Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

elguapo1991

Uploaded by

elguapo1991

Virus scan

Safe to use

Tags for this mod

39 comments

  1. elguapo1991
    elguapo1991
    • premium
    • 9 kudos
    Locked
    Sticky
    In case anyone is wondering: The current version of this patch still works just fine with GMotW's recent (October 2018) update.
  2. Pistogamo
    Pistogamo
    • member
    • 0 kudos
    Outstanding! Endorsed!
  3. shaorang123
    shaorang123
    • member
    • 3 kudos
    I'd like to disable the tunnel vision like blur effect. What script should I remove/configure to do that?
    1. elguapo1991
      elguapo1991
      • premium
      • 9 kudos
      That is one of the PN overlays. You'll have to find the script that loads the overlays (I can't remember exactly what it's called; I don't currently have New Vegas or FNVEdit installed).

      In the script in the GECK, look for any line that has PNxCVisorVisionEffect02List in it, and delete the entire line. This will remove the blur effect from all the masks. I believe you will have to load the GECK through NVSE to be able to save the script again, as I think it has NVSE arguments in it.
  4. masterdevz
    masterdevz
    • member
    • 0 kudos
    please do power helmet breathing sounds!!! Love this mod!!!
  5. sapyles317
    sapyles317
    • member
    • 0 kudos
    i downloaded this and this crashes my game please help
  6. circ
    circ
    • member
    • 10 kudos
    I did a quick listen and there are only male breathing sounds apparently. Any plans to add in female ones too?
    1. elguapo1991
      elguapo1991
      • premium
      • 9 kudos
      Most of what you hear when listening to a gas mask is the air moving in through the filters and out through the exhaust, not the breathing of the person itself. In other words, it would sound basically the same regardless of the gender of the person wearing it.
  7. hownice
    hownice
    • member
    • 10 kudos
    Just outta curiosity, I see some error sign on script section of each masks. What script was intended to apply each masks?
    1. elguapo1991
      elguapo1991
      • premium
      • 9 kudos
      If you don't use the Dead Money patch for GMotW, the script that enables Gas Cloud protection will be missing, hence the error. Don't worry, this won't break anything; everything should work just fine.
  8. Postman44
    Postman44
    • member
    • 0 kudos
    Anyone else having the issue of having all of the up-to-date prerequisites for this mod, yet the mod still causes the game to crash when it launches, or is it just me?
  9. ZooZa99
    ZooZa99
    • member
    • 0 kudos
    Why the f*#@ does it require SO FUCKING MUCH for a simple mod!?
    1. elguapo1991
      elguapo1991
      • premium
      • 9 kudos
      Well, it's not a standalone mod, it's a patch to add features from one mod (Project Nevada) to another (Gas Masks of the World). So it needs those two right off the bat. Project Nevada requires NVSE already, so you should have that anyways.
  10. KamSolastor
    KamSolastor
    • premium
    • 31 kudos
    I was wondering how this works in terms of using the script to add the items to the PN visor and the breathing sound lists? I have some other gas masks I'd like to have this effect on (from the TGs Armor mod), but simply adding those helmets to the script lists in FNVedit didn't do anything. Also, for me, the MCM Menu appears, but it's blank. Any ideas?

    One last thing - I dunno how good you are with MCM and scripts and such, but, as a thought, do you think a tool that simply listed the different visor types available and sound options for a headgear/helmet/glasses would be available, and then add those items to those lists for that playthrough using the MCM menu ingame, in the same way the 'Flashlight NVSE' adds in via a menu a helmet to have a flashlight effect? I think it'd be awesome to just have a tool that would be able to ingame add those effects in the same way, with no muss or fuss, and if you didn't like it, you could start a new game. Once you choose a specific overlay for a helmet, it would blur out all the overlay types for that helmet, and you could also choose to add in breathing sounds.

    Just a thought! Thanks for this!
  11. liljonesy04
    liljonesy04
    • member
    • 0 kudos
    This mod use to work just fine for me but now the textures or meshes of all the masks are screwed up. Ive done archive invalidation and still nothing. Any suggestions of things i could try would be great. Also My current version of the mod is 1.1 with the 2.1 update.
    1. TheLozza
      TheLozza
      • member
      • 76 kudos
      2.1 is not an update for 1.1.

      There's your problem - Fresh install time!