You know you can actually avoid conflicts with other mods by providing the needed anim files and renaming them and (change the file pathways accordingly) they will not touch the territory of other mods modding the anims. You can do this with textures and meshes even.
Hey, i love your mod. best rifle here but could you please make a black version? i dont know if you keep into this because of last update but i hope you are good and have a nice day.
Great looking gun, just wished the reload animation had the barrel flip outwards like the normal revolvers. Simply changing the reload type in GECK doesn't work for that
What are the base id's for the 45-70 Gov't Sniper ammo? I always have trouble finding the right materials for some reason, i almost never find lead and I just find it an annoying a tedious process
I know this is more than a year late, but, my solution for not having lead has always been to buy bullets I know I'll never use and break them down. Always seemed to work for me. My usual problem is finding enough 45-70 to have enough cases to load 45-70 for the few guns I use that consume 45-70.
Can some1 tell me the console comands for the weapons couz i have colected the materials but wene i go crafting its not on the menu and im not on the wrong crafting station (i checked boath)
so can some 1 tell me the console commands plz that be nice
I think if you have a repair skill of less than 35 it wont show up on the crafting menu. but if you insist on having the console codes, open the esp file in xEdit (tes5 or FNVEdit) click on the weapon folder (at the bottom of the object window) and the last 3 or 4 numbers (console code) will show up next to the weapon.... Write them down including any zeros except the first two.
Now you open your mod manager and search for Rhino M-3.esp and note the first two numbers listed under "Mod Index" write them down before the four or five numbers in the string you just wrote down.
This 'unique' rifle is way underrated and is absolutely my favorite rifle in the game. It looks and performs absolutely great! Just had to edit the projectile and removed the scrap metal requirement from the ammo as I thought it was unnecessary and it has quickly become my only favorite rifle in the game! Kodus to the mod author, shame he's been banned.
I don't know if I have done something wrong but the scope of the ROS is not aiming center. The boolets go a bit lower than the cross (hits chest if aiming at head at aprox 20m). Edit: The RCS version is also not aiming properly. The bullets go a bit up and to the right.
I have the same problem with the scoped version, the bullets hit low from the center cross hairs. Also tried with the red dot and iron sights and they hit just as low like the scoped version.
Open FNVEdit click RHINO M3.esp click the entry under Projectiles, click on 45-70 sniper/silent projectile find the entry for gravity and reduce the variable to 0.00000 should shoot a laser afterwards ^_^
it uses 45-70 Gv't amd 45-70 Sniper rounds you can craft the sniper rounds at a reloading bench... you are going to need a bunch of scrap metal though... Just a Hint ^_^
79 comments
Console codes
(xx- mod number from load order.)
1. Player perk
xx005295 ('RhinoFanRifle' -3 levels, just repeat command 3 times)
2. Ammo
xx004710 (standard)
xx004719 (AP ammo)
3. Items
xx0049fb (RhinoM3ROS)
xx000aa1 (RhinoM3)
xx004720 (RhinoM3S)
xx004721 (RhinoM3SRCS)
xx004722 (RhinoM3SROS)
xx00470e (RhinoM3RCS)
I always have trouble finding the right materials for some reason, i almost never find lead and I just find it an annoying a tedious process
so can some 1 tell me the console commands plz that be nice
but if you insist on having the console codes, open the esp file in xEdit (tes5 or FNVEdit)
click on the weapon folder (at the bottom of the object window) and the last 3 or 4 numbers
(console code) will show up next to the weapon.... Write them down including any zeros except
the first two.
Now you open your mod manager and search for Rhino M-3.esp and note the first two numbers listed under
"Mod Index" write them down before the four or five numbers in the string you just wrote down.
Anyhow, hope that helps ^_^
Edit: The RCS version is also not aiming properly. The bullets go a bit up and to the right.
you can craft the sniper rounds at a reloading bench... you are going to need a bunch of scrap metal though... Just a Hint ^_^