About this mod

A bunch of modder's resources.

Permissions and credits

Welcome, everybody! I'm uploading here a bunch of decorative vanilla mesh mashups I've been working on as a modder's resource, for easy cluttering of your new buildings, or for whatever else you may want. I have a lot of fun making these (I've made a lot of mesh mashups for Skyrim) and wanted to show New Vegas some love, too. Most of these use vanilla textures, so their appearance may vary.


Be sure to check out my resources for Fallout 3 here!

PLEASE NOTE: The FO3 content you see here is just stuff that was included as legacy content in the Fallout: New Vegas files. NOTHING FROM HERE HAS BEEN RIPPED FROM FO3. Now stop trying to get me banned by complaining about this resource pack having illegal content when it absolutely doesn't.
Thank you
.


What you get here are meshes and texturesnot a playable mod. If you want to use them, you need to add them to your mods manually with the GECK.

I prefer that you do not use my directories to avoid mod installation/uninstallation conflicts, and instead place them in a directory specifically named for your project.

Feel free to include these meshes in your mods, but please give me credit and place a link to this mod page. Thank you!


 If you don't know what to do with these, take a look at this tutorial to get started. Oaristys also has written a great tutorial in the description page of the great Modders Resource Pack. Thank you!



>ADDED IN PT 1, JUN 03
Here is the complete list of new meshes added, organized by category.

>MISC CLUTTER
- Ashtray with cigarettes.
- Baby carriage with toys (I wanted to put in a static teddy bear but failed).
- Crate with books.
- Camera and film rolls.
- Checkers board with Nuka-Cola and Sunset Sarsaparilla pieces.
- Cleaning set with broom, Abraxo, bucket, and so on.
- Stove with pots and pans, usable as a variant of the campfire in order to cook indoors.
- Desk clutter: clipboard, pencils and papers.
- Dog clutter: dog bowl, treats, water and toy.
- Hanging rod with coathangers.
- Hat stand with fedora, cap and cane.
- Ironing board with detergent, iron and so on.
- Junk crate with assorted bits and bobs.
- Tin can with pencils to put on desk.
- Rollerskates and helmet.
- Shopping cart loaded with crates.
- Washing machine with detergent and such on top.
- Restored glass cabinet, with custom texture and normal map.

>BOOKSHELVES
- Wooden 2-tier shelf.
- Metal shelf.
- Flat 1-tier wooden shelf.
- Solid wood, short shelf.

>FOOD
- 2 variants of the green ceramic dish with food, glass and cutlery.
- One tin plate with food, glass and cutlery.
- Tin fruit bowl.
- Serving tray with delicacies to regale your visitors.

>PLANTS
- Two small ficus trees on Nuka-Cola bottles.
- Daffodil and yucca in tin cans.
- Italian cypress and pansy in black vase.
- Fern and hollyhock in white vase.


>ADDED IN PT 2, JUN 23 - NOT INCLUDED IN SAMPLE .ESP
- Coffee set.
- Cooking supplies.
- Dishwashing liquid bottle, with custom texture. Thanks to devinpatterson for help with this one.
- Static fire extinguisher.
- Free-standing food sign, without collision, to place above doors and such.
- Gardening set.
- Glass jars: empty, with caps, and with healing supplies. Thanks to UlithiumDragon for help with this one.
- Decorated IV stand.
- Lunchbox set.
- Movie snack set - the kind of things you'd have around while enjoying a good film!
- Propane gas sets - single and double, and with pots and such on top to be used as a small ghetto cooking station. 5 meshes in total. Again, thanks to UlithiumDragon for help with this one.
- Acoustic guitar and violin stands with music sheets.
- Decorated surgical cart.
- Set of pool balls and triangle, with a new white ball.


>ADDED IN PT 3, AUG 18 - NOT INCLUDED IN SAMPLE .ESP, MADE DURING DEVELOPMENT OF NIPTON REBUILT
- Beer cap, perfect to be used as currency.
- Brain mobile (a Psychonauts reference!)
- Bulletin board with papers and assorted decorations.
- A burning candle! (collision on this one is pretty bad so things will likely clip through it)
- Cup of water (havoked).
- Cooking BBQ grill with assorted clutter, perfect as a campfire alternative.
- Counter with shelf with full collision.
- Crates with empty Nuka bottles, Sunset Sarsaparilla bottles, and Nuka bottles.
- Decorative lighter.
- A static dishrag to hang on the edge of a sink.
- Dog house with full collision, and figurine (havoked).
- A drink machine with tray and cups.
- Empty birdcage.
- A big henhouse with full collision.
- Static hot plate and beaker.
- A pair of framed medals.
- Narrow wooden table for the places where there's not much room. Thanks to UlithiumDragon for help with this one.
- Padded gurney.
- Some paper money.
- A pair of potted cactus plants, on buckets.
- Static books (burned and pre-war) with pencils, to serve as journals.
- A wall target with some throwing knives.
- Mounted vault suit, without collision so it can be placed on a wall without making NPCs bump endlessly into it.
- Vending snack machine (my personal favorite of the bunch!)
- Static watering can.


>ADDED IN PT 4, OCT 25 - NOT INCLUDED IN SAMPLE .ESP, MADE DURING DEVELOPMENT OF THE SEARCH FOR THE WORD AND LITTLE FAIR IN PRIMM
- Red leather couch.
- Movie clapper, both static and havoked.
- Magnifying glass.
- Director's chair (text on the back is reversed, so place carefully).
- Vinyl record.
- Rubber ducks (with and without party hat).
- Candy apple.
- Hanging doll cluster.
- Bowling ball and pin.
- Mr. Handy toy and Hula doll.
- Empty glass bottle.


>ADDED IN PT 5, OCT 26
Added a knifoon! I was talking with my husband last night about sporks (we are weird) and we were trying to come up with the ultimate piece of cutlery - knife, fork and spoon all-in-one. And here's the result! Probably not very practical if you need to cut a steak or something, but still!


>ADDED IN PT 6, MAY 02 - NOT INCLUDED IN SAMPLE .ESP, MADE DURING DEVELOPMENT OF BOOM TO THE MOON
Boom to the Moon has a LOT of new stuff, so I'm only uploading a small selection here. These meshes were put together by me and require no custom textures - as plug'n'play as it gets, and confirmed to be free for modders to use.

>CONTAINERS
- Yellow barrel.
- Blank sack without the "$" symbol.
- Static lunchbox.
- Cutlery tray.
- Closed cardboard box.

>DECOR
- Wind chime.
- Open mailbox.
- Glowing desk lamp, tube and floodlight.
- Oxygen tanks (taken from the vanilla spacesuit).
- Single hospital screen.
- Loose mannequin head.
- Mug with pencils.
- STOP sign, without collision.
- Sitting teddy bear, static.

>FURNITURE
- Double bed with blanket and pillows.
- Nightstand.
- Microfiche stand.
- Mini desk for cramped spaces.
- Sink and cabinet combo with furniture marker (the cabinet itself has no collision)
- Two- and three-seat vault benches, rusted and clean.
- Square vault table (there wasn't any and it was messing with my Feng Shui...)

>HAVOKED ITEMS
- Flower bouquet.
- Small portable radio.
- Violin (originally an existing but unused AnimObject)
- Some electronics.
- Lone oven mitt.
- Space dino toy with helmet and blaster.
- Doll.
- Bloody skull with headwrap.
- Miniature tricycle.
- Basic omelet mesh without the sharp bits.
- Sheet of paper.
- Rocket pen.

>LAB CLUTTER
- A bunch of assorted experiment pieces - I took apart the existing chemistry experiment mesh in Blender. These have no collision, and the liquids will not animate.
- Havoked paper plane and food box, made by my good friends Quark and Dan
- An ugly crumpled paper ball, made by me.
- Empty and filled beakers and jars, all havoked.

>MISCELLANEOUS
- Large wooden cage and small metal cage (no collision).
- Static carrot.
- Single rusty nail.
- A proper world model for Raul's sombrero, havoked.
- Static can of toothpicks, and a single toothpick without collision.

>WEAPONS
- Melee bonesaw, screwdriver, wrench and baby rattle.
- Tactical tire iron with decorative sniper scope.
- Rocket grenade (an actual, fully rigged explosive).


>ADDED IN PT 7, MAY 10 - NOT INCLUDED IN SAMPLE .ESP
Most of these (except for the wall switch and the end table) have both static and havoked versions included. Some were originally a user's request, but I will be uploading them here for others to use, too.

- Auto Axe Blade.
- Gas canister, based on the Flamer ammo mesh.
- Canteen and pouches, extracted from vanilla clothing meshes (Roving Trader Outfit and NCR Bandoleer Armor).
- Flat tabletop rag.
- Burrito, based on the vanilla Wasteland Omelet mesh.
- Wearable Blast-Off Helmet and world model.
- End table with drawers and wooden top.
- Wall switch, for those walls that need SOMETHING on them but you don't know what! (happens to me all the time...)


>ADDED IN PT 8, MAY 17 - NOT INCLUDED IN SAMPLE .ESP, MADE DURING DEVELOPMENT OF BOOM TO THE MOON
I am always a bit wary about including resources that require custom textures because many people are intimidated by NifSkope, but there are a handful of cool things in Boom to the Moon that I've been wanting to share, so here they are. Almost all of them use a vanilla flat normal map, so in most cases only the diffuse texture paths (the "color" texture) will need correcting. You should also learn about TextureSets to avoid having to make too many copies of the meshes.

>MESHES WITH CUSTOM TEXTURES
- Tabletop Monopoly game.
- Vault-Tec booklet with improved collision (the one in Boom to the Moon is a bit too big).
- Ship in a bottle - the boat model was made by my good friend Quark and I worked on the texture, the base and everything else.
- Food - cake slice (based on the cheese mesh by neunen), cupcake (based on the muffin mesh by Kuroitsune), pizza and GooGoo bar, because AlChestBreach rocks.
- Books - I didn't include pictures of them all, but there is a Complete Idiot's Guide to the GECK, Blender 2,49 for Dummies, Paradise Lost and Motivational Secrets of the Stars. 
- A static microwave (to use as a campfire alternative) for indoor cooking.
- Not pictured: a modern Geiger counter that I made for Boom to the Moon but never used - may as well release it now, haha!

>MESHES WITH VANILLA TEXTURES
- Baby carriage cover with collision - will fit over the vanilla baby carriage and close it up.
- Static hand radio with mass and friction settings set to zero, to make super-duper sure it works as a static.
- Console/terminal with working collision.
- Havoked potatoes on a bowl. Tasty!
- Canopy to be placed over NV_Truck.nif, without collision (otherwise the player cannot walk under it).
- Light strings, single and double, no collision and somewhat fidgety to place in the GECK.

>POSTERS - TAKEN FROM LOADING SCREEN TEXTURES
- Nellis Air Force base.
- Hoover Dam "See You Soon".
- Ultra-Luxe.
- The Tops.
- Lucky 38.
- Rita's Cafe, with custom art by me.


>ADDED IN PT 9, MAY 23 - NOT INCLUDED IN SAMPLE .ESP, MADE DURING DEVELOPMENT OF BOOM TO THE MOON (again)
Added a framed tabletop picture that I had originally made for Boom to the Moon, as I noticed there were no picture frames like these in the vanilla game (unlike in FO3, boo). Later on, when I added DLC requirements (I think it was Old World Blues) I found tabletop pictures in the game files, so I tossed this one into my "assorted garbage" folder and promptly forgot all about it. I unearthed it today, hoping to use it in an upcoming mod. In the meantime I figure it wouldn't hurt to upload it here for others to use.

All textures except for the canvas are vanilla. There are a handful of quick sample canvas textures included (you'll need to fix the texture paths with Nifskope) and the UV map texture, so feel free to make your own. The mesh has havok so it can be used as either a clutter piece or static decoration. Enjoy!


>ADDED IN PT 10, JUNE 04 - NOT INCLUDED IN SAMPLE .ESP
Added Instant Meal, Individual (IMIs), as an alternative to MREs. I am weird and have a strange obsession with those things, but had been wanting to have some to use in mods without requiring DLC. So I finally made some last night for a mod, and here they are.

The design is loosely based on the field meals given to Chinese soldiers, but with the 24 menus available in the American MRE XXIX from 2014. I included one without a specific meal on the label, and another one with a blank space instead so you can add your own. There's a quick inventory icon included as well. Bon appetit!


>ADDED IN PT 11, AUG 13 - NOT INCLUDED IN SAMPLE .ESP, MADE DURING DEVELOPMENT OF BOOM TO THE MOON (again) AND DINKY COLLECTIN'
I actually have two bundles of assorted garbage to dump here resources to share, but I had been holding on to them. I figure I could release the first one along some straggler resources that I forgot to release before.

- A rusted variant of my previous IV stand.
- The tip of a vault transformer. Only clean version included.
- Wooden dresser, proper collision and all.
- Static mop, ready to be placed against a wall. No collision on this one.
- Standing version of the vanilla fan, no collision and no animations.
- A smaller, narrower terminal with collision and glowing screen.
- Bird fountain with a bit of water.
- Static triple bunk bed. Again, IT IS A STATIC! To use as furniture you'll need to manually place a mattress in there.
- A hanging bag and a bottle to use as containers.
- Completely static vending machines - no flickering light animations and no sound. I used these in a flooded dungeon, for reference.
- Couch - basically the vanilla sofa chopped in half. Works as furniture just fine but the collision is a bit dodgy. Clean and dirty versions included..
- Havoked trophy based on a mesh by Valery, a miniature destroyed car and a gold ring.
- Surgical machine to mount on a wall. Hide the arms you don't want or need with a Null TextureSet.
- Peg boards - a plank with hooks attached, with working collision. One of them is empty and the other one has some hanging bags attached to use as a container.


>ADDED IN PT 12, AUG 29 - NOT INCLUDED IN SAMPLE .ESP, MADE DURING DEVELOPMENT OF DINKY COLLECTIN'
Here we have some junk chairs - guerrilla furniture! Assorted containers and clutter that you can sit on. I didn't take pictures of them all, so  please let me know if any issues arise when importing them into the GECK.

- Wooden barrel and crates.
- Metal bucket.
- Gray and red containers.
- Postal box.
- Metal boxes and containers.

Additionally, I have some meshes made originally for the FO3 folk in the all-in-one version! Some things I really miss from New Vegas in FO3 are playing cards, magazines, poker chips and dice to decorate with, so I made some. Everything is havoked for your pleasure and has textures that you need to set up with Nifskope.

- A complete set of playing cards, including a custom joker, and two card decks. Most of them have a blue back - only the joker has the red back, so you can reuse that one if you need more flipped red cards. Clean and dirty textures included.
- A "bad die", with black, blue, red and white textures available. I call it a bad die because you'll see it only has four textures for the six sides, so two of them repeat. That is a limitation of the mesh I had and is not all that noticeable anyway.
- A double-sided magazine for people interested in imitating the functionality of the skill magazines from New Vegas, or just want something different. Sample texture included.
- Poker chips in blue, gray, green, orange, pink, red, slate and yellow, with custom normal map.


>ADDED IN PT 13, SEPT 04 - NOT INCLUDED IN SAMPLE .ESP, MADE DURING DEVELOPMENT OF THE SILVER SWAN, AN APARTMENT FOR METROS ALIVE AND DINKY COLLECTIN'
Some stuff here requires custom textures, so those meshes are in a separate folder. All of the other meshes just use default ones. Everything has proper collision.

- Static bucket with a sack inside. The mesh has two handles, one up and one down. Hide the one you don't want, or the sack itself, with a Null TextureSet.
- Lawn chair with all sitting markers (front, left and right).
- A single floodlight.
- Three ladders of different length, originally used as fences (hence the file names).
- A corkboard, either with papers or empty so you can put your own.
- A world map poster for a studio or office.
- A tall and wide chainlink fence (not pictured).
- Separated metal box: the lid and body are separate pieces, for easy retexturing.
- Alarm clocks, both dirty and clean.
- Cracked safe without door, useful as a square planter.
- A shorter wall shelf, about half the length of the default one.
- Milk bottle crate that I forgot to upload before.
- Small, narrow vent.
- Pie in a baking pan.
- A teacup with saucer attached.
- Vanilla floor lamp without the lampshade.
- Floor lamp with glowing lightbulb, based on the free 3D model by Roman.
- Floor mirror to admire yourself, based on the free 3D model by Frank.
- A crucified teddy, posed in Blender, static collision.
- Metal rack, rusted and clean.
- Vacuum lamp, with and without glass, and loose battery.


>ADDED IN PT 14, OCT 31 - NOT INCLUDED IN SAMPLE .ESP, MADE DURING DEVELOPMENT OF DINKY COLLECTIN' and NEWLINE TOWN
Some stuff here requires custom textures, so those meshes are in a separate folder. All of the other meshes just use default ones. It's a whole lotta stuff in here, and I am too sick and tired to take pictures of everything, so here is a list.

- Loose food stand, tiny house and metal doorframe.
- Shelter structure made of a barrel, some shelves and metal planks.
- Brahmin lanterns made standalone, mostly havoked with a few statics here and there. Glowing and dull versions available.
- Bathtub planter, for the urban places that need a garden.
- a Nuka bottle with a candle stuck in it.
- Hanging boxing gloves to decorate your room.
- A static briefcase to use as a container.
- Some sort of tent, or awning, to camp under.
- A coffee shop sign.
- Propane canister.
- Crates with pillows or bags inside. Empty version too!
- A half-sized dumpster.
- Metal pot with soup inside, static and havoked - useful as an indoor campfire alternative.
- A bowl of soup and the soup itself as separate pieces of one mesh. Useful for texture sets or whatever.
- Wearable hard hat, Psychic Nullifier and Mysterious Stranger fedora, including ground models.
- Smaller rusty two-side hospital screen.
- IV stand with a filled blood pack, clean and rusted.
- Klaxon without animations, dull and glowing.
- Two loose flowers.
- A shorter lower bar, for the tiny canteen in town!
- Loose rope, to hang stuff from the ceiling or whatnot.
- A Nuka-Cola can, fully havoked. No more bottles!
- The vanilla Nuka-Cola stool turned into a working chair.
- The vanilla twin bed without a mattress, static.
- The vanilla outhouse seat turned into a working chair.
- A small hand radio, both static and havoked.
- Scale to count out your caps!
- Square wall-mounted speaker.
- A few edited tables with different heights.
- Hanged teddy bear!
- A wall-mounted terminal with blue screen. The arms you don't want or need can be hidden away with a Null TextureSet.
- Tweaked vault divider without the curved piece on top.
- Additional versions of my vending machines, with Nuka bottles and cans on display.
- Fixed vintage radio with straight antenna.
- A version of my windchime with a metal plate instead of a wooden piece.

>CUSTOM TEXTURES REQUIRED
- Single balloons.
- Open BBQ grill to prepare that tasty Bloatfly steak! Bring your friends!
- Closed cardboard box to store random bits and bobs.
- Condiment shakers on a little tray.
- Letter envelope, static and havoked.
- Holiday stuff! A static wreath with a bow courtesy of Korana, static gift bags based on a mesh by FalloutNVDefault and a cluttered greeting card!
- Juice box, modeled by my friend Quark and textured by me.
- A narrow couch, because sometimes you just don't have enough for a huge sofa.
- An oar, a restaurant menu, some pills, a Styrofoam cup, a party horn, a bar of Toblerone chocolate, a vase, and a shovel for decorating, clutter havok.
- Some more tabletop picture frames, with textures and overlays included.


>ADDED IN PT 15, NOV 02
just a few things this time. A generic vending machine that I made for a personal mod and figured I'd share (available here as well), based on my old snack vending machine. Static collision, pretty simple mesh. And some skewered mushroom, havok collision. Because why not? May as well do something with all of those radioactive mushrooms - a wastelander's gotta eat! Empty skewer included.


>ADDED IN PT 16, NOV 12, MADE DURING DEVELOPMENT OF NEWLINE TOWN
I have no idea how it happened, but I managed to forget the cool little planters I originally made for Pt. 14, so here they are. Included are metal pots, a bucket, coffee pot, glass pitcher, mug and tin can with dirt inside, so you can place flowers or whatever inside them in the GECK. All static with proper collision. Enjoy!

>ADDED IN PT 17, DEC 16, MADE DURING DEVELOPMENT OF SNOW CABIN REDECORATED, ADDITIONAL ENERGY WEAPONS MERCHANT AND A PERSONAL MOD 
- Green apple, because I like those much more than the red ones!
- A BBQ grill with animated glowing coal. You can put stuff on top!
- One little tomato I spent HOURS working on (I am a noob), with some simple textures.
- DInomite! The idea of an explosive dino came from 6Qubed, and I ran away with it. Includes the weapon mesh itself, world model, and projectile. 
- Sitting Action Abe, fully collisioned.
- Wooden bathroom cabinet with attached mirror.
- Flat sheet of blueprint paper.
- Some static boots.
- The burning candle I uploaded before, but edited to have a white candlestick (the original is black) for easy retexturing.
- Chem tube rack with liquid in the tubes. Corks included!
- Crates with drink bottles.
- Some cuckoo clocks, not animated. One version has the regular black office clock and the other a wooden one that matches better.
- Some curtains with rods to put against windows.
- Decorative golden eagle figurine.
- A static dish rack, based on the original model by Gardella Ignazio and fixed by Madcat221 (thank you!).
- Two fruit bowls using the basin originally made by AtomicAmelyn, with and without tobacco leaves.
- Static bag of healing powder, to use as container.
- Toilet with a chair marker and edited model structure, based on the mesh by coneman. You can sit on it!
- Tweaked version of one of the Novac bungalows to use Jacobstown wood textures. A porch structure is included, although that one does not have roof collision.
- Filled bottle of scotch/whiskey. The liquid is static and will not animate.
- Edited version of my narrow rusted vent, so it can be used as a container.
- A rocking chair, based on the original model by Cora Wulf. Collision is a bit dodgy, but the chair works as intended.
- Planters using an open safe as a base, with two dirt varieties. Need to be rotated in the GECK to make them stand upright.
- Some fully static crates with all havok settings removed so they can be used as containers: regular and narrower version of a flat Anchorage crate, Nellis, Sunset Sarsaparilla and XXX-labeled crates.
- Three clean versions of the default bloody surgical tray, in plain metal, shiny steel, and deco net metal.
- A ham radio with speakers attached to the side.
- Ham radio microphone and morse key as separate pieces, clutter and static.
- Tasty croissant, based on the original model by 3v3r, slightly edited UV and properly havoked.
- Some jerry cans (static and havoked), painfully extracted from the default NV truck.
- The static PDA that I originally made for The Search for the Word and used in Boom to the Moon. Someone asked me to share it (I was sure I had...) so here it is. I'm including a version with a faint screen glow, and one without glow. Keep in mind the mesh is pretty big and needs to be downscaled to about 0.1700 in the GECK to look right, and since it's an old thing the textures aren't the best.
- A reloading bench/workbench combo assembled onto the grinder table mesh.
- Havoked metal bowl (a flattened big pot), with and without handles.
- Static repair kit, to use as a container.
- Closed camper to use as an interior, and door to match.


> PDF TUTORIALS - ADDED FEB 22 
I uploaded two quick PDF tutorials. One is for people wondering how to make a movable mesh fully static. Really useful for unique containers or activators! Two sample meshes included. The other is for a quick fully-functional merchant, requiring no voices or scripts. Since this tutorial relies on default NV functionality, it won't work in FO3. Sample esp included. Hope they're of use to someone!


>ADDED IN PT 18, FEB 29, MADE DURING DEVELOPMENT OF NEWLINE TOWN AND SKYROCKET CAFE
- Fallout 4-styled Nuka-Cola bottles, loosely based off MetroPex's mod. Both regular Nuka and Quantum. Filled and empty versions included, and custom icons made by the very talented GOLDENTRIANGLES.
- Nuka lamps using the new rocket-shaped meshes, regular and Quantum.
- Metal grocery rack, based on the model by David Turk. Requires custom textures, and comes with two posters to put on top.
- Optimized version of my caps jar from Pt 2.
- A simple barbed wire fence.
- Tiered candy display shelf.
- Open wooden crate with either light- or dark-colored dirt.
- Edited versions of the deco wagon found in Nipton, both empty and filled with dirt to work as a planter. Loose wheel included too.
- Hanging jalapeño bunch.
- Small metal display shelf.
- Collisioned wooden cabinet so it can be used as a container.
- Silent spark meshes to be added as statics -- sound nodes removed.
- Empty ramen bowl, slightly edited and havoked.
- Spinning globe hanging from a rope. Thanks to the always awesome Pixelhate for help with this one.
- Leg-less UFO fort, to be used as hanging decoration.


>ADDED IN PT 19, MARCH 04, MADE DURING DEVELOPMENT OF KNOCK-OFF NUKA-COLA BLASTER
A very tiny handful of things today.
- Nuka-Cola Quantum lamp with some pretty simple custom textures.
- Crate with some Nuka-Cola bottles. I was sure I had one of these already...
- A generic bottle of pills.
- Bucket with wood to work as a sort of campfire or fireplace. Bucket made by the very talented and always awesome Pixelhate.
- Loose cooking pot, havoked and static.
- Static screwdriver, extracted from the lockpicking interface.
- Static repair kit.
- Cluttered toolbox, based on the original resource by amsoho75gr. This was always one of my favorite pieces but needed a bit of tweaking. Now has collision so it can be used as a container and the clutter has been altered a bit.


>ADDED IN PT 20, MARCH 08
Some things I made this morning during an idle hour or so after extracting some stuff from a debris pile mesh. Like digital scavenging, haha!
- Yet another framed painting. Wowza! Comes with a sample texture for the canvas and the overlay in PNG format so you can make your own. It has two nails on the frame so you can hang it vertically or horizontally. Hide the one you don't want, or both nails, with a Null TextureSet.
- Some key storage options. A wooden key holder, a mug with keys and some tin cans, regular size and shorter. Fully static so they can be used as containers.
- Wall shelf made out of a window shutter and some wire. Really makeshift! Working collision and all so you can put stuff on top.
- A random tube I found in the debris pile mesh and figured, why not?
- And, last but not least, several planters made of broken terminals. I got this idea yesterday when I was on a walk and saw the case of an old CRT monitor laying on the floor. I came across this picture during a search when I came back and figured it would really fit! Fully collisioned again but mostly meant to be used as statics. Enjoy!


> PDF TUTORIAL - ADDED MAR 15 
I uploaded two small tutorials for people interested in learning how to set custom texture paths in NifSkope. Also has a quick bonus tutorial on Texture Sets. Comes with some sample textures and a mesh. You can follow the same procedure to edit Skyrim's meshes. 

The other tutorial is for users wanting to turn a cool texture or whatnot into a fully-standalone armor. Comes with an esp + meshes and textures so you can use as a base to create your own mod. Enjoy!


>ADDED IN PT 21, APRIL 08
Several little things that I've put together, mostly for personal mods.

- A chicken-shaped clock, based on the original model by paletaman.
- Oven hood, based on the original model by David Ross.
- Havoked toothbrush, based on the original model by acronis.
- Gumball machine, fully static, and several havoked gumballs for your enjoyment.
- A narrower version of the original lower bar.
- Flattened variant of Grognak's magazine, because I don't like how the original is all twisty.
- Havoked Hydra bottle.
- Cafe table: tweaked regular table paired with an umbrella, fully collisioned.
- New dog bowl: empty havoked version and static version with stuff inside.
- Static version of my filled pot with steam emitter attached. Good for cooking!
- Edited camp grill so it's closed off on all sides.
- Mounted static Mirelurk King head.
- Small wood canister.


>ADDED IN PT 22, APRIL 29
A tiny little bundle of things.
- A hanging apron originally made by my buddy billyro. Comes with clean and dirty textures and no collision.
- Simple dishcloth to hang on a peg, no collision.
- Havoked potholder with a cute chicken pattern. Comes with clean and dirty textures.
- Custom, havoked sniper bobblehead. You can choose between an animated version where the head will bobble (by my pal pixelhate) and a non-animated version.
- Havoked colander, extracted from raider armor. The back is not very detailed because it was never meant to be seen, so I'd recommend just using this as a hanging static.
- A simple poster with collision, for whatever you may need.
- A miniature version of the UFO from Mothership Zeta, about the size of a dinner plate.
- Improved version of the oven mitt from Pt 6, with tighter collision and textured interior.
- Planters made out of a cinder block and a postal box (last one not pictured).
- Metal wine tray featuring wine glasses courtesy of AtomicAmelyn (not pictured).
- The vanilla jars with vertex colors (embedded tinting) removed so they are easier to retexture (not pictured).
- A simple inkwell, with both embedded black vertex colors and in plain white (not pictured).


>ADDED IN PT 23, SEPT 10 - MADE DURING DEVELOPMENT OF IGUAZU SHOPPING CENTER
Plenty of stuff available here, organized by category.

> ARCHITECTURE
- A diner awning. I was sure I had released one already...
- Shortened barrel to use as a side table or whatnot.
- Church porch, functions as a doorframe.
- Three room dividers made out of cinder blocks.
- A dump truck without door, and the door as a separate piece.
- Standalone ladder from the boxcar mesh.
- Large square mirror.

> FOOD
- A blank water bottle without label, fully havoked.

> FURNITURE
- Bench table made out of the vanilla suburban bench, regular and tall.
- Small coffee table.
- A cot, both static and with sleeping furniture marker.
- Open wooden crate.
- Plasma globe with more visible glass.
- Fancy wall-mounted light.
- Glowing exit sign so you can actually see where you're supposed to go...
- Filled big pot with steam emitter and spoon.
- Floor lamp with a longer lightbulb holder.
- Chair and table made out of the vanilla gurney mesh to match.
- Hospital sign without the backing.
- Hanging lightbulb with a longer straght wire.
- Mannequin wearing a dress and some accessories.
- Short metal shelf.
- Mini boombox made out of the ham radio mesh.
- Mini nuke planter with dirt.
- Wall clock made out of a big Nuka-Cola cap. The vanilla texture is TINY and it looks kinda bad on it, so I'd recommend installing Nuka-Cola Hi-Res Retexture by 6IX if you haven't already. A text file includes instructions and a script to make it display the current time on activation, courtesy of Ladez <3
- Standalone Nuka lampshades, dull and glowing.
- A fun piñata! Candy not included.
- Open school table with fixed collision.
- Tools on a sconce, for the workshop that doesn't have enough room for a proper toolbox.
- Tiny metal shelves taken from the boxcar mesh.
- Tabletop cooker, both raised, empty and with a pot.
- Fancy static tombola for bingo or whatever, not animated.
- A simple wheelbarrow.

> GYM STUFF
- A bunch of barbells made out of cogs.
- Static stationary bike on a stand.
- Bucket of melee weapons.
- Punchbag!
- Ramshackle treadmill.
- Weights made out of fission batteries, because those things are HEAVY.

> MISC
- Animated hula doll that wiggles its hips a bit.
- Ashtray with caps, and with smoking cigarettes.
- Small baby bottle, loosely based on the mesh by LadySpades.
- Hanging blood bag with tubing.
- A covered platter for fancy dining.
- My old dishrack, but with plates and a mug attached.
- Miniature Slasher mask, fully havoked.
- A version of the clean metal tray with tighter collision.
- Loose fridge door.
- Gatling battery with idle animation (the light will blink) and non-animated.
- Havoked ladle.
- Simple sealed milk bottle.
- Miniature vertibird, for the kid who has it all.
- Havoked doll made of sackcloth, for the kid who has nothing else...
- Shopping basket, both empty (static and havoked) and filled (static only).
- A simple static ribbon.

> REQUIRE TEXTURES
- Wearable alien boppers.
- Baked potato and banitsa (model courtesy of my buddy billyro).
- Fast food cart with a bunch of accessories.
- Some of my old picture frames with vanilla textures. The canvas still requires new textures (not included).
- Kitchen clutter on a pegboard.
- Length of rope, made by my pal Dan
- Small kitchen sponge.
- Havoked red stapler based on the stapler model by martinh.
- Vintage-style, double-sided letter, havoked and static.

> NV ONLY
- Craps tray with custom dice and poker chips.
- Versions of the stationary bike and punchbag that use New Vegas resources.
- Gym weight bench for powerlifting.
- Havoked bighorner horn.
- Loose car battery with wires.
- Wearable Bridget's wig.
- Gomorrah column wrapped in string lights.
- Loose Gomorrah pillows.
- Havoked handcuffs.
- Loose Strip streetlight to mount on a wall.
- Standalone Craftsman window.
- Mini nuke planter with dark dirt.
- Neon bar sign.
- Chair and short versions of the train station bench.
- A comfy padded seat I never got to use.
- Versions of the piñata hanging from rope instead of chains, and made of plain cardboard instead of colorful paper.
- A faithful reproduction of the baby from The Pitt, which was fortunately available as an AnimObject that simply required havoking and tweaking. Both static and animated versions available.
- Squished Gomorrah planter, planter based on the spotlight mesh, and another made out of a wood barrel.
- Static stack of poker chips, because I had wanted one for ages and nobody delivered...
- Version of my old propane tank mesh with tighter collision.
- Combo "reloading workbench" table with accessories.
- Tabletop roulette, fully functional.
- Slot machine table, regular and counter height.
- Sunset Sarsaparilla bottle lamp without the base and with a different lightbulb.
- A glowing version of the narrow terminal I uploaded before.
- Caravan tray, both empty and cluttered.
- An awesome trophy, made by my pal Dan
- Unique Ultra-Luxe slots machine, both dull and with glowing parts. This mesh was included in the game as a static, so I just gave it idle animations.
- A vending machine based on the magazine vending mesh, with packaged food and some tableware.
- Square vent. I was super sure I had uploaded this before...


>ADDED AS EXTRA, SEPT 14
The pieces of the indoor Ultra-Luxe swimming pool without walls or ceiling. To assemble the pool you must put together the pieces in the GECK.


>ADDED IN PT 24, OCT 28 - MADE DURING DEVELOPMENT OF RUMP'S PRESIDENTIAL RACE
I lost this resource bundle after having to format my computer midway through development, but I managed to recover it now so here it is.

- A locked metal ballot box, including lock.
- Half-size barrel light.
- Bloatfly steak and mutfruit skewer, both havoked.
- Old-timey detonator, fully static, handles up and down.
- A version of the alien food tray from Mothership Zeta with tighter collision.
- The infamous flour wall!
- Short table lamp, both with and without shade.
- Experiment set with bottles and other clutter, for the wasteland chemist.
- Small jewel box to display rings or whatnot, static.
- Simple lock, static and havoked.
- Wooden pike, no collision.
- Loose bridge rope.
- My filled shopping basket, with the handles raised so it can be hanged.
- A square flag hanging from a wooden pole.
- Dirty version of the default suburban coffee table. Original model courtesy of Alexx378 <3
- Closed suburban end table, so it can be used as a container.
- Static telephone.
- Havoked toolbox that can be used as movable clutter.
- Vertical valve.
- Crucified mole rat and bucket water-collecting mechanism thingamabob, both static and non-animated.



>ADDED IN PT 25, JAN 05 - MADE DURING DEVELOPMENT OF SUGARLOAF'S CHRISTMAS ADVENTURE
Only a handful of things here, stuff I made myself mostly. 

- The infamous boat, with all parts. Hanging dice (one with vanilla textures and another with custom ones), separate engine and wheel. Everything has collision.
- Firewood log and piles.
- Lightpost with green metal.
- Flickering light strings in three lengths.
- New versions with improved, tighter collision of my collision-less mop from Pt 11 (still static) and armchairs.
- Wide ribbon/banner to hang on a wall.
- Hanging scarf to hang from a peg, with static collision (the one in Sugarloaf's Christmas Adventure doesn't have any).
- Clutter slippers (not wearable) based on the model by odio.
- Wooden fishing traps with metal netting.
- Mini SMEG fridge, based on the model by Vera Dale. I converted this for my own game so the textures aren't the best, but there it is.
- New radio, based on the model by the IUDAV.


> PDF TUTORIAL - ADDED JAN 06 
I uploaded a tutorial in PDF format with some step-by-step explanations about converting Oblivion/Skyrim/Fallout 4/OBJ/3DS assets to FNV/FO3. Includes info on how to fix broken UVs after conversion, links to the required software, completed examples for you to observe and all that good stuff. Enjoy!


> PDF TUTORIAL - ADDED JAN 13 
A quick guide to tweak UV maps in NifSkope. This can be useful if you have a mesh and a texture that don't quite match. The procedure is quick and relatively painless! Examples included.

> PDF TUTORIAL - ADDED JUL 20 
A very detailed (some could say wordy) tutorial on how to make an armor mashup from existing parts using Blender and NifSkope. It has several subsections, including one on body mod compatiblity, and a finished example I assembled in real time (as in, I made it as I wrote the tutorial) to hopefully make sure I didn't miss any steps. Enjoy!

> PDF TUTORIAL - ADDED JUL 25 
Another detailed,noob-friendly tutorial on creating a unique creature that wears accessories like hats. Nothing made from scratch here - only vanilla models. The example included is a dog wearing a party hat. Goes from extracting the meshes to implementing new creatures in the GECK. Special tipped fedoras to flamenx01 for teaching me this back in the day <3


>ADDED IN PT 26, OCT 01 - MADE DURING DEVELOPMENT OF THE BIG RESCUE AND SEVERAL PERSONAL PROJECTS
This is one big resource pack! I've bundled up a lot of stuff I've made for several things - unique things put together for my last quest mod, The Big Rescue, many, many pieces of furniture made for Vault 138 (the location where my comics take place, because I'm a weirdo and decorated the whole thing even though nobody will ever see it) and some other loose pieces I've made for personal homes in my own game.

> THE BIG RESCUE RESOURCES
- Small glass jars hased on the alien ammo cell mesh, so their contents glow in the dark.
- Narrow bed mattress, static.
- Metal display stand, which I didn't get to use in the mod.
- Wooden rails for balconies.
- Small firewood pile.
- Short generic bookcases.
- Part of a jail wall that can be used for a barred window.
- Small fridge. Dirty and clean versions included.
- Shorter single filing cabinet.
- A "common" painting that uses the blackboard frame and one of the Tranquility Lane canvases. You can easily use NifSkope to edit the UV map and make several variants using the main texture of the Tranquility Lane paintings - I have a tutorial available in the downloads list.
- SIngle wooden pike.
- Some posed skeletons - all but the one sitting without collision.
- Parts of a protectron, static. I included an arm, leg, hips and torso.
- Fidget spinner sorta deal, havoked, because I'm a terrible person.
- Long, tube-like suitcase to use as a container. Same dimensions as the vanilla footlocker.
- A sort of telescope made of existing parts.
- Dirty, burned-looking terminal, both usable and hulk.
- Bigger and wider version of my MRE from Pt 10, with an extra texture. The older textures will work with it.

> PERSONAL MOD RESOURCES
- Stash of fission batteries, to be placed on a wall.
- Single versions of the wide Queen suburban bed, dirty and clean.
- Open beer bottle.
- Burger on a plate - mostly made as vertex color practice.
- A photo camera on a stand.
- Lit hanging chandelier.
- Clothes rack in two different heights, full and empty, alongside a can of clothespins.
- Drink cups, paper and glass.
- Feather duster, based on the broom mesh.
- Short gun cabinet.
- Hotel desk with tighter collision.
- Small tabletop TV, static and non-animated.
- Flat static version of the vanilla music sheet booklet.
- Big closed pot.
- Glass jar filled with Quantum. WIll glow in the dark, so it can be used as a unique lamp.
- Empty Quantum bottle, havoked.
- Narrow reception desk.
- Single sink valve to attach to a pipe.
- Tin filled with small metal spoons and assorted kitchen utensils.
- Chair made out of tires, for that wasteland chic decor.
- Wall dishracks, empty and full.

> VAULT 138 RESOURCES
- A unique wall pennant. Comes with a sample texture and normal map.
- Planters styled after the ones in Fallout 4. Not really exact copies, but I'm happy with them. Several colors available, made with vertex coloring, so if you want to make one in a different color, retexture the vanilla texture the silver one uses. 
- Static "please wait" standing sign, with a few sign texture variants included.
- Vault-style paintings, square and rectangular, glowing and non-glowing. I gave them vanilla textures for the canvas. I've also included versions that work as mirrors - these require the custom texture and normal map I included in the download.
- A very big selection of book rows and stacks for quick decorating. Because nobody ever takes the books, so why bother arranging them?
- Sitting version of a doll, havoked, in three color variants.
- Version of the vanilla Enclave wire ceiling mount, because I like to use that as a ceiling showerhead and needed collision to be activatable.
- Square static trays of fast food, empty and filled.
- A single cup of fries, havoked.
- One pretty bad attempt at a goal for an indoor sports court. I'm not using it anymore cos it doesn't look all that great, but here it is just in case.
- Many pieces of Vault-themed furniture and accessories. New beds (queen, single, bunk), chests, crates, footlockers and other containers.
- Version of the non-ruined metal shelf with backing.
- Static set of slippers and vault jumpsuit boots.
- Wall-mounted soap dispenser. The green contents glow in the dark. Radioactive soap anyone?
- Narrow version of the vanilla stove with only two burners, clean and dirty. I also have some versions of this narrow one and the default bigger one with some glass on the oven doors, which don't look all that great and I'm not using them anymore, but again, there they are just in case.
- Edited versions of the vault locker combo sets from STmoddersResources by Hengebobs, to make them a bit narrower and smaller. Thank you for the permission!
- Smaller version of the vanilla suburban couch, usable as furniture, and a version of the white suburban dining chair that's been vertex-painted red.
- Simple trashcan, because I hate the default ones and they look terribad in interiors.
- Typewriter without the microphone thing on the top.
- A version of the vault bulletin board with the papers separated from the board itself.
- Vault-style lectern.
- Square vault table from Pt 6, with fixed collision.
- Closed baby crib - the default crib has one of the sides lowered. Collision redone to reflect changes.
- Square vault chalkboard.
- Vault counter in different lengths, clean textures only.
- Combo version of workbench, reloading table and cabinet. With some scripting it can be used as a multi-function crafting table/container sorta thing.

> NV ONLY
- Cluttered hydra bottles, which the vanilla texture labels "Supa Yum". They can be used as drinks. Empty and full versions included.
- A tweaked version of the Gomorrah balcony and Vault 22 planter fences.
- Small washing machine.
- Brahmin crate with a small pillow inside.


>ALL-IN-ONE BUNDLE + BONUS STUFF - OCT 24
In addition to several fixes in this complete bundle, I'm adding in some random stuff I've made as a bit of a bonus as a thank you for downloading v1!

- Ashtray with smoking lit cigarettes, and a simple wearable cigarette with ground object. These use custom textures that are included. The wearable cigarette uses the "MouthObject" slot.
- Fun disco ball with some basic textures, animated to spin.
- Havoked blowdryer with simple collision.
- Version of the Dinky dino toy with improved alpha flags and feet soles vertex-painted black, as the original mesh has a bad UV around the area that makes the textures look hideously distorted. To use it as a replacer, rename it to dinoToy.nif and place it in Data/Meshes/Clutter.
- Tied up velvet Gomorrah curtain. Not very good, I'll admit, but there it is just in case.
- A version of the JokerineFrameCheap.nif from Pt 14, with the canvas edited to use the "combo" painting texture from Tranquility Lane.
- Some "Sexy Tools" on a metal bar, for the daring ones who require something special in the bedroom. Requires the rope textures available in Pt 23.
- One of the solid wooden shelves that has been squished about half lengthwise, keeping the same height.
- Isolated top of a silo, which kinda looks like an igloo. Could be used as a player home structure.
- And, last but not least, a cute wearable daffodil I made for a friend some time ago. This one uses the "headband" slot.


> PDF TUTORIALS - ADDED OCT 29 
Updated my UV tweak tutorial to show how to flip and rotate UVs. Also added in a tutorial on BSA creation as a request from my friend Pixelhate, and another one on functional blood decals for custom armor. Enjoy!


> PDF TUTORIAL - ADDED NOV 11 
Upped a long, noob-friendly and detailed guide on how to use xatmos' awesome FaceGen Save Face Ripper for both save-to-save face transfers and preset/NPC creation with FNVEdit and the GECK. Sadly all of the other tutorials for this tool I knew have gone the way of the dodo... The download includes a pre-made esp with some ready presets for easy data copying. Enjoy!


> PDF TUTORIAL - ADDED NOV 26 
Upped a quick guide on how to extract assets from The Sims 2's .package files. These will end up being OBJ and PNG files that you can later convert to NIF using both my Asset Conversion tutorial and your image editor of choice. Kind of an obscure topic, but it was a request from a friend. Enjoy!
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