Fallout New Vegas

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mrbarista

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mrbarista

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File Name: Power Grid Corporation
By: mrbarista

===================
Description
===================

After exhaustive negotiations between House, NCR and the Legion, Power Grid Corporation came
to an agreement to secure the necessary materials and manpower to reestablish the power grid over
the wasteland. Work is still continuing along Highway 95. High-voltage transmission lines, substations and
overhead power lines are being installed or repaired as needed. For residential areas a simple meter box,
riser and aerial drop is required. Pole transformers are placed strategically to accommodate efficiency.
For almost all business and industrial applications the power service will be underground.

The agreement between the factions listed above was successful due to the fact that the Power Grid
Corporation does not care who controls the Hoover Dam or Helios. Its sole intention is to contract
with the faction in power, whoever that may be, to maintain electrical integrity to the area.

***** CORPORATE *****

Power Grid Corporation Headquarters

***** SUBSTATION LIST *****

Basin Creek Substation
El Dorado Substation
Horowitz Substation
Monte Carlo Substation
Nellis Blvd Substation
Wind Farm Substation

***** COMPLETED WORK ORDERS *****

Abandoned Home (Across street from Monte Carlo Apts.)
Bitter Springs Recreation Office
Captain Dean Boats and Bait
Counterfeiting Shack
East Pump Station
Field's Shack
Gibson Scrap Yard
Gibson's Shack
Goodsprings
Gun Runners
Gypsum Quarry Office
HH Tool Company
Hostetler Home
Hunters Farm
Isaac's House
Jean Sky Diving
Lone Wolf Radio
Mojave Outpost
Monte Carlo Suites
NCR Correctional Facility
Nevada Highway Patrol
New Vegas Medical Clinic
Nipton Road General Store
North Vegas Square
Orion Moreno's House
Primm
Raul's Shack
RepConn Office
Sloan
Southern Cistern
Sunset Sarsaparilla Headquarters
Tiki Tonga Apartments
Train Station (Located near RepConn Office)
Whittaker Farmstead
Wins Hideout

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Comments
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This is a Work in Progress. I think it is close to 70% complete.
My intention is to add to the evolution of the game that modding allows. As
a gamer, I like to see mods that enhance the game in either gameplay or aesthetics. When we
play a game for the first couple of times we are still finding new experience. As we
repeatedly play a game it becomes monotonous. This is where modding allows the inclusion
of new adventures and sights.

I have worked on this mod for several months. It seemed logical to me that after 200 hundred
years someone would have reestablished a realistic power structure for the wasteland. This mod
covers most of the wasteland areas. I am trying to bring electricity to all structures that can
be entered in the vanilla game. Check out the Wind Farm over by Helios One. All of the windmills
have been repaired and the system is online.

I wanted to upload this mod to see how much interest it brings before continuing its completion.

I hope you enjoy the result.

===================
Requirements
===================

File: Power Grid Corporation
FalloutNV.esm
NVSE
Fallout Mod Manager (0.3.21)

===================
Installation
===================

1. Download Main File (Power Grid Corporation).
2. Extract the contents of the zipped folder to a place of your choosing.
3. Copy and Paste the plug-in into the ....fallout new vegasData folder.
4. Place the Mesh and Texture folders in the correct directory path.
5. Launch the Fallout Mod Manager.
6. Place a check mark beside the Power Grid Corporation .esp.

===================
Uninstall
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Simply delete the files and folders included with this mod.

===================
Credits
===================

Bethesda Fallout New Vegas
GECK
Fallout Mod Manager

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Bugs
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2-15-14: Decal file missing and corrected.
===================
Modifications
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2-15-14: Decal file missing and corrected.

===================
License/Legal
===================

This file is provided as is. The author is not responsible for anything that may happen by using
this file.

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May all of your dreams be caffeinated!