Fallout New Vegas

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Ryss5an

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ryss5an

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156 comments

  1. SpecialChampion
    SpecialChampion
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    The lack of barrel while is understandable, it's an semi-auto gun with a clip, is as wrong as making the 10mm Pistol a revolver. It's a weird retrofuturistic mix of both, Landstand or Dadrick kind of mix.
    1. ODSTjenkins
      ODSTjenkins
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      WDYM no barrel?
    2. judahcr8on
      judahcr8on
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      probably meant no cylinder
  2. JoeAnderson
    JoeAnderson
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    Me to the normal 10mm pistol after I downloaded this mod:
  3. Teletric
    Teletric
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    To clear up some confusion about how the 10mm revolver can be both auto-loaded and a revolver: The way I interpret the design of the original is that you load in the magazine and it autoloads the cylinder each time. The firing mechanism of the gun is actually built around a double action revolver, that's why the cylinder is there and needed. Again, this is only my interpretation.
    1. EP1CPH1L
      EP1CPH1L
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      Now this is a plausible idea.

      Here's my concept. The magazine could interface with a cylinder that has partial chambers allowing the rounds to feed where they're then lifted against a seal that could be part of the frame or barrel itself. It fires, cylinder rotates, partial chamber is exposed to an opening allowing the round to eject via an extractor built right into the cylinder. For simplicity's sake, it's a heavy spring that pushes outward with a little ramp at the end forcing it to compress as the cylinder positions the next round. This could provide a capacity advantage over just using an 8-shot 1911 (the American infantry standard pistol from the 1910's to the 80's) by letting the user click 5 or 6 shots into the cylinder in addition to 8 rounds on tap. Sounds like a zany Fallout firearm design to me.
    2. theHatInTheCat
      theHatInTheCat
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      I would love that someone created a classic 10mm with this idea. Using magazine but with cylinder animation. That would be sick
    3. TheMinecraftMainiac
      TheMinecraftMainiac
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    4. TheMinecraftMainiac
      TheMinecraftMainiac
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  4. spec02alex
    spec02alex
    • BANNED
    • 44 kudos
    Hello, I downloaded your file and attached your laser sight to a different gun. Im having an issue where the laser sight wont turn off when holstered. How did you get that to work on the Classic 10mm? Mine just stays on. I used NifScope on all my work.
  5. SuperPCGamer
    SuperPCGamer
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    Love the look of this, perfectly captured the classic fallout feel.
    Any chance you could make this a replacer? Also seems like one of the weapon mod models are missing.
  6. xseif1
    xseif1
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    A version with the cylinder? Just for the looks
  7. deleted10420120
    deleted10420120
    • account closed
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    A redone Classic Fallout Weapons pack mod would be nice. The old one shows it's age at this point.
  8. elfucco
    elfucco
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    can you make a replacer?
  9. JohnnoirAtlas619
    JohnnoirAtlas619
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    When I add the laser attachment, the gun disappeared from my hand and a big red exclamation mark appears around me. The silencer works though. And then, when I added all of the attachment together, extended mags included, the gun finally appears. however, the laser itself is not showing. Does this have to do with the Pip-Boy Readius mod?
  10. cydonianmystery
    cydonianmystery
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    This is my favorite gun mod in Fallout 4, and only just now learned that it originally came from here. So TYSM for the amazing work! :D

    I thought I'd ask, but... this probably won't work in Fallout 3, I'm guessing? It doesn't have gun modding mechanics like NV does.