Fallout New Vegas
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MichikoUnknownFox

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About this mod

Want "unlimited" ammo but still want to use reload animations and don't want the invincibility and other cheats that TGM gives? Maybe you want to make sure your companions always have ammo for that great mod-added weapon you just got? Then this is the mod for you! The much awaited port of the FO3 mod by the same name!

Requirements
Permissions and credits
Changelogs
Donations
HT's "Unlimited" Ammunition Mod
for Player and Companions!

by KitsuneOuka
(Requires NVSE!)


CURRENT VERSION
v1.1
For change log, see the Changes page here on the Nexus.


DESCRIPTION

This mod adds ammo to your inventory as you need it, giving the illusion of "unlimited" ammunition. The result is you still need to reload your weapon as necessary, and you don't get all the unwanted cheat effects of ToggleGodMode (TGM), which can really make the game boring due to invincibility and whatnot.

Why? One of my problems (in FO3) is that I added way too many custom guns that used custom ammo. I can't help it. It's part of the fun for me to know that there are lots of possibilities for things to loot and shoot. I had a lot of difficulty and spawner mods, so doing the whole running around with a gun with 3 bullets and a baseball bat thing was just not a good idea, especially with all the difficulty mods I had. The problem though is that the more weapons and ammo types you add, the less chance for some ammo types to spawn in leveled lists.

Even worse was that I liked to roll with a lot of companions. While as the player character I'm easily able to manage my ammo (and cheat if necessary), I felt like it was too much of hassle to enjoy my mod-added guns and companions due to how inefficient they are with ammo.

And thus, this mod was born, first in FO3 and now officially redone from scratch for FNV!


FEATURES
(Some may not be working 100% yet! Please report any bugs with any features!)

- Does not conflict with any mod. All ammo additions are done dynamically via scripting. No weapons, ammo, leveled lists or companions are ever edited at any point. It can also be installed anywhere in the load order as a result.

- Supports all weapons and companions. Even from the DLCs or other mods. Got a mod that adds throwing knives? This mod can give you unlimited throwing knives too.

- Wide variety of options. Select only certain weapon types for unlimited ammo. Only want unlimited ammo for your pistol but want to run out of ammo for your rifles and rocket launchers, Left4Dead style? Yeah you can do that.

- Separate options for player and companion. Don't like to cheat but you want to make sure your companion, who is really inefficient with ammo, always has ammo? You can turn off all the options for player and leave them on for companion only!

- [Optional] Unlimited Weapon Condition. Written primarily with companions in mind due to how quickly they break their weapons especially if you give them a full-auto weapon like a flamethrower or MG42 or something, but usable by the player too if you want.

- Various difficulty flavors! Pick between Normal and Hard modes. See IN-GAME INSTRUCTIONS AND TIPS below for more details on this.

- Customizable options with an in-game configuration tool: <Unlimited Ammo Control>.


INSTALLATION
If you had v1.0b and are upgrading to the latest version, perform a clean install! If not, skip ahead.
1. Deactivate the mod.
2. Start the game, save while the mod is deactivated, then exit the game.
3. Install the new version and activate it.
4. Start the game.

For first-time installers or people who have already cleaned their save of this filthy mod:
1. Make sure you have NVSE. Most of the key functions are NVSE commands, and thus this mod will not work (and may actually cause bugs/crashes) if you don't launch the game with NVSE.
2. Extract the contents of this mod's archive into your Data folder. If you use NMM, let it handle doing that for you.
3. Activate the mod in the launcher or using whatever mod management program you use.
4. Start the game via the nvse_launcher.exe (or let your mod manager start that for you)!
5. The mod starts immediately when a game is loaded. You'll find two new items in your inventory:
< Unlimited Ammo Control > under Apparel
< Unlimited Ammo Marker Thing > under Misc


UNINSTALLATION

1. I recommend disabling unlimited ammo and condition for both player and companions first before uninstalling. It shouldn't actually be necessary as it should stop working immediately after you deactivate it, but I like to play it safe.
2. Simply deactivate the mod, or delete it.


IN-GAME INSTRUCTIONS AND TIPS

<Unlimited Ammo Control>

This is the configuration item and is located under Apparel (it has a slave collar icon). Clicking on it will show you a bunch of menu options. There are some descriptions in the menu windows on what some of the features are, but I'll go into a little more detail here.

Unlimited Ammo is enabled by default for both player and companion. However, by default, only pistols are unlimited for the player. You can enable all the other weapon types if you want to.

All ammo options for companions except for unlimited grenades are enabled by default. Companions are pretty reckless with grenades, often doing friendly fire when throwing. However, you can enable it if you want especially if you have a mod that adds throwing rocks or knives and want your companions to use those.

Unlimited weapon condition is disabled by default for player, but enabled for companion.

There are Normal and Hard modes for both ammo and condition. For ammo, Hard Mode is only usable by the player as ammo is handled differently for companions, but Hard Mode weapon conditions apply to both player and companions.

You can disable any or all options at any time, like if you're playing some kind of quest or mod where ammo efficiency is part of the fun of it, etc.


Companion Marking

You can choose which of your companions will receive unlimited ammunition. It's disabled by default. Simply talk to the companion you want and you'll see a dialog topic option regarding marking them. You can unmark them via dialog any time as long as they're still your companion.

Alternately, you can also give them the < Unlimited Ammo Marker Thing > that you have in your inventory. You'll never run out of it. To unmark them if you use the < Unlimited Ammo Marker Thing >, simply remove all instances of it in their inventory (don't give them more than 1 just to be safe). Technically this option will work even on NPCs that aren't your companion, but most NPCs don't actually need unlimited ammo because non-companion NPCs get unlimited ammo by default.

If the companion leaves you, it should still work on them even if they aren't following you anymore. It's up to you if you want to leave it with them or not, but note that you can't mark or unmark unless they're currently following you, so if you know they're gonna leave you then you need to unmark or mark them before they do.


KNOWN ISSUES

- Some have reported that this doesn't work with Fallout Character Overhaul. I'm not sure why yet, but it's most likely linked to the next issue instead:

- Enabling this mod and then changing your character's stats when starting a new game will cause this mod's main script (the part that adds ammo) to stop working for the player. If you're going to start a new game, disable this mod first. Get out of Doc Mitchell's house (or Vault 101 if you're playing TTW) before you enable this mod. It would be best if all the starter quests (DLC stuff, etc.) have already started and finished spamming your character before you make a save. If you'd already made a mistake with that, do a clean save and get out of the character creation/start area before re-enabling this mod.

- Mod-added guns that have extremely long formlists for possible ammo types may cause some lag on first equip as the mod tries to add all of its ammo. It shouldn't lag anymore once it starts needing to add only 1 magazine at a time.

- Due to how FNV's engine works with NPC inventories, there are times when companions will unequip their weapon and stand around in some animation (usually looking unarmed or doing a constant reloading animation). I'm not sure yet how to fix this. It usually fixes itself after some time, but forcing them to re-evaluate their inventory will always work. If it's a major issue from player testing I may work harder on fixing it via scripting.

- You need to give companions at least 1 valid bullet for their gun for them to be able to equip it. If not, you can force them to equip the gun via console and make them start combat with something. The script will add the ammo to their inventory, but it may lead to the bug above.

- Generic NPCs that you can somehow make a companion (via companion mods like Share & Recruit) are reset every time you enter a new area, and the effect may be lost on them.

Please report any bugs in the comments section. Be as detailed as necessary so I can try to reproduce the bug and fix it!


TROUBLESHOOTING AND FAQ

PROBLEM: It doesn't work!
SOLUTION:
Make sure you have NVSE, have it installed properly, and started the game via the nvse_launcher.exe. Also make sure you have activated the mod in the game launcher/mod manager.


PROBLEM: I got the items in my inventory confirming this mod is active, but I'm not getting unlimited ammo!
SOLUTION:
1. Make sure you have NVSE, have it installed properly, and started the game via the nvse_launcher.exe.

2. Also remember that by default most options are disabled for the player. Check the <Unlimited Ammo Control> menu to see if your options re enabled.

3. Check the Known Issues section above as well, to see if your issue is listed there.


PROBLEM: I gave a new gun to my companion but he/she doesn't get any unlimited ammo for it!
SOLUTION:
1. Check if the companion is marked. Companions are not marked by default. To mark them, talk to them about it, or add the < Unlimited Ammo Thing > to their inventory.

2. This mod's scripts check whatever weapon is currently equipped to see if it's valid for receiving ammo. It will not add ammo for any weapon that isn't currently equipped. Therefore, you need to make sure your companions can equip it first. NPCs can't/don't equip broken weapons or weapons that have 0 ammo. If you want them to equip a new weapon, give them at least 1 bullet for it and the script will add more ammo for it.


QUESTION: I'm receiving all valid ammo types for my guns and my inventory is cluttered up! Can you make it so I only get certain ammo types?
ANSWER: Unfortunately no. This is too complex to script due to how many possibilities there could be with mods. I could probably come up with some kind of algorithm and option for adding only hollow-point or full-metal jacket rounds, but even that is already pretty complex and requires too much scripting. I'm trying to keep this script as lightweight as possible to prevent lag in combat.


QUESTION: Will this work for guns that don't use formlists as ammo?
ANSWER: Yes. If you find one that doesn't work though, let me know through the comments.


QUESTION: Will this also allow me to have unlimited throwing spears/knives and stuff?
ANSWER: If they use the grenade slot, then yes.


QUESTION: Will this also allow me to have unlimited mines and traps?
ANSWER: Mines are grouped together with grenades in this mod, so enabling unlimited grenades also gives you unlimited mines. Any item that technically uses the mine or grenade animations, then it should work for that too.



PLANNED FEATURES
- MCM config (Not sure if I want to do this yet).