Fallout New Vegas

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Created by

Rahu X

Uploaded by

RahuX

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About this mod

An unofficial update to Wrankss Realistic Weapons Damages mod. Now with 99.9% DLC coverage.

Permissions and credits
GET THE STANDARD VERSION OF THE ORIGINAL MOD FIRST! WHILE THIS TECHNICALLY DOESN'T NEED THE ORIGINAL MOD, THE UPDATE DOES NOT INCLUDE ALL OF THE CHANGES IT BRINGS. IT'S JUST A PATCH.

YOU CAN GET THE ORIGINAL MOD HERE: http://www.nexusmods.com/newvegas/mods/35335/?
/CAPS LOCK

This is an unofficial update to Wrankss's Realistic Weapons Damages mod. It adds some neglected creatures from the original game as well as those added by the official DLCs. I know I'm very late to the party and am updating a 3 year old mod, but if you're like me and were introduced to the original mod via Gopher's Mod Clinic only to find out it doesn't change the damage modifiers on DLC creatures, it's sort of a turn off to using it.


Details
=======
This update, as per the original mod, adjusts body part health percentages and damage multipliers to make combat more tactical and unforgiving. You can read all the details on the original mod's page.

The following is what this update does IN ADDITION to the original mod:

-Ghost People damage modifiers are now more in line with standard NPC damage modifiers. Seeing as they're mutated humans (rather than some unholy abomination), this makes sense.
-Yao Guai damage modifiers are more akin to Deathclaws. You should have listened to Three Dog about not feeding them.
-The Green Gecko is now more like its lesser gecko brethren. May consider buffing it, but I think it's buffed enough.
-Think Tanks are more like their robobrain cousins. Aim for the brain!
-Cyberdogs are like regular dogs, but a bit tougher. On average, they're 1/3 tougher than their fleshy counterparts. Except for the head. Having your brain exposed for all to see may look cool, but it doesn't really help in combat.
-Don't think I left out Rex either. Rex was not added in the original mod, but he is now. Be a bit more protective of him, alright?
-Robo-scorpions are more like their radscorpion cousins, but 2/3 tougher on average. As per the original mod, their weakpoints are their stingers. Watch out for X-42 though. It's more akin to a Queen Radscorpion, only 80% tougher on its stinger.

I obviously took some creative liberties here and there. If you don't like them, feel free to let me know and I may consider changing them.

Install
=======
THIS PATCH REQUIRES DEAD MONEY, HONEST HEARTS, AND OLD WORLD BLUES. NO IFS, ANDS, OR BUTS ABOUT IT!

THIS PATCH IS BALANCED AROUND THE STANDARD VERSION OF THE ORIGINAL MOD. MAKE SURE YOU HAVE THE STANDARD VERSION AND NOT THE ALTERNATIVE.

1. Download the mod via NMM or manually.
2. Install it by activating it in NMM or by plopping the .esp in the Fallout New Vegas "Data" folder.
3. Make sure it loads AFTER the original mod, RWD-NV v1.4 [Standard Version].esp, in your load order and activate it.
4. Start the game and enjoy.

Uninstall
=========
1. Remove RWD-NV v1.4 [Standard Version] Update+DLC.esp via NMM or manually. That's it.


Incompatibility
===============
This patch works the exact same way the original mod does (it modifies body part modifiers), so it's only incompatible with mods that change the same values it does. As it doesn't modify actual weapon values, it is compatible with every weapon mod ever made and always will be.

YES, it is compatible with Project Nevada.
YES, it is compatible with [INSERT MOD HERE] so long as it does not modify body part modifiers.

SOMETHING TO NOTE:
The original mod, however, does have some SLIGHT incompatibilities with EVE, due to both mods modifying how certain explosions work. This can be easily fixed by setting RWD to load AFTER EVE, if you want the original mod's changes anyway.


Future Plans
=======
Adding or adjusting more things as I come across them. I think I pretty much covered everything, but I'm sure you guys will let me know if I missed something, or I'll find it myself.

Maybe making a version for the alternative version of the original mod if there's more requests.

Maybe making a "re-balanced" version. To be honest, there are some changes that I feel could have been done a little better, but that's up for debate at this point.

Contact
=======
Send me a PM over the Nexus. I'm not on all the time, but I'll be sure to respond when I get on.

Credits
=======
Wrankss for creating the original mod and allowing others to tinker with his work.
ElminsterAU for creating FNVEdit.
Obsidian for creating Fallout New Vegas.
Gopher for his helpful modding videos and enjoyable Let's Plays. No seriously, go check his stuff out if you haven't already: https://www.youtube.com/user/GophersVids

Tools Used
==========
FNVEdit - http://www.nexusmods.com/newvegas/mods/34703/?

Licensing/Legal
===============
Make sure to give Wrankss credit as he requested if you work with what he made.

As for me, I don't really care. Feel free to make a patch of my patch if you want to.