Fallout New Vegas

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someguy2000

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NEW VEGAS BOUNTIES III

THIS MOD REQUIRES THE SOMEGUYSERIES.ESM, Honest Hearts, and Lonesome Road

Description:
New Vegas Bounties III is the final installment in the New Vegas Bounties series of quest mods. It features several hours of content, a frigid, new worldspace and over 2,000 lines of voiced dialogue.

Installation:
Extract the contents of the data folder from the archive into your New Vegas data folder. Ensure you have the Someguyseries.esm in your load order and activated.

Getting Started:
Once the mod is loaded, you will be prompted to speak with Virgil, who can be found outside Randall & Associates.

NOTE: The current build is strictly standalone. Though scripted events are tied to the Someguyseries.esm, I elected to make the quest as accessible as possible for the time being. I have also come to appreciate just how unreliable this engine is after five years of modding, so I favor simplicity. If you are starting a new playthrough, I strongly advise you to de-activate NewVegasBountiesIII.esp until the first two installments are complete. On the other hand, you are now free to throw the strictures of plot and chronological presentation to the wind, should you so choose.

Feedback:
Though I've steadily warped into a bitter drunk in the past half-decade, I still value constructive criticism. However, I have absolutely zero patience for pedantic diatribes or whining in general. Okay, polite whining is acceptable, but anything that's mean-spirited in tone will earn a block/ban as quickly as my beer-stained fingers can click the mouse. Is "Mean-spirited" subjective? Certainly! On the other hand, did I invest hundreds of hours of my free time to digest invective from misanthropes? Absolutely not. If something is wrong, please tell me. Just don't be a dick about it.

A Warning:
If you have played any of my mods, then you are familiar with my tendency to wield profanity with reckless abandon. We're all adults (supposed to be, anyway) playing a game with many mature themes. If sustained outbursts of swearing will render you dyspeptic, then do the mature thing and don't play the mod. Oh, and for God's sake, please don't PM me and complain about profanity.

Difficulty:
This is a challenging mod. Not Sword of Sigdan challenging, but difficult nonetheless, even for high-level players. The minimum recommended level is 35.

Companions:
Don't bring them. You have been warned.

Overview/Statistics:
- Over 2,000 lines of dialogue
- Two new armor sets
- Includes a new worldspace, "Deep Creek Mountains"
- The main quest provides roughly 3+ hours of gameplay
- FO3-style random encounters
- Beginning and ending slideshows
- A cameo by one classy individual

Compatibility:
- No known conflicts to date

Credits:
- The Community: The players and fellow modders at the Nexus sites have been a continuous source of encouragement and support through the months of development.

- You: Yes, you, the player who downloads and evaluates this mod. I depend on you to excoriate any failings and praise the successes.

- Level Design: BlooperReel

The voice actors and actress, who took their time to voice characters, sometimes prompted to voice, re-voice, and then voice again under the direction of my arbitrary, directorial impulses. This mod would be a shadow of its current self without the voice actors and actress, so thank you all.

Dramatis Personae:
Alfred Schwartz: Blaze Lee Dragon
Al Swearer: Ardailec (Chase Johnson)
Angel Lee: Onowrouzi
Big Tim: BlazeLeeDragon
Bill Blasius: PitchPerfect
Bobby Harrison: Immodium
Bobby Jammer: Someguy2000
BrianJeffers: Someguy2000
Brimley: Someguy2000
Brookshire: The_Yellow_Dart
Captor 1: FabianBogart
Captor 2: MostPerturbatory
Captor 3: Immodium
Cocker:Someguy2000
Cutty: Someguy2000
Dana Quigley: Rachel N. from MVA Studios(Juicekid313)
Doctor Musgrove: Onowrouzi
Drusus: Ardailec (Chase Johnson)
Ford: PitchPerfect
Glanton: Vulon
Godwin: Someguy2000
Gunfighter: Wolf999
Jackson: PitchPerfect
Joe Frost: Pepsi7
Ketchum's Outlaw Spokesman: Someguy2000
King Karl: PitchPerfect
Lawson: Hepatat
Lori: RangerBoo
Marko: GreyCoyote
Oliver Doolin: Someguy2000
Porter: Someguy2000
Randall:Someguy2000
Stone Fist: ColeCosby aka Cole Johnson(https://soundcloud.com/voice-acting-cole-johnson)
Stoudenmire: Ardailec (Chase Johnson)
Thorne: ColeCosby aka Cole Johnson (https://soundcloud.com/voice-acting-cole-johnson)
Troy: Someguy2000
Vasquez: PitchPerfect
Vermillion: PitchPerfect

Testing:
- mduda
-Immodium
- TheCourier13
-reallancem
- Stormbringer13
- Thenryb
- WhiskeyRiver2
-Voyevoda1
- Narmz
-bladerunner317
-zezia333
-necromage5

Assets/Resources:
- Drifter's Outfit and Hats: Dragbody
- Marko's Outfit and Hat: Dragbody
- Fur crafted by Geonox
- Cubemap textures: Weijiesen
- Old Scratch:
- Provided by Dragbody
- Rigging: Hopper31
- Models & Textures: CrackRockSteady

Other:
Design, writing, etc.: Someguy
General wisdom and plot feedback: Quetzlsacatanango
Pregnant outfit: Quetzlsacatanango
Dog eye fix: Nivea
Classic Fallout Architecture: TrickyVein
Assistance with comments, Godlike patience, and sage counsel: Thenryb

Permissions:
Do not copy or redistribute this mod without my explicit permission.

FAQ's:

Q: Is this mod fully-voiced?
A: It's 99.9% voiced, so technically... no.

Q: Why is this build standalone-only?
A: Because I've had some issues with getting the script to cooperate. I just said to hell with it for the time being, frankly. Just de-activate the plugin until you're ready to start the quest.

Q: MARKO IS TOO HARD!
A:
1. You don't have to fight him.
2. Use chems.
3. Improvise, adapt and overcome.

Q: Why is this mod listed as .95 (upon release)?
A: Though it's been tested and it is *mostly* voiced, I expect to encounter a few bugs upon release. I've been modding for long enough to know that this is inevitable. After all, I really do mod drunk, so I can't catch everything.

Q: Why are some characters essential? THAT BREAKS WITH THE VANILLA DESIGN!
A: Again, this is another, "Fuck it, I'm too lazy now" situation. Sorry, just roleplay around it or something. Use your imagination. Pretend they have a cadre of badass, invisible guardian angels dressed in leather and wielding flaming broadswords. Problem solved!

Q: Okay, I know you say not to bring companions, but I'm really attached to Ranger Fluffy and Mister Sparkles. It would so much more enjoyable if I could share the excitement of this mod with them!
A: What the hell, bring them all. What's the worst that could happen? Oh, please, PLEASE bring Russell - there is an amazing twist that brings out an exciting new stage of characterization!

Q: I can appreciate the power of guardian angels, but I *really* want to shoot Ford in the face.
A: Be patient. Good things come to those who wait.

Q: You used to be polite and sincere. Now you seem like a unhinged maniac. What happened?
A: Five years of modding and reading comments, that's what happened. Try it and see if you're sprinkles and sunshine on the other side.

Q: Is this your last mod for FO:NV?
A: *Maybe* not. It depends on how quickly I can crank out "The Better Angels".

Q: What is "The Better Angels"?
A: A mod about angels on a journey of introspection, discovery, and self-improvement. It's going to be my first mod that's free of violence and profanity. It's a bold new step.

Q: Characters are constantly foreshadowing characters and events in mods that can't possibly be feasible with FO4 around the corner. What were you thinking?
A: Enter the Barbershop. Listen to Cocker and Cutty. These are literally the voices in my head, all the time. Does this answer your question?
Q: This is an FAQ, not an FAA. I ask the questions, you bastard. You're irresponsibly leaving plot threads that will drive players insane. Have you no decency? No moral compass?
A: No.

Q: What triggers the dialogue between Cocker and Cutty? I keep waiting and they don't say shit?
A: Exit the barbershop and then re-enter. A script send an electic shock to Cocker's testicles, compelling him to begin speaking with Cutty.

Q: You teleported NPC's AGAIN?! MAH IMMERSION!
A: To quote the great Jokerine: I MOD FOR FUN - I DON'T CARE ABOUT YOUR PRECIOUS IMMERSION.

Q: This mod felt about as enjoyable as a lethal injection. Do you revel in the player's anguish?
A: NVBIII was always written as the low point in my mod series. It's a singularly dark plugin that was meant to set the Courier up for redemption, healing, etc. in later mods. I sort of ran out of time, so you're up shit creek. Oh, and it's apparently frozen.

Q: The gratuitous profanity in your mods is simply obnoxious. It makes me physically ill to hear your dialogue, even in the form of LP's. Can't you just clean it up?
A: Five years on, and some motherfuckers still haven't learned that I'm not trying to write dialogue like this to be some sort of edgy freak. THIS IS HOW I TALK AND THINK, ALL THE TIME. IT CANNOT BE HELPED. MOTHAFUCKA.

Q: Oh, yeah, what about Roderick Redbeard? He didn't swear!
A: I have a lore-demon in my skull that torments me mercilessly if I begin to undermine the tone and/or style of the series I'm modding. Saying, "Fuck" would make the demon do carwheels around my brain. The demon must be respected.

Q: Why do you voice so many characters? You're not Eddie Murphy, motherfucker!
A: No shit, it's out of necessity. No one is more self-conscious about it than me. Thanks for making me FEEL LIKE SHIT!

Q: How long have you been in the habit of penning FAQ's while intoxicated?
A: Since the summer of 2014. It's been remarkably theraputic.

Q: I found duplicate notes on [Insert NPC]'s body. Is this signaling a new conspiracy orchestrated by the Syndicate?
A: YES. EVERYTHING IS A CONSPIRACY.

Q: Who is Cunty McLean?
A: Your lord and savior.

Q: You clearly didn't invest any forethought in these FAQ's. What are you doing?
A: I'm writing this as I wait for the 300+ mb file to upload, praying to Jesus-Zimmer that the Nexus doesn't just shit on the process and switch over to some ad for nipple cream.

Q: You seem terribly, inexplicably hostile. I'm uncertain if I should share my meticulous criticism of your mod.
A: So long as it's not a one-dimensional attack, post it. Rest assured, no one is more aware of my mods' failings than me. Tell me what you liked, what you didn't like, and how you'd improve it. That's a bingo!

Q: Will you mod Skyrim again?
A: So long as the CK's dialogue system remains a soul-crushing clusterfuck, NEVER. It works for a bit, then inexplicably just shits itself. To hell with that.

Q: Will you mod FO4?
A: If there is a workaround for the voiced protagonist, you can bet your ass I will.

Q: Why are all these NPC's scantily-clad in a frosty, alpine setting?
A: Most NPC's you encounter in the open are deranged and/or hostile. Speaking for the deranged, environmental concerns are often secondary to your standing obsession, like lore-demons and voices arguing in your head.

Q: This mod had potential, and you pissed it away in a bizarre orgy of snow, violence, linear storytelling, and excessive death. Why, Someguy? WHY?
A: You are the lore-demon, aren't you? You don't fool me, you mischievous imp. Go back in your hole with the others.

Q: I'm your friend, Someguy. I'm trying to help you. Please tell me how it all went wrong?
A: Okay, it started with my obsession with "The Great Silence", followed by the need to counter the player's seemingly unchallenged streamrolling of any and all opposition. See, I view the player as God, and Marko as Satan, and...

Q: LORE-DEMON IS NOT AMUSED. HACKNEYED RELIGIOUS METAPHORS HAVE NO BUSINESS IN FALLOUT. READ FALLOUT WIKI ENTRIES FOR PENANCE.
A: Lore-Demon, it was you all along! NOOOOOOOOOOOOO!!!

Q: I've read through a half-page of this nonsense, and I still can't figure out [INSERT SOLUTION TO REASONABLE QUESTION].
A: I'm sorry. Luckily, there are saner minds afoot in the comments. Post your question and hopefully they'll answer you. My answers tend to confuse, infuriate, and depress.