barly able to use them at all witch is a real downer.
Making a projectile like this at a crafting bench would be the equivalent of making a Bugatti out of scrap in your dad's 2 car garage. Personally, I really dig the rarity and thought put into this. Not a thing I would change besides maybe making them 10x-20x more expensive. Endorsed!
If i was going to make a recipe for this, it would probably be as follows. For one bullet, you'd need 30 optimised flamer fuel, a cherry bomb, 50 lead, 50 powder, one .50 mg case and one .50 mg primer. You'd also need to ask the gun runners to custom make each one for you, since it would require special tools. The fee for your custom-tooled cartridge would be 200 caps.
quick question.. Why isnt this NMM supported? And shouldn a bullet like this have the armor piercing, then incendiary, then explosion? or AP, explosion, then Incend? anyway, wouldnt the explosion slow down the tungsten carbide? adn of course I'm no expert on this so..
Check it in FNVEdit. Much easier than the GECK. Apart from that - you need to modify the GECK ini file to allow mutiple masters. I cannot remember exactly which line and how. But if you google it you will find the right description on how to do it.
^ The line in question is "bAllowMultipleMasterLoads" - by default it's set to 0, you need to set it to 1 in order to load multiple master files.
Who here knows the item ID for the Raufoss? I tried to find it by opening the ESP file in GECK but it kept saying "Multiple master files selected for load. Load operation aborted" when the only file selected was the "Raufoss ammo.esp"... So, anyone else have any ideas?
Check it in FNVEdit. Much easier than the GECK. Apart from that - you need to modify the GECK ini file to allow mutiple masters. I cannot remember exactly which line and how. But if you google it you will find the right description on how to do it.
What is the Form ID for your ammo and are you planning on allowing your ammo to be also made at Reloading benches by way of an ammo recipe. The recipe could be as follows: to make the ammo require repair level 80 {first item Case, .50 MG 1, Lead 80, (Powder, rifle 30), (Primer, .50 MG 1). Also by the look of the picture what you are trying to make is a .50 MG, incendiary round but with the explosive effect added correct. I love this idea, but no happy with how much ammo is in game right now.
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I USE THE SNIPER RIFLE AS MY MAIN WEAPON OF CHOICE .50MM BARRETT WOULD BE NICE TO ADD THE RAUFOSS ROUND TO MY KIT!
I DON'T MIND WALKING THE WASTLAND BUT I DO MIND NOT FINDING ANYTHING WHEN I HAVE SPENT TWO DAYS TO GET TO THE GUNNER RUNNERS!
IAM A SNIPER NOT A PACK HORSE!! PLEASE CHANGE
THANKS MAVERICK
The only problem with this is that some guy in China actually built a replica lambo.
It took him 17 years though.
And shouldn a bullet like this have the armor piercing, then incendiary, then explosion? or AP, explosion, then Incend? anyway, wouldnt the explosion slow down the tungsten carbide?
adn of course I'm no expert on this so..
^ The line in question is "bAllowMultipleMasterLoads" - by default it's set to 0, you need to set it to 1 in order to load multiple master files.