About this mod
Project Nevada weapon charging added to Elijah's Tesla Cannon. Cut a swath of Tesla destruction across the Wastes!
- Requirements
- Permissions and credits
- Changelogs
For all his genius, Elijah sure didn't modify his jury-rigged Tesla Cannon very much...
This patch will allow Elijah's Tesla Cannon to "charge up", utilizing Project Nevada's built-in features. A first-tier charge will "simply" create a solid continuous beam of Tesla goodness for 2.5 seconds. With a full two tier charge, the glorious majesty of Nikola is fully realized: that same continuous beam now ends with additional AoE concussive damage.
Technical details:
- Custom projectile combines properties from PN's Rail Cannon and the original Tesla Cannon.
- While in charged firing mode, weapon spread and damage have been adjusted to assure balance.
- Tier 2 charge capable of knocking down soft targets; controlled via PN Rebalance knockdown option.
- Uses 15/30 ammo per tier1/tier 2 charge.
- Weapon unchanged when in non-charged mode.
Requirements:
- Old World Blues
- Project Nevada Core module (optionally Rebalance)
- If your charging meter becomes non-responsive, first make sure you have 15-30 ammo in the clip and, secondly, try unequipping/equipping the Cannon with a hotkey.
- If you use Project Nevada's Equipment module, create a merge patch to properly use all chargeable weapons.