Fallout New Vegas
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Athelbras

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Athelbras

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  1. Athelbras
    Athelbras
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    Locked
    Sticky
    When in Danger
    Or in Doubt
    Run in Circles
    Scream and Shout

    1000+ Endorsements - many thanks to all of you, much appreciated!!!

    If you use Nexus Mod Manager (NMM) to install mods and patches, go get the newest version found Here.
  2. thechosentwothe
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    do any of y'all know what clothes mod the author uses in the firstscreenshot
    1. Athelbras
      Athelbras
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      See the Screenshot Credits section that I placed on the desciption page of this mod of mine a very long time ago.
    2. thechosentwothe
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      ah thanks, i'm still new to this nexus thing
  3. SiegfriedScott
    SiegfriedScott
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    Thank you so much for the original Goodsprings Fight patch. It was causing an immersive breaking plot hole with another quest mod which has a whole paragraph referencing that the Powder Gangers weren't wearing armor -.-

    I have A LOT of difficulty increasing mods, I can afford to skimp on this one!
  4. Lephasme1000III
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    that mod turn the game into a god damnit crash factory, dont download or install it because every time you gonna get out of one of the locations added by AWOP there will be a HUGE chance your game crash
    1. Athelbras
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      Nope.  Not the fault of this mod.

      You simply failed to read AWOP's sticky post by RoyBatterian which begins with: "If you experience crashing on changing cells or loading areas."

      Crashes entering or leaving an AWOP location is the result of exhausting the game's available "application" memory (which is not the same as physical computer memory).  It can happen when AWOP is the only mod installed, it can happen when one or more mods are installed with AWOP, and it can happen when the Player's installs overload the game without AWOP.

      To help resolve those kinds of crashes, the players should (at least) do Roy's first suggestion in his post:

      "Please use FNV 4GB Patcher which you can find here https://www.nexusmods.com/newvegas/mods/62552"
  5. Kriegso99
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    This does not work with NVR3 Revised and BNW.

    Tried all different kinds of load orders and patches, but nothing works. If I turn off NVR3R then it works however.
    1. Athelbras
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      Understandable, since my compatibility patches include NVR3 but not NVR3 Revised.  No idea what "BNW" is.
    2. JoeCasaubon
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      BNW == Brave New World - a character and (mainly) an excellent voice overhaul.
      NVR3 Revised == imho the new (base) standard for characters next to Dragbody's stuff; but that is a matter of taste as usual.

      I as well would very much apprechiate patches for these two mods as well. Probably doesn't make much sense before AWOP 7.0 is released anyways ...

      Out of interest and a bit of topic: Where is the difference between your mod (this one here) and the Interim Fixes on the AWOP page?
    3. Athelbras
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      My intent with the AWOP Interim Fixes patch is to resolve bugs discovered in the current version of AWOP without me having to issue a new AWOP release; so everyone who installs AWOP should also install that patch.  Whereas with these optional patches I alter AWOP features and provide a few extras, but no bug fixes; I ensure compatibility.
    4. JoeCasaubon
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      Thanks for the explanation, Athelbras. Had Interim Fixes installed, can't use this then.

      EDIT: Oh my, I just delelted my question since I found the answer to my question @NVR3R elsewhere, sorry. In short, I have asked whether we can count on AWOP 7.0 being released some day.
    5. Athelbras
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      No idea if or when AWOP v7 will ever appear.  AWOP's author (djmystro) is the person who creates and uploads releases that change the major version number; e.g. from the current v6'ish to v7.  He declared himself to once again be on hiatus for an indeterminate period of time as of early 2020 -- his prior hiatus spanned roughly 4.5 years.  See his most recent "sticky" post about that in AWOP's forum.

      RoyBatterian might eventually do another minor version number release in order to tweak, tune, cleanup, and rework some things.  But then again maybe not.  I currently have no plans in that regard.  He and I collaborated to create the releases from v5.4 up to early v6'ish <shrug> so who knows, maybe something like that might happen again some day.
    6. JoeCasaubon
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      Thanks. We will all patiently wait and see then. :-) Too good this mod not to look after from time to time.

      Thanks by the way that you take care of maintaining compatibility and fixing stuff! I apprechiate this very much.
    7. lordfassa
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      Its been a year but if you still using NVR3R with AWOP can you tell me the solutions please. 
  6. ArcturusFyr
    ArcturusFyr
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    I know that this doesn't support NVR3 Redesigned, but I can still use the You Are the Hero module to remove all the extra actors, right? It seems ever since I installed AWOP, I've started to experience a slight stutter outside of Goodsprings Saloon.

    Like, I get 60fps flat everywhere, but when the Wastelander Mercenaries and NCR Sgt start wandering around I lose 1 frame sporadically and it creates stuttering.

    I'm running a pretty beefy set-up at this point with a i9 9900k and a RTX 3080, with no enb's and only NMC Medium Pack alongside Vurt's Flora with atlasssed grasses, and awop with it's extra settlement guards(?) seems to be the only thing that appears to be causing some kind of performance issue.
    1. Athelbras
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      Maybe. With just one exception, You Are The Hero simply removes NPCs from the game world. That exception is Sgt Arkus, whose character record is edited to reduce her toughness a bit. So perhaps do a test install to see if she looks okay, and if the result is bad and can't simply be ignored then uninstall.
  7. JayrMax2
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    Is this compatible with TTW and Frontier?
    1. Athelbras
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      I do not know -- I have never used those mods and know nothing about them.
    2. JayrMax2
      JayrMax2
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      ok thanks for the response
  8. Eljas11
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    Is it compatible with NVR 2? I saw that the only compatibility options in the installer was for NVR3 and FCO 2/3
    1. Athelbras
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      No, this mod is not compatible with NVR2; just compatibility patches for FCO2, FCO3, and NVR3.
    2. Eljas11
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      Alright, thanks for the info :)
  9. fallout3123
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    so if i use "im still the hero" would this break the fpge compatibility patch for awop or no? i mean in goodsprings the npcs changed or are altered so I don't know if they will despawn in a legion ending or whatever etc?
    1. Athelbras
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      I don't know, since I do not know what FPGE is or how it affects AWOP and the game in general.
    2. fallout3123
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      Ok thanks anyway
  10. Xavec_Telvanni
    Xavec_Telvanni
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    You know what would be helpful since I'm playing a new evil character who wants to be chums with the powder gangers is changing some of the ones added by AWOP so they don't set off the regular powder gangers when they go aggro. I was looking at the factions for some of them and they have the added cannibal faction or the sewer faction and these guys automatically hate your guts but since they are also part of the regular vanilla faction they will pull in every other ganger with them. Also noticed that the aggression is set to max on some of them which can make them randomly go off on anyone who isn't on their team. Sometimes all it takes is talking to them or bringing around a companion they don't particularly like. I have noticed this with a couple along the highway and checked their ref and tracked them down in fnvedit. And when I baited out a cannibal from Jeans Sky Diving expecting help (since I thought the cannibals were outcasts) every powder ganger nearby turned red and let loose on me.
    1. Athelbras
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      That issue is resolved in the latest AWOP Interim Fixes patch in the Update Files section of AWOP's downloads.
  11. fallout3123
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    Does the original good springs fight plugin make it so at higher levels later in awop that everyone in good springs would die?
    1. Athelbras
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      I do not understand what you mean by "at higher levels later in awop" ...

      When using my Original Goodsprings Fight patch, Joe Cobb stays at Level 2 as set by the original game (instead of AWOP setting him to Level 12), and the other Powder Gangers stay at Level 1 (instead of AWOP setting them to Level 8).

      Those are fixed / nonscaling level settings.  So the fight never gets any tougher, the bad guys never get harder to clobber, and the danger to Goodsprings residents never increases. Which means my patch ensures that the Ghost Town Gunfight is still the fairly-easy fight as set by the original game.

      That is what the patch does.  Nothing more.