This little project aims to make everything make logical sense in how the files are structured, named, things are built, etc. 100% lore friendly and existing-canon. Nothing in this mod will conflict with existing or future Fallout canon.
Please ask before you open this file in the G.E.C.K. or use it in any way that isn't considered "Using it to play the game". And please don't be a loophole dick.
File credits
Obsidian Entertainment and Bethesda Softworks, LLC: -Creating & Publishing "Fallout: New Vegas" as well as "Fallout 3".
Interplay Entertainment Corporation: -Creating the "Fallout" series, although the rights have been purchased by Bethesda Softworks, LLC (Listed Above).
The Fallout Wiki (http://fallout.wikia.com/wiki/Fallout_Wiki): -The images of the crafting stations used on the mod page.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 0.1.01
DLC Recipes are now only be available upon reaching a logical point in the DLC.
Version 0.1.00
Weapon Repair Kits now require a hammer.
Super Stimpacks now return a leather belt and an empty syringe, Stimpacks now return an empty syringe and Jet now returns an empty inhaler.
Throwing Knives and Throwing Spears can now be crafted with a whet stone (returned) and spare parts.
Mass Water Purification changed to a single bottle, and returns everything used except the water.
Added many scripts to give the player back ingredients when items are ingested, such as bottles, syringes and caps.
Version 0.0.02a
Added recipe to convert rockets back into missiles.
Fixed the names of a few other recipes.
Actually got rid of the cookery and meals to metal recipes.
Version 0.0.02
Renamed cases and drained ammunition to match the names of the ammunition itself.
Renamed several recipes.
Added Fission Battery to ECP and MFC recipes.
Changed the quantity of input SEC's in the fission battery recipe to 6 and the output to 30 in order to balance the MFC and ECP outputs.
Added recipes for all throwing weapons. (Knives and hatchets use melee counterparts and spears use a knife, a pool cue and duct tape.)
Version 0.0.01e
Fixed a few ammunition abbreviations.
Fixed a few ammunition short names.
Version 0.0.01d
Renamed all cases and hulls (and boxes) to match up with their ammunition counterparts.
Added missing periods in front of two out of four .22LR round short names.
Changed quite a few ammunition short names.
Removed "Cookery-To-Metal" and "Meals-To-Metal", to return later in a different form.
Version 0.0.01c
Renamed ".45 Auto" to ".45 Auto Round".
Renamed ".45 Super" to ".45 Super Round".
Renamed ".45-70 Gov't" to ".45-70 Government Round".
Renamed ".45-70 Gov't, Hollow Point" to ".45-70 Government, Hollow Point".
Renamed ".45-70 Gov't, Junk" to ".45-70 Government, Junk".
Renamed ".45-70 Gov't, Semiwadcutter" to ".45-70 Government, Semiwadcutter".
Renamed ".50 MG" to ".50 BMG Round". ("Browning Machine Gun" is too long and "BMG" just sounds better. This is of course open to debate in discussions.)
Renamed all ".50 MG" variants to ".50 BMG" variants. ("Browning Machine Gun" is too long and "BMG" just sounds better. This is of course open to debate in discussions.)
Renamed "Anti-Materiel Rifle" to the more commonly accepted spelling of "Anti-Material Rifle", but only in the display name, not the ID (yet).
Removed "(GRA)" from all weapons that do not require it in order to distinguish them apart for the purposes of weapon mods.
Renamed "Cleansing Flame" to "The Cleansing Flame".
Renamed "25mm Grenade APW" to "25mm Grenade Anti-Personnel Weapon".
Renamed "MFC Cluster" and "MFC Grenade" to "Microfusion Cell" Cluster / Grenade.
Renamed "Tin Grenade" to "Tin Can Grenade".
Removed "(Mad Bomber)" from all explosives that had it.
Renamed "Nuka-Breaker" to "The Nuka-Breaker".
Renamed "MF Hyperbreeder Alpha" to "Microfusion Hyperbreeder Alpha".
Version 0.0.01b
All changes from 0.0.01a reverted to default.
Changed "*Caliber* Round (Junk)" to "*Caliber*, Junk" on all ammunition whose name contained it in order to match up with the ammo type naming convention used on everything else.
Renamed ".308, JSP Hand Load" to ".308, Jacketed Soft Point".
Renamed "Mini Nuke, Timed (GRA)" to "Mini Nuke, Timed".
Renamed "Mini Nuke, Tiny Tots (GRA)" to "Mini Nuke, Tiny Tots".
Version 0.0.01a
Removed "(Hand Load)", "(Vigilant Recycler)" and "(Mad Bomber)" from all explosives and ammunition that had them.
Removed "(GRA)" from all weapons, explosives and ammunition that had them, except weapons that need it to distinguish them for weapon mod purposes.
Renamed "Cleansing Flame" to "The Cleansing Flame".
Expanded all abbreviations on ammunition such as "JSP", "JHP" and "+P" into the full words.
Changed "(Junk)" into ", Junk" on all ammunition that had it.
Renamed some weapons that aren't used by player characters, players should not notice any differences from this change unless they spawn the items with console commands.
Changed a few of the short names of ammunition that appear under the player character's health bar when the ammunition is loaded in the gun for easier recognition.
-------------------- INTRODUCTION -------------------- I'm a perfectionist. Little discrepancies bother me. Little things that don't make sense bother me. So I decided to try and fix some of them.
-------------------- REQUIREMENTS -------------------- -Fallout: New Vegas, and all its DLC (Or Fallout: New Vegas Ultimate Edition). -An IQ above that of the average household bagel (No offence to bagels intended).
-------------------- CURRENT FEATURES -------------------- -Removal of the (GRA), (Hand Load), (Vigilant Recycler) amd (Mad Bomber) tags from weapons, explosives and ammunition, excluding the weapons that require the (GRA) tag to distinguish them for weapon mods. -Renaming of a lot of types of ammunition, such as .50 MG to .50 BMG, and .45-70 Gov't to .45-70 Government. -Expanding the abbreviations of Jacketed Hollow Point, Jacketed Flat Point, etc. on ammunition types. -A couple minor renames to make things proper title case, follow proper grammar, or just look/sound cooler. A complete list can be found in the changelog section.
-------------------- FUTURE FEATURES -------------------- -Proper Gun Runners' Arsenal integration, removing the necessity for (GRA) distinction at all. (GRA) textures, models and sounds for weapons such as the laser pistol will likely be used for a custom weapon of some kind. -Massive recipe changes and overhauls. -Adding the missing items to Muggy, The Toaster and The Book Chute from Old World Blues.
-------------------- KNOWN INCOMPATABILITIES -------------------- Severe -Nothing to my knowledge.
Minor -Anything that renames an item mentioned in the changelog.
-------------------- INSTALLATION -------------------- -Extract "ZPO [*Version*].esp" from "ZPO [*Version*].rar" and place it in "Fallout New Vegas/data". -Enable "ZPO [*Version*].esp" in your load order, it should go at the end, otherwise other mods may undo some of the changes this mod makes.
-------------------- UNINSTALLATION -------------------- I'm deeply sorry you didn't find this mod satisfactory. Please consider posting in the discussion tab with suggestions for improving it.
-Delete "ZPO [*Version*].esp" in "Fallout New Vegas/data".