Any modders are welcomed to work and modify this mod, if you will post me with results I may add it as option or update main file with it with credits to a modder.
Is there a level or skill level requirement for using the gun? I picked it up in Doc Mitchell's house, but am being told I am too inexperienced to use the weapon at the moment.
The message itself is from a mod that checks against skill and level requirements for various things (like needing 6 strength for a particular weapon) and won't let you equip it
Instead of making 2 DIFFERENT ESPS that have the separate ammo versions how 'bout you make one esp that has the revolver that can use both 357 and 44.?
Conceptually, I assume that it could be done with a crafting recipe at a workbench. I do not, however, know how to execute this idea.
That said, it's not possible, as far as I know, to have a single weapon use two ammo types 'on the fly'; nor would it be realistic. In the real world, to switch from .357 Mag to .44 Mag, you'd have to swap out the barrels and the cylinders, and at that point you might as well just carry two guns, one in each of the calibers you want.
I beefed up the base damage and fire rate for my instance of this, and use it as my sidearm with QuickSilver500's Marlin 1894 Tactical (not available on the Nexus) as my rifle, since both are chambered for .44 Magnum.
Both are heavy-hitting, rapid firing nail-drivers.
Big thank you to Tau34RUS for an absolute *beast* of a wheelgun that really makes my "Post-apocalyptic Gunslinger" playstyle an absolute delight. :)
You're going make me cry, a UNICA fucking 6! The most beautiful Unique revolver I've ever laid eyes on. I asked modders everywhere from open forums to exclusive modding sites and every one of them were disinterested. Thank you!
I really like the gun want to start a runthrough with it and the Signature weapon mod. I am having issue with it being horribly innacurate at times even with 100 guns, 10 strength. It will occasionally fire almost straight up and in vats, even if it says 95% to hit, it will shoot way over their head. is this a common bug or....?
141 comments
The message itself is from a mod that checks against skill and level requirements for various things (like needing 6 strength for a particular weapon) and won't let you equip it
Thanks in advance.
Conceptually, I assume that it could be done with a crafting recipe at a workbench. I do not, however, know how to execute this idea.
That said, it's not possible, as far as I know, to have a single weapon use two ammo types 'on the fly'; nor would it be realistic. In the real world, to switch from .357 Mag to .44 Mag, you'd have to swap out the barrels and the cylinders, and at that point you might as well just carry two guns, one in each of the calibers you want.
Both are heavy-hitting, rapid firing nail-drivers.
Big thank you to Tau34RUS for an absolute *beast* of a wheelgun that really makes my "Post-apocalyptic Gunslinger" playstyle an absolute delight. :)
Neat. I was looking for the DiamondBack of Deus Ex and this revolver is very similar.
https://vignette.wikia.nocookie.net/deusex/images/8/86/DX3_Diamondback_.357_info.jpg/revision/latest/scale-to-width-down/640?cb=20110818193839&path-prefix=en
When I have more time, I think I'll modify your revolver (which is excelence, btw) to get even more like what I was looking for.