Fallout New Vegas

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Ferengario

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Ferengario

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About this mod

You never thought of what Its there following the route 95 to the north west?, now you can explore that zone of Nevada .

Explore the ruins of Indian Springs City wich evolved to a bigger city than it was in 2014 after Weapon companies and other military interest stablished here labs and even a ballistic defense station.

2n

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Permissions and credits
Translations
Changelogs
 [size=18]NEXT VERSION PROGRESS: 2ST "INSTALLMENT"PROGRESS PART 2: 66% [/size]

-Cluttering Coaldale area & village.(FINISHED)
-Added Coaldale Satellite Array. <-- fictional (FINISHED)
-Added bombed Coaldale Military Base and armory. (Small base , training camp) <-- fictional (FINISHED)
-Added Coaldale Radio building. <-- fictional (FINISHED)
-Added Coaldale Airbase. (FINISHED)
-Added other minor sites like gas stations. (FINISHED)
-Added Miller's Quarry near Coaldale. (FINISHED)
-Navmeshing highway and Coaldale area. (FINISHED)
-NAVMEShED coaldale area  and interiors (FINISHED)
-Added Coaldale Water reserve <-- fictional (FINISHED)
-Added Coaldale tunnel to Mina Area <-- fictional (FINISHED)
-Added Wild life to new areas appart from Raiders or humanoids. (FINISHED)
-Added LOD to North Desert area, and creech airforce base area (IS OUTSKIRTS) (FINISHED).
-Added LOD to Goldfield area & Coaldale Area (WIP).
-Added NV iron sights to G3 assault rifle and fixed G3 mod textures & models.(FINISHED)
-Added NV Iron sights to Chinese assault rifle.(FINISHED)
-Added GRAMMAR/SPELLING CHECKS AND FIXES from CHankel1974Thanks :)
-Added Invisibility to Chinese Stealth Armor + Stealth Effect.(FINISHED)
-FIXED Sideway Civil defense Helmet bug. (FINISHED)
-Added New radiation suit (Civil Defense retext) from asierus24 Thanks!
-Started Mina Area
-Added America Mining company quarry near Mina 
-Added Soda Springs
-Added Salt Mash (reconverted on a radioactive waste disposal site :) )
-Added Unfinished Vault.
-Added Mina.
-2 new factions added
-more to come like  hawthorne.


¡MOD ON HOLD/DEAD, IF ANYONE WANNA TAKEOVER PM ME!


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UPDATE I + Fix I RELEASED




-ADDED MORE WORKING BENCHS TO SOME AREAS (RELOADING AND WORKBENCHS)
-ADDED QUEST MARKERS TO BIG HUNT QUEST.
-ADDED REPAIR MENU TO GOLDFIELD GUN SELLER. (If you use a clean install it should repair up to 65%.If not, it will repair up to 49%, and G.E.c.K Problems.)
-Fixed some problems in quests. (Like the locked gate in desert rock that won't let you get out of the facilities).

NOTE: The Goldfield Expansion is divided into 2 "Installments" or parts, the first one will end when you gain access to the Echoes of The Divide wich will lead you to Hawthorne and Hawthorne Military Depot in the second "installment" or part. This being said the first one (Tonopah and Goldfield areas ) is finished.


NOTE2: For people lost finding the keys they are added to the game, so try not using cheats to advance because doors are locked for quests things etc, the keys are placed on corpses (Alive or already dead ones) and desks, just look for them :)


Current version: 1.1 Indian Springs + Goldfield Expansion Part I or first intallment


Guide of the mod at MISCELLANEOUS download (Still WIP, working on a better one with pics)


Read installation part down for more info on required addons.
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You never thought of what It's there following the RT. 95 to the north west? Now you can explore that zone of Nevada.



Indian Springs -- An Adventure and Exploration Mod



This mod contains:
-New maps
-New locations
-Armour Retextures
-New Armours
-New Weapons + Retex
-Fully Working Companion Wheeled companion
-Quests

And more to come!
-Some Reused interiors from Vanilla(changed or with minor changes)
-New interiors
(full list at the botton)


INDIAN SPRINGS (BASE MOD)

Explore the ruins of Indian Springs City which evolved to a bigger city than it was in 2014 after Weapon companies and other military interests established labs and even a ballistic defense station there (smaller than hopeful) on Creech Air Force Base, Now, after the Great War, the city outskirts are nearly untouched and its full of irradiated ghouls that come from the City center. Meet the U.S Army Remnants that have been surviving here for 200 years and discover the mysterious end they faced on their bunker in Creech AFB.


I recommend being level 10 or higher with low-medium equipment before starting here.



GOLDFIELD AREA EXPANSION:
Help Goldfield and gain their favor, fight raiders and continue in your search for exploration :)




Features:
-New city called Goldfield nearly untouched by the War, with new Factions, Quests, Shops etc.)
-New areas & Dungeons Like the Nevada Test Site Facilities or the ruins of Tonopah .
-Wildlife.... (Be careful with bears and other things.)


-New Enemies thanks to CIB for his monster modder pack
-New quests
-Vertibird to move from Goldfield to Mojave and Vice Versa (When you unlock it.)


It's recommended that you dont use any companions than the one provided or more than 1.



Speedy's resources REQUIRED!!! (optional (passage) and main files v3.1 at the moment)

http://www.newvegasnexus.com/downloads/file.php?id=39551
IF YOU DON'T HAVE THIS YOU WILL HAVE CRASHES OR MISSING MODELS.
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THIS MOD REQUIRES ALL OFFICIAL DLCS:


My G.E.C.K messed up and it says it require Gun Runner's Arsenal but it worked fine with no mesh loss or anything without the DLC in my other computer.

Note: If anyone knows how to fix this, tell me. I already tried FNVEDIT but it keeps corrupting my file.
And if someone has problems for launch without Gun Runner's, please tell me for adding it to Required files)

If you find Grammar errors, I'm sorry. English is not my first language XD
(Note from editor: Not anymore!!! xD -Gobananas01)

If you report bugs in the bug section or by PMing me, I will be happy.





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IMPORTANT NOTE :)


this expansion will come in 2 "installments", first one, it's already done, with quests for Goldfield and the start of Tonopah quests that will lead you to cross the Echoes from Divide and go to new world space and the endings (2 I have planned :)).
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[size=15]Installation:[/size]
Latest Version : Goldfield Expansion PART I (1st Installment)


---------Mod Manager----------
just download the mod & requirements with nexus mod manager and install them via NMM.

--------------MANUAL INSTALL---------
Download (required) Speedy's Resources there

http://www.nexusmods.com/newvegas/mods/39551/?

Download the MAIN FILE and Updates.

Extract the DATA folder inside the rars to Steam/Steamapps/Common/ Fallout New Vegas and overwrite ( dont worry dont overwrite anything from game just folders).

Then apply the updates if any-
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NMM or FOMM are recommended to launch game, make this mod the last in load order (.esp list) for preventing crashed and errors with other mods.


-------->A CLEAN SAVE IS RECOMMENDED WITH GOLDFIELD EXPANSION<---------


(Only required to people experiencing crashes) (no longer required afer Hotfix 2))

USE NVSE
http://nvse.silverlock.org/ 

AND

NVAC - New Vegas Anti Crash 
http://www.nexusmods.com/newvegas/mods/53635/?

AND RECOMMENDED TO USE 4GB FALLOUTNV
http://www.nexusmods.com/newvegas/mods/55061/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D55061&pUp=1
------------------------------

[size=12]unInstall:[/size]



Delete the folders Indian Springs from data/meshes and data/textures and delete Indian Springs.esp do the same with indiansprings.bnk video in video folder.

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OK...But.... How the hell do I get in here?!



-The entrance is the vehicle accident(Bunch of Wrecks on a water hole) at North West Hightway (North of Jacobstown) Just move to the accident and there will be an invisible door :)
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CHANGELOG:


GOLDFIELD AREA EXPANSION:

features:
-New city called Goldfield nearly untouched by war, with new factions, quests, shops etc)
-New areas & dungeons Like the Nevada Test Site Facilities or the ruins of Tonopah .
-Wildlife.... (Be careful with bears and other things.)


-New Enemies thanks to CIB for his Monster Mod Pack
-More to come. It's actually WIP.
-Vertibird to move from Goldfield to Mojave and Vice Versa (when you unlock it.)

Fixes:
-Fixed the no ending for choosing not to launch in die you little communist! quest.
(Now you can go away after activating the preparation button and end the quest by exiting the command room before launch)

-Revised all the quests on Indian Springs fixing some errors and bugs.

-Fixed numerous bugs in navmeshing and AI.

-Corrected missplaced items like the snow globe.

-Removed Video because it takes up too much space and it's a low res video. I replaced
with a ingame launch (Look for it when you get out of the bunker after taking the launch decision.)

-Added some text boxes that appear when you use locked doors to give clues where to find the key

-And others that I don't remember.

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Compability:


With all mods that don't modify the north west (north of jacobtown) highway.
I know of mods that may give problems: (Warzones)

Recomended mods:
http://www.nexusmods.com/newvegas/mods/42136/? ---MoMod Wasteland edition

I nearly shit my pants when I turned around and saw a fucking reanimated zombie in the sewers.

http://www.nexusmods.com/newvegas/mods/45392/? - Ghouls only die with headshots

MoMod is even more awesome with reanimating ghouls running in your back in the middle of the night.


http://www.nexusmods.com/newvegas/mods/43135/? - NMCs Texture Pack For New Vegas

Makes the mod look much better graphically.


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Incompatibility/errors


-Possible error with any flora overhauls, some people get big trees on the highway, there is no big trees here, just yucca and desert bushes.

-If you use any climate mods, you will lose the ambience of the mod or even maybe notice (surely) the lack of LOD, possible future fix.
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Troubleshooting:


-CTD: Please install the requirements first and ensure that you have Honest Hearts and Lonesome Road DLC's installed.

I get exclamation marks where my meshes should be!!: Maybe I missd something, or you installed this mod wrong. To double check, do a manual install. (Extract to data folder)

-My companion gets stuck on door or other places: May or not happen, I'm actually working on fixing any posible navmesh errors, please report them in bug forums tab.

-Captain Forrester doesn't give more than 1 quest at time: Close and reopen the dialogue box.

Issues:


-Possible companion trap after exiting Goldfield Authorities Building

To fix it just enter other interior and Voila! Your companions are back.



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Credits:


-Koroitsune for his help with bugs and help with LODS
-Asierus24
-TavTav
-Speedy64
- lordinquisitor
-Damian Pietrykowski (Review from YouTube)
- John Smith (Review from Dailymotion)
-CIB for his resources.
-Bunsaki for flatbed train wagon.
-If I miss someone, let me know.
and obviously Obsidian for this amazing game :)

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Disclaimer:
I don't take any reponsibility about damages to your software/hardware or your health/ mind
when you're using this mod.

Editor's Note: FIXED GRAMMAR AND SPELLING ERRORS