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mamelukturbo MrRadioactiv

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mamelukturbo

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118 comments

  1. mamelukturbo
    mamelukturbo
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    Some of you might be interested in my newest release, bringing the greatness of IMPACT by weijiesen to Fallout 3.

    Check out IMPACT for Fallout 3
  2. mamelukturbo
    mamelukturbo
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    My old computer died and atm I don't have access to F3 or NV in any modding capacity.

    I dug out this in one of my older comments:

    I recommend waiting in interior for 4days+ to repopulate vendor/npc inventories after installing the newest version. The change to weapon+mod as opposed to 2 weapons might cause you to lose your "old" rifle. You can use console to readd it, the item codes are below (XX is load order number of Aliens Pulse Rifle NV.esp in your game) - use "player.additem <item> 1" without the quotes, where <item> is
    XX007FBB - Rifle
    XX007FBE - scope mod

    Sorry I can't be of more assistance atm.
  3. DeathknightDNOfficial
    DeathknightDNOfficial
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    Anyone by chance mind making a retexture that's in a desert camo given the Mojave being a (mostly) desert? I'd do it myself but I don't even know which files I should be editing O.o
  4. Jebola002
    Jebola002
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    Is there any chance you could use colonial marines sounds instead?
  5. Turgidson
    Turgidson
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    Great mod--fun weapon. Feels slightly over powered, in a delicious way, but it is an M41A Pulse Rifle!
  6. Revan102
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    Great mad, but there is one little problem.

    Sometimes, when I go into third person, the gun clips into my character's body when it's holstered. I tested it out and it seems to occur when I holister the weapon while moving.

    Will there be a fix for this soon?
  7. 420blazeitswagg
    420blazeitswagg
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    I checked the rock, it wasnt there. May I have the item code/id?
    1. mamelukturbo
      mamelukturbo
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      please see the latest sticky
    2. CaptKlu
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      Can I ask what sticky and/ or where to find it?
    3. mamelukturbo
      mamelukturbo
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      It's right a t top of these posts ^^ It says: You can use console to readd it, the item codes are below (XX is load order number of Aliens Pulse Rifle NV.esp in your game) - use "player.additem <item> 1" without the quotes, where <item> is
      XX007FBB - Rifle
      XX007FBE - scope mod
  8. 7orly7
    7orly7
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    Any chance of you adding this to fallout 4?
  9. kaloonzu
    kaloonzu
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    Any chance of getting it updated to 10mm? That was the canonical caliber from the franchise.
    1. mamelukturbo
      mamelukturbo
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      It is extremely easy to do in FNVEdit even for someone without any prior modding knowledge (common sense will be enough). Open the esp in FNVEdit, navigate to the weapon record and read the lines until you see one containing ammo, press F2 on it and from the list that will appear choose 10mm ammo. (Apply the aforementioned common sense generously and modify the ammo type wherever you find it, iirc it will be also in FormID list called WithAmmoM41A or so as that is used to populate the leveled lists and shop inventories.) Save the esp and if all went well the rifle will now use 10mm ammo.

      I'm aware these steps are very rough but I am going off memory here, and so they should hopefully still contain the gist of what you want to achieve. Hope they help somewhat.

      At this moment in time I am in no position to do it myself as the sticky explains.

      On a side note I'm aware that the canon ammo for it is 10mm caseless but I made the weapon for the sole purpose of consuming the heaps of 5mm ammo I amassed on each of my playthroughs since I dislike and do not use Minigun.
    2. wistfane
      wistfane
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      Thank you for being nice enough to give a few general pointers to make custom ammo.
  10. mresmlomod
    mresmlomod
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    all i found in the rock were some 5 mill rounds i uninstalled and reinstalled, went to the other side of the map and waited 24 hours tried different versions and nothing please help me this looks really cool and i don't wanna miss out.
    1. mamelukturbo
      mamelukturbo
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      please see the latest sticky
  11. xombiefoot
    xombiefoot
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    the weapon is 10mm it was explained in aliens
  12. bearhiderug
    bearhiderug
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    This gun was not in the rock. Hallowed out rocks do not respawn. The contents were already set, you should consider moving it to a different containr or adding one.

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