Weapon Animation Replacers is a necessity for this to animate correctly! If it doesn't animate correctly that means you didn't install WAR correctly. Did you install it with NMM? Try manual installation or FOMM.
- Icons are placeholder ATM
- 4k textures are included as an optional file if you have a beastly machine and want that extra bit of resolution.
Not sure if you do take requests or not but I would really like to see the M72 Gauss rifle from Fallout 2 and Tactics done to a Millenia standard. I know that there is already one in the Classic Fallout Weapons mod but I think that you guys could make an awesome quality one.
The weapons I do have are fantastic, thanks for the effort and attention to detail Millenia and friends. Unfortunately this download for the base mod is broken for me, I receive a data error when attempting to install with MO. 7zip reads the files as broken when trying to unpack manually.
Great Mod! I have a very strange problem however. Not a big one but it is bothering me that I can't figure it out. I have WAR installed correctly, and the both Pernach and Target 87 work great until I travel to Goodsprings. Then Selective fire doesn't work. It seems to work everywhere else. What happens is, the guns ignore the selective fire almost completely. If I set it to 3 round burst it will shoot 3 rounds and then continue with the full automatic animation (with no rounds being fired) All other choices lead to full auto. It does it for a SIG556 mod as well. I have the Deth Dealers mod running and it is located in Goodsprings. That is the only thing I can think of. Like I said before, the mods seem to work everywhere else. A very strange problem. Any thoughts would be appreciated.
IRL differences? Not that many of them, mostly in mag capacity. Stechkin was initally developed for 7,62 Tokarev ammo, but in the end released in 9x18 Makarov, Pernach was developed for 9x18 Makarov, but can be also built for 9x19 Para. But Stechkin also can be rechambered to 9x19 Para. In the game the closest equivalent to all of them is a standard FNV supposed-to-be-9mm-Para ammo. So, unless used with CaliberX both guns would end with the same ammo. I'd guess that Stechkin would be slightly heavier than Pernach.
There seems to be an issue with the slide not animating when in third person and crouched. Otherwise, the animations work fine. Weapon animation replacers was installed manually.
my life would be complete if someone made a Pfeifer Zeliska .600 Nitro Express revolver dear lord that would be a monster to behold. or a Smith & Wesson Model 500
This is currently my favourite sidearm in FPS games, whenever I can find it. Great fun in the arsenal overhaul mod for stalker - cop. Thanks for doing this one guys.
113 comments
- Icons are placeholder ATM
- 4k textures are included as an optional file if you have a beastly machine and want that extra bit of resolution.
P:S By Shutdown I mean told no personally by them: no hard feelings though i love there content and Managed To Find A Good Looking Usas-15 in the end
Unfortunately this download for the base mod is broken for me, I receive a data error when attempting to install with MO.
7zip reads the files as broken when trying to unpack manually.
I'd guess that Stechkin would be slightly heavier than Pernach.