Fallout New Vegas
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qwerty

Uploaded by

qwertyasdfgh

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About this mod

Move stuff between different locations in Mojave.

Requirements
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The Luggage




The idea of this mod comes from Oblivion's COBL. I really liked this particular feature and decided to recreate it for Fallout: New Vegas.

For those of you not familiar with Oblivion mod - this adds a player-owned container, which will appear in several pre-defined places, but shares the same inventory - meaning that once you've placed some items there you'll be able to access them from any of the Luggage's locations.



List of Locations


The Luggage will always appear in following locations (provided the player has access to them):
  • Dino Dee-Lite player's motel room (Novac)
  • Lucky 38 Presidental Suite
  • All 4 of faction 'safehouses': NCR, Legion, BoS and Followers


The Luggage will appear in the following locations under certain conditions:
  • Nellis AFB - either in men's or women's barracks, depending on player's gender.
    (complete 'Volare!')
  • Hidden Valley Bunker - in room with beds
    (complete 'Still in the Dark')
  • Old Mormon Fort
    (join Followers of the Apocalypse)
  • Red Rock Canyon
    (good reputation with Great Khans)
  • Mojave Outpost Barracks
    (reputation with NCR 'Liked' or higher OR completed 'Can You Find it in Your Heart?')
  • Camp McCarran Concourse
    (reputation with NCR 'Liked' or higher)
  • Camp Forlorn Hope Command Center
    (reputation with NCR 'Liked' or higher)
  • Sloan - Mess Hall
    (completed 2 mini-quests in town OR wiped out deathclaws in Quarry Junction)
  • Goodsprings - Prospector Saloon
    (have positive reputation OR complete 'Run Goodsprings Run')
  • Primm - Vicky & Vance Casino
    (complete 'My Kind of Town')
  • Freeside - Atomic Wrangler corner room
    (rented a room OR completed 'Debt Collector')
  • King's School of Impersonation - in a room on the 3rd floor, next to King's room
    (joined the Kings)
  • Vault 21 Hotel
    (when renting a room there)
  • The Thorn - Red Lucy's Chamber
    (complete 'Bleed Me Dry')


All the conditions are retroactive, meaning that if you already meet the requirements on existing save the luggage will appear.



Compatibility


May conflict with other mods modifying the areas where the luggage is placed.
Please contact me if you want to make such mod compatible with this one.

Making Luggage compatible with new house mods will require a separate patch.
Alternatively, if you're a mod author you can make your mod compatible with Luggage (see below).



For Modders


I have modified unused vanilla script MegatonSettlerSCRIPT. Attach it to an object of your choice if you want to make Luggage compatible with your mod without requiring it.