Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Kris Takahashi

Uploaded by

kristakahashi

Virus scan

Safe to use

417 comments

  1. nonoodles
    nonoodles
    • premium
    • 74 kudos
    Locked
    Sticky
    About Hope

    She's a functioning companion you can take along on your adventures. While I'm not entirely sure how compatible she is with companion managing mods, there shouldn't be many problems. Please report bugs and conflicts if they occur.

    For her holster to look right, you'll need an animation replacer such as this one or any other of your choice, or you can simply take it out of her inventory.

    As per moderator's advice, let's refrain from discussing lore or anything not related to the mod's actual functionality. Thanks for your patience, everyone.
  2. kristakahashi
    kristakahashi
    • premium
    • 1,149 kudos
    Sticky
    Quest wiki with Form IDs and stage numbers is here:
    http://3dnpc.com/wiki/fallout-mods/hope-lies/

    Report bugs here:
    http://3dnpc.com/frequently-asked-questions/

    Fallout Mod Wiki is here (WIP):
    http://3dnpc.com/wiki/fallout-mods
  3. kristakahashi
    kristakahashi
    • premium
    • 1,149 kudos
    Locked
    Sticky
    So I spent the past 3 or 4 months dicking around in Unity and I made a small indie game.

    Heavy dialogue options, multiple endings, and choices throughout. Basically if you like my mods you might enjoy this as well.

    https://store.steampowered.com/app/1308240/Out_of_Shapes
  4. deadvelvet999
    deadvelvet999
    • member
    • 0 kudos
    I'm sorry, I see the effort but the writing is just so goddamned bad, voice acting too... please save yourselves the hours and skip this, no companion is better than this one
  5. OddFlexGaming
    OddFlexGaming
    • member
    • 0 kudos
    Anyone have a weird bug of Hope's eyes being consistently closed? its a new bug and i havent had it till now
  6. TheChosenAndry
    TheChosenAndry
    • member
    • 0 kudos
    This companion mod is fantastic! Hope is truly a heartwarming character. However, finding the starting dialogue with her in Mojave Outpost proved challenging. Without searching for a solution here, I might have missed the quest entirely. It would be even better if she initiated the conversation automatically when you exit Mojave Outpost.
  7. AdeptusFreemanicus
    AdeptusFreemanicus
    • member
    • 10 kudos
    Just in case anyone runs into this mod, I've been told it has game-breaking bugs, mainly including Nevmeshes, save yourself the trouble, and don't download it. 

    Edit: Made a fixed/updated version, though won't upload it so as to not make anyone angy at meDownload 

    What I can do is this:

    • Get FNVEdit and load the plugin.
    • Click the plugin.
    • Double-click the empty space right of "Record Flags".
    • Check-mark "ESM"
    • Close And Save (Uncheck backup plugins) 
    • Find and rename "3DNPC_HopeLies.esp" to "3DNPC_HopeLies.esm"
    • Open the mod's sound folder>Voice then rename "3DNPC_HopeLies.esp" to 3DNPC_HopeLies.esm"
    • Done.
    I've tested it and it works just fine, the only issue you might have is if there is a mod that needs "3DNPC_HopeLies.esp" but there is none as far as I know. If you find issues do let me know.I hope that helps, If you need any help do let me know. 

    Creator, if you see this, please either do this to your mod or allow me to upload an updated version of the mod.

    (Little tip if you don't know how to start the quest, simply talk with Hope in the Mojave Outpost's bar.)
    1. nurna
      nurna
      • supporter
      • 1 kudos
      Would you be able to send me a message with your fixed version? I would really appreciate it if you're able to do so :D
    2. AdeptusFreemanicus
      AdeptusFreemanicus
      • member
      • 10 kudos
      Since the author left no copyright/permission instructions and seems to be absent I will upload it for ya'll, I'm not sure if this is against any rules, if they are, just ask and I'll delete both this message and the link.

      Here: Download 
    3. wellden
      wellden
      • premium
      • 185 kudos
      This mod needs the .esp as a master (although you might change its master to esm with wrye bash) 
      I simply flagged my Hope Lies esp as esm and added persistence to records that needed it. I also flagged the addon above as esm.
      There are a couple of navmesh "errors that cannot be resolved" that loading the plugin (Hope Lies) in the GECK and saving, corrected.
      Then I archived the assets in a bsa uncompressed (due to sound files) and finally added them to my navmesh patch with this.
      Worked a charm without issues
    4. EmperorGarza
      EmperorGarza
      • premium
      • 0 kudos
      About you not finding any mods that required the "3DNPC_HopeLies.esp", I found two files that need the ".esp". Game won't launch without a fix. Is there a way to remove the requirement? Or could you do it yourself and upload it again by any chance? I have no skill in modding besides installing them, or else I'd do it myself. Any and all help would be appreciated.
      The mods that need the master are the Hope Lies - FCO Patch, and Vault 22 - Hope Lies Interior Improved.
    5. AdeptusFreemanicus
      AdeptusFreemanicus
      • member
      • 10 kudos
      @EmperorGarza, It's quite easy to fix, simply create an empty .esp named with the correct name that's needed, as the requirements (Hope Lies in this case) still exist everything should work normally. There are many ways to create an empty ESP, I can provide one if you struggle to do it, but it's good to learn, so if you have a few minutes to spare then learn it!

      Of course, you can let me know if it breaks anything and I will see if I can look into it, but again, it's better to learn by yourself instead of looking for there's to fix things (as you already likely know).

      Edit: Forgot about @wellden's reply, you can use that method too, it's much better but does need more work as you would need to edit stuff, but if you learn how to do that instead then it's a much better way of doing it.
  8. thekingofvegas
    thekingofvegas
    • member
    • 0 kudos
    so i don't see her quest in my pipboy and i don't remember running into the two guys talking to each other that seem to trigger something iunno if i'm missing something or not could anyone help please?
  9. alonkill
    alonkill
    • member
    • 0 kudos
    Hope suddenly disappeared, any idea why?
  10. When I did her quest for the first time she kept saying that we don't have much time. Is her quest timed? 
  11. fieldsparrow
    fieldsparrow
    • supporter
    • 1 kudos
    I really enjoy the writing in this mod. I named my courier Faith for a play-through with Hope because I thought it was funny. Then she actually had a line about "Faith and Hope will save the world." It was a great moment. One of my favorite companion mods ever.
    1. B4llsAndB4y0n3ts
      B4llsAndB4y0n3ts
      • member
      • 12 kudos
      Since getting the someguy2000 series of mods, I've always named my male Courier 'Judgment' just because it's fun to read the antagonists' notes complaining about how Judgment is interfering with their schemes. Makes the character sound all ominous.

      Then adding Hope, kinda added a new dimension of subtext to that. A preacher's daughter walking hand in hand with the living embodiment of divine wrath. Very Biblical. lol
    2. J3tAc3
      J3tAc3
      • supporter
      • 19 kudos
      Tell me you were using the Gehenna? A Light Shining in Darkness? Perhaps Recompense of the Fallen? Please don't tell me you didn't use the Holy Frag Grenades!
  12. Grifman
    Grifman
    • member
    • 13 kudos
    I have two questions:

    1)  She's not asked me to take her to Boulder.  Does something trigger that?
    2)  Can you dismiss her?  All I have is an option to make her wait.  Is that all there is?

    Other than that, she's a cool companion, nice country accent with an interesting set of dialogue.
    1. Dahveed
      Dahveed
      • premium
      • 158 kudos
      I also don't seem to be able to start her quest...  Took her to Boulder anyway but Gomez isn't even in the Saloon.
    2. Dahveed
      Dahveed
      • premium
      • 158 kudos
      Edit.  Turns out I'm a dummy.

      I'm playing a (very!) old save and it turns out I'd already done her quest, just forgot about pretty much everything lol.  I realized it once I used console commands to force start her quest (aaaHopesQuest3DNPC) and started recognizing everything.

      HOWEVER, there is indeed a problem with the mod:  Once you complete her quest the dialogue option to ask about the cave still shows up when you're in a bar.  The condition was not set properly in the creation kit I guess, which is what completely threw me off to begin with...
    3. deleted150655848
      deleted150655848
      • account closed
      • 0 kudos
      Talk to her in the Mojave Outpost bar
  13. Neniviri1223
    Neniviri1223
    • member
    • 0 kudos
    How do I give hope her armor back? I can't do anything with it cause it's marked as "quest item". (Great Mod btw, much more personality, a bit saddened by the lack of a romance option tho)