* Plasma revolver with Red dot and Ammo Saver mod (9 shot) * Laser revolver with Scope, Red dot and Ammo Saver mod (9 shot) Both integrated like the Gauss version in level list (npc & vendors)
* Shader bug fix (old esp fix integrated in this version) * Sound volumes fix (as loud as sequoia revolver) * Short range fix (you will be able to shoot at close range) * Crafting everything at the workbench, gun, ammo and mod - see description for moar info * balance and simplification (it's no more possible to use normal ammo, so people will stop asking me why the fx don't show up :p) * All the new stuff still available in goodspring school or with console command (see description) or on dead npc :p enjoy!
V0.4 New Fx by Weijiesen
* Muzzleflash with refract + animated flare * Projectile leaves animated Residual Energy particles that hang in the air! * Impact is a custom new never-seen-before blue burst * Impact leaves smoldering havok'd debris (first and only mod on Nexusmods to do so!
V0.3 I move the location of the free stuff to good spring school because there is already a lot of thing in doc mitchel house no more GunRunners's Arsenal requirement add to level list the weapon with ammo via script add to shops the weapon, mods and ammo via script add all revolver perk for the weapon via script new mod: scope new mod: red dot new mod: gauss injector barrel add one boom! to your boom ! new pipboy icons new stats balance: unstable round is now realy anti armor round: EMP bonus plus DT bypass but do less damage against regular target regular PowerGov't do less damage against armoured target, but wreck soft target and bounce them to hell ! both are high physics round so you can kidda rocket jump :p new base skin: without glowing vents
great mod, especially for high level sci-fi style characters, my only wish is that the cool new animation did not mess with my other animations for pistols.
This mod is fucking s#*!, it's too complicated to get the ammo, it requires too many things, it's ultra unbalanced, and to top it all off it bugs the game, naah shitty mod
the cylinder is acting strangely, it works fine when I shoot it from the hip but the second I use ironsights it goes really low. is it conflicting with animation mods? EDIT: apparently it requires weapon animation replacer but come on, that mod is a massive pain in the ass and it messes up pistol animations. is there some other mod, some other way to fix this? I really don't want to touch WAR.
Вопрос. Когда стреляешь из любого из данных револьверов то текстуры иногда становятся фиолетовыми. То же случается время от времени и с оптическими целеуказателями!!!!!!!!!!! ЧТО ДЕЛАТЬ ВЫРУЧАЙТЕ!
419 comments
* Plasma revolver with Red dot and Ammo Saver mod (9 shot)
* Laser revolver with Scope, Red dot and Ammo Saver mod (9 shot)
Both integrated like the Gauss version in level list (npc & vendors)
* Shader bug fix (old esp fix integrated in this version)
* Sound volumes fix (as loud as sequoia revolver)
* Short range fix (you will be able to shoot at close range)
* Crafting everything at the workbench, gun, ammo and mod - see description for moar info
* balance and simplification (it's no more possible to use normal ammo, so people will stop asking me why the fx don't show up :p)
* All the new stuff still available in goodspring school or with console command (see description) or on dead npc :p
enjoy!
V0.4 New Fx by Weijiesen
* Muzzleflash with refract + animated flare
* Projectile leaves animated Residual Energy particles that hang in the air!
* Impact is a custom new never-seen-before blue burst
* Impact leaves smoldering havok'd debris (first and only mod on Nexusmods to do so!
V0.3
I move the location of the free stuff to good spring school because there is already a lot of thing in doc mitchel house
no more GunRunners's Arsenal requirement
add to level list the weapon with ammo via script
add to shops the weapon, mods and ammo via script
add all revolver perk for the weapon via script
new mod: scope
new mod: red dot
new mod: gauss injector barrel add one boom! to your boom !
new pipboy icons
new stats balance: unstable round is now realy anti armor round: EMP bonus plus DT bypass but do less damage against regular target
regular PowerGov't do less damage against armoured target, but wreck soft target and bounce them to hell !
both are high physics round so you can kidda rocket jump :p
new base skin: without glowing vents
comment & criticize are welcome.
EDIT: apparently it requires weapon animation replacer but come on, that mod is a massive pain in the ass and it messes up pistol animations. is there some other mod, some other way to fix this? I really don't want to touch WAR.
its 12 btw, I always get the “syswindowcompileandrun” message after I try it.
XX0013f8 isn’t wrong is it? Is there a way to spawn more ammo in a container?