Fallout New Vegas

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Created by

Dylan Thomas Wine

Uploaded by

dragonsfly20

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About this mod

After searching and trying the mods on Nexus to respawn containers I found they did not suit my needs. Some respawn quest items, some don't have "safe" containers. In this mod I made 99 percent of the wasteland containers respawn, while safe guarding player houses

Permissions and credits
Install-

Install this mod toward the bottom of the load order.  It changes 99 percent of the containers in the game, and thus for full effectiveness needs to be at the bottom or close to it.  This Mod requires all of the DlCs and Packs.

1. Fallout New Vegas
x. esms
x. esps
last. Dylan's Container Respawn Mod.esp

File Information (What It Does)-

This mod does a lot to containers in the game.  It causes most to respawn.  I (tried to leave) left special containers such as vendor containers, scripted containers, and quest containers alone.  Graves do not respawn either, or do (most) ash piles (I found it to be weird for bodies to spawn items after you looted them).  Toolboxes, Metalboxes, Desks, Vending Machines, Refrigerators, Safes, Garbage Cans- the vast majority of them respawn.  I left certain special ones to not respawn, and I will not change this because it might ruin the game (The Unique Containers).  

I set certain safe houses to not respawn including-  Containers that don't respawn include a *

Goodsprings Gas Station
The Tops Presidential Suite (The one Benny tries to sick Goons on you).
The Ultra-Lux Suite
The Lucky 38 Suite Floor
Novac Player Room
Atomic Wrangler Corner Room
BOS Safehouse
Followers Safehouse (Two of the Refrigerators are Scripted to respawn, so I added two                refrigerators to the safehouse)
NCR Safehouse
Legion Safehouse
The Sink
Atomic Wrangler Corner Room

I added some much needed storage in several houses
Atomic Wrangler-Some wall and floor safes and two med boxes
Followers Safehouse-Two Fridges (Did navmesh for them)


I found these to be the most used safehouses, and none of the other DLCs have adequate housing.  Most player made housing will be compromised by this mod, unless (my own suggestion) is to put them after this mod in the load order (so it will not affect them).  If you do find a bug post it on the bugs forum in forums of this mod.

 If you like this mod, check out my other Skyrim and NewVegas Mods. 
 
V1.1
 
Good News! I released the support for DLCs.  In this patch most DLC containers now will respawn, and better yet there is now places to store your stuff in Dead Money, Honest Hearts, and Lonesome Road (CHECK IMAGES).  The safe containers are as follows -Dead Money (Sasparilla Vending Machine and a Footlocker) -Honest Hearts (Three Sarsaparilla Crates) -Lonesome Road (one Oasis Sack, one Fridge, one Locker)  They are all located near the entrance.  I will release the version that has AWOP support around the end of the week...maybe long I'm currently commissioned to make a mod atm. As always KILL ALL LEGION-Make em squirm.

V1.2
 
On version 1.2 i fixed one bug I found while on another check of the quest containers.  A challenge scripted container i set to respawn, i fixed the mistake and I can't believe I accidently respawned it.  I also have made many other containers respawn.  This should be my last version ( If there are a couple of bugs I will make one more), as most other containers that don't respawn are "unique" containers.  Most of the support from now on will be bug fixes.

V1.25

Good News Everyone.  After weeks of playtesting and reports, I'm fairly sure I have most bugs worked out.  This one fixes 2 bugs found, one rare Glitch with a wall safe in Atomic Corner Room and the sarspailla crates that would fall through the ground in zion canyon.  This is the last bug fix probably for this version.

V1.3

 dylansrespawningcontainer sent through fnvedit, and a lot of bugs reported corrected, and thanks to IhioYakinofcmem for reporting bugs in the posts, Ive sought those out and fixed them.  Also, apparently the wrong file, a companion mod to this one, was accidently uploaded in place of  v1.3.  Thank you so much, xqdcss, for peeking in and seeing that it was indeed the wrong file.  I always check every one of my mods once every 4-6 months, so I'm glad i checked when i did.  It should be ready to go please report if it is not as always, if i made a bonehead mistake (like loading the wrong file).

V2.0

Thoroughly cleaned the V1.3 file with FNVEDIT even further.  I hope you enjoy.  I will continue to check in every few years to make sure my mods are (Mostly) bug free.