Fallout New Vegas
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Boris Vorontsov

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253 comments

  1. HonorableAssassins
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    God this old game's getting harder to run.

    Game has an incompatibility with my GPU (6800) so i need to run the d3d9 generator (https://www.nexusmods.com/newvegas/mods/50470) to make it think im using an older card or else all hair is invisible and all water is searing blue neon. But without this, and the D3D9 file to make ENBoost work, I crash due to running out of memory every 15-30 minutes even without texture packs running. So i get the choice of saving and reloading constantly, or playing a game where everyone is a skinhead and every puddle is a flashbang. 

    I know neither of these issues are your fault, but if you have any ideas, I'd love to hear. 
  2. thereaverofdarkness
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    How do I install this mod? The instructions are so thoroughly lacking that I don't even know what I need to know. I don't even know where to start.

    Installation section says: "1) Download "ENBSeries 0.203" or NEWER version."

    So...are you referring to the mod file?

    The only mod file on here is labeled 'ENBoost 4_0' on here and the file name is called 'ENBoost 4_0-51670-4-0.zip'. Already, the name partial match is suspicious...is it just a typo? Or is this not the correct file? I don't see any way for me to tell.

    The file description on this mod page says: "Based on 0.203 binaries, don't forget to get them from http://enbdev.com"
    I don't know what this means. The link takes me to a landing page which appears to not contain any content or links.
    1. BarrySnowman777
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      You clearly didnt look hard enough as this was the easy part, http://enbdev.com/download_patch_falloutnv.htm
      THe one you want though is http://enbdev.com/mod_falloutnv_v0451.htm
    2. thereaverofdarkness
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      Thanks for the link, but it must be showing up different on your system than on mine. The second link you gave just navigates back to http://enbdev.com/ but the first link appears to work.
  3. grynner
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    Thanks for this...but also Funky Juju.

    I've got various graphics/texture mods, Tick Fix, 4GB patch, ect loaded. It looked great, but kept crashing as it ran out of memory.

    So...I found this. Installed it and ENBboost.
    And...... I could no longer get my game to even start. At best I could get some kind of video or a unknown binary error log. Either by clicking the main program exe or NVSE. So...I uninstalled both. Still no dice. 
    I had Steam check the game's integrity. It found 3 corrupt/missing files and fixed 'em. Still no love from the game from my computer. It was still erroring out on startup. Even after reinstalling the latest NVSE.
    SO.....I rechecked the game's integrity, and it was good. And I decided to try and start the game from my Library on the Steam Ap. And it works. And ENBboost is active. AND all my mods (and a couple of new ones), some of which require NVSE, are all active. And the frequency of the "out of memory" crashes is greatly reduced.

    I'm no slouch with modding, but I got no clue HOW this is working, just that it is. And it works great.
    1. Auge1
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      If you start it from the Steam library you should check, if xNVSE ist loaded! Normally (e.g. Skyrim) you have to start it via the NVSE loader, but if I‘m not mistaken, the normal NVexe could run the NVSE if it is 4GB patched, not sure. To check it, open console ingame, type „Getnvseversion“ without quotes. If the answer is other than zero, it is good.
      I know, that ENBoost ist not liked and recommended by Roy Battarian and the TTW crew, since it is old, not serviced (contrary to the Skyrim version) anymore and a bit buggy. It is crucial to set the ENBlocal.ini file up in a good way.
      Spoiler:  
      Show
      I really recommend to not using this really old version here, but Boris Vorontsov's latest version  0.451 from 2021 at least!!
      All you need from the files is in the Wrapper version folder: 1) d3d9.dll  2)enbhost.exe  3)enblocal.ini and 4) enbseries.ini. These go into the main folder of the game. Then open enbseries.ini, under [global] set UseEffect to 0! Open ENBlocal.ini and under [Global] set UseENBoostWithoutGraphics TO true.
      Under [Memory] check following lines:

      ExpandSystemMemoryX64=true
      ReduceSystemMemoryUsage=true
      DisableDriverMemoryManager=false
      DisablePreloadToVRAM=false
      EnableUnsafeMemoryHacks=false
      ReservedMemorySizeMb=512 (possible variations: 256/128/64  1024=MAX!)
      VideoMemorySizeMb=10240 (this is the max setting! You need at least 11-12 GB VRAM; if you have less, e.g. 8 GB, then multiply 1024x8=8192 and so on)
      EnableCompression=false
      AutodetectVideoMemorySize=false

      I just ran into a massive OOM error after 100 hrs in Capital Wasteland in DC and then getting to the Mojave, spending 25 hrs there. All was good until then. I am using HD textures by NMC for both wastelands. Then, suddenly, black plants, floors and walls in interiors, CTD, freezing twice per minute! 
      I didn‘t use ENBoost yet but I just installed it too for security, (already used it earlier). I solved it by prophylactically reducing my load order from 121 plugins to 110 (removing and merging) BUT the real cure was simple:

      In New Vegas Tic Fix is an ini file. Open it and change the line „bModifyDirectXBehavior“ from 0 to 1 (turn on the function in this Bolean line).
      Then look at the [DirectX] section of same ini and check, if following line is set to 1:
      bUseDefaultPoolForTextures = 1 

      That alone cured this Out Of Memory issue instantly! No missing weird textures, freezes and crashes! It works by reducing the preload to your system memory by avoiding duplication from textures from your graphic card‘s VRAM to your system RAM. ENBoost works similiar, the other way round, by using your video card‘s VRAM instead of your system RAM and loads stuff into your video card, thus bypassing RAM. 
      This is, because the 32 bit exe (NV) can only use max of 4 GB RAM (and this only when you patched the exe, otherwise it would only use much less, like 2 GB.). Around 1 GB is preallocated for your OS, so NV can use with the 4 GB patcher around 3 GB, after that it goes wonky and dies.

      Edit: just tested a bit:
      I tested both methods (ENBoost and Tic Fix): without both I crashed soon exceeding 3 GB RAM usage.
      Having only ENBoost active: the average RAM usage was kept around 2.3 - 2.9 GB
      With Tic Fix active: 1.2 - 1.3 GB RAM!!
      With both on (ENBoost + Tic Fix): no difference to Tic Fix alone

      Fazit: Tic Fix is more effective and gives more headroom!

      So, should you experience OOM errors again, use this cure in your Tic Fix ini. It wouldn‘t hurt to change it now. Have fun.
    2. rndrflotilla
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      Thank you so much Auge1! This is great.
    3. BarrySnowman777
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      My UseEffect says True so does this mean I change it to False?
      Then open enbseries.ini, under [global] set UseEffect to 0

      Do I add these lines if I dont have them?

      VideoMemorySizeMb=10240 
      EnableCompression=false
      AutodetectVideoMemorySize=false

      Edit: I tried it with these changes added and I had the same problem with the mouse being unresponsive that I had before I started using SpecialK
  4. nyolcvan
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    This is a good mod and it helps augment tick fix, I don't why its included in mods to avoid vivanewvegas mod list section.
    Practically a requirement for some of those crashy buggy mods.
    1. Auge1
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      Because it is not really serviced anymore by Boris since v 0.451 in 2021 (Skyrim on the other hand is severely in development), it can be buggy and needs to be set up correctly in the enbseries and enblocal.ini files. Tic Fix provides a similiar workaround by avoiding duplicating textures from Vram into system ram and it is MUCH MORE effective and stable. But it has to be set up correctly too in its ini file! You can of course use both solution together. 
      Spoiler:  
      Show
       In New Vegas Tic Fix is an ini file. Open it and change the line „bModifyDirectXBehavior“ from 0 to 1 
      Then look at the [DirectX] section of same ini and check, if following line is set to 1:
      bUseDefaultPoolForTextures = 1

      I just tested both methods (ENBoost and Tic Fix): without both I crashed soon exceeding 3 GB RAM usage.
      Having only ENBoost active: the average RAM usage was kept around 2.3 - 2.9 GB
      With Tic Fix active: 1.2 - 1.3 GB RAM!!
      With both on (ENBoost + Tic Fix): no difference to Tic Fix alone
    2. kuddlesworth9419
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      Thanks
  5. Mantha065
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    Will this work with things like Tick Fix, 4GB Patcher, etc?
    1. Auge1
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      Read my comment here!  
  6. johnthrell
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    can you recommend instructions that do not require you to install a manual reader onto my web browser from the enboost website that is for all i know, compromised with adware, i would like to play fnv without crashing every five minutes please, and a 64os would help
  7. marklar12
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    Thank you, it completely healed all freezes and fps drops <3
  8. SS95Gaming
    SS95Gaming
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    well this jacked my game up i cant even boot now and all i have is visual mods for streaming congrats heres your sign

    EDIT: Im sorry im sorry im sorry for those who might have my issue try common sense before doing as i did take it out of compatability mode before complaining S*** dont work cause it does gg mate
  9. gasterb
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    Просто спасибо. Я целую неделю страдал из-за ошибки памяти с установленным патчем на 4gb, а теперь наконец-то ошибки закончились.
  10. newhampshirean
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    So there appears to be a lot of misinformation and confusion here, and I doubt this page will be further updated. Therefore, I wanted to clear up some things for any new visitors. 
     
     
    First of all...
    ENBoost is not a mod. In fact, it's only a feature of the ENB graphics modification by Boris Voronstov. The ability of ENB to manage/reduce memory (ENBoost) is enabled by changing some values--technically just one--in the enblocal.ini. Since ENBoost is simply a setting available in the default enblocal...
     
    Users of an ENB preset, such as Enhanced Shaders, DO NOT need anything extra. ENBoost can be set in your existing enblocal.ini. (Although it's probably already active).
     
     
    The files downloaded here are not special in any way: they are simply pre-tweaked enblocal files. Unfortunately, though, they are generated using an older version of ENB and have not been updated, despite installation advice to use the "lastest ENB version". They will work, technically, since the largest differences between ENB versions are either 100% under the hood (no configuration changes) or related to graphics modification, which is not controlled by enblocal. Of course, this is all assuming that you downloaded the most recent version from enbdev. If you downloaded an archived version of 0.203 or 0.216, then you're using the ENB that the files hosted here were pre-tweaked for. HOWEVER, there have been lots of changes and fixes since 0.216--particularly from 0.225 onward--and it would likely be in your best interest to use the most current version of ENB (0.263 at the time of this posting).
     
     
    Therefore, it is in your best interest to manually edit the most current enblocal.ini. It is very simple, so there should be little room for user error; I'll explain the process below.
     
    • 1. Turn Anisotropic Filtering and Antialiasing/Multisampling off either through the Launcher menu or manually in your fallout.ini and falloutprefs.ini. Use ENB's AF and AA or force them in video card control panel.
    • 2. Download the most recent version of ENB from ebdev: http://enbdev.com/download_mod_falloutnv.htm
    • 3. Extract the downloaded archive (wherever)
    • 4. Open the "Wrapper Version" folder [a note on "Injector Version" later] and copy/cut the files d3d9.dll, enbhost.exe, enblocal.ini, and enbseries.ini
    • 5. Paste the four files into your Fallout New Vegas root directory (the same place as your FalloutNV.exe)  Users of the newest version of FNV4gb.exe: place d3d9.dll in the "exes" folder generated in the same directory as your fnv4gb.exe
    • 6. Open enblocal.ini and edit the following lines:
    [PERFORMANCE]
    SpeedHack=true  ;should be set by default in all versions, but double-check to be safe. This is ENBoost.
    [MEMORY]
    ExpandSystemMemoryX64=true  ;if you have a 32-bit OS set this to 'false'
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false  ;default=true, can increase stability when using poor video card drivers. Otherwise reduces performance if 'true'
    ReservedMemorySizeMb=   ;values=128, 256, or 512. Lower MAY increase stutter, but higher can CTD sooner. Try lower if limited on VRAM (<2gb)
    VideoMemorySizeMb=   ;safest setting=higher of VRAM size or 2048, but optimal value for 64-bit OS = (VRAM + system RAM - 2048 )
    • 7. Close and save enblocal.ini
    • 8. Open enbseries.ini and change 'UseEffect=true' to 'false'. This force disables all graphical enhancements (most of which won't work without extra files, anyway). This is handled by a line in the enblocal.ini for the Elder Scrolls games, but the option is not available in the Fallout version for some reason.
    Congratulations, you have manually installed ENBoost, and with more personally-tuned options! Furthermore, if you read the general advice above, you now have more options to tweak when troubleshooting for yourself.
     
     
     
     
    Other more immediately relevant enblocal.ini settings:
     
    [ENGINE]
    ForceAnisotropicFiltering=true  ;set to 'application-controlled' in Nvidia Control Panel or CCC or disable here and force them in those apps
    [ANTIALIASING]
    EnableEdgeAA=true  ;set to 'application-controlled' in Nvidia Control Panel or CCC or disable here and force them in those apps
    EnableAccumulativeAA=false  ;can be enabled with EdgeAA. Low performance impact. Google if you don't know what it does
    [FIX]
    FixGameBugs=false   ;these are both disabled by default, but I can't imagine any reason not to use them
    FixTransparencyBugs=false
     
    The other settings are either fine by default, or require more advanced knowledge. Google up some ENB guides if you're curious.
     
     
     
    Concerning the Injector Version: I'm unsure why so many people here seem to think they need to use the injector version. It's usually only needed if software you are using is preventing correct detection of your graphics card. This is almost exclusively laptop users with dedicated graphics cards (users of Optimus). Most other cases involve advanced users, and they know who they are and which version they need. The install differs slightly for injector users, and there is further configuration necessary, but the ini settings mentioned above still apply.
     
     
     

    NOTE: vsync seems to be absent from current versions of the Fallout ENBs. I can't find any notes anywhere on it. Adding the corresponding line to the ini does not seem to make any difference. The frame rate limiter similarly doesn't seem to work properly (in my testing), even though it is present in the enblocal.ini. I suggest forcing whichever you want to use or both via Nvidia Control Panel/CCC or another application. (If you don't use either, you'll probably see bugs).

    1. KarmaPowered
      KarmaPowered
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      Thumbs up for a very informative and accurate post. Should probably be pinned.

      Thank you, and kudos provided.
    2. fairplayer916
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      Thanks. I used your equation for VideoMemorySizeMb: (VRAM + system RAM - 204 mine was this:

      3.5gb [or 3584mb] VRam + 10gb [or 16384mb] System Ram - 2048mb to get a grand total (=) 17920mb

      so mine looks like this:

      VideoMemorySizeMb=17920

      does that seem right?

      (i played with it set like that for a little bit and it SEEMS to have helped and SEEMS stable, but only time will really tell.)
    3. Makkaveli
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      Thank you so much. After finishing my first play through with no mods, I went all out with graphics mods and Enhanced Shaders ENB for my new save and the ENB was absolutely killing my performance. Turns out the enlocal settings was at 32 bit instead of 64 and was also only using a quarter of the ram available along with other unfavorable settings enabled.
    4. oDominic
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      Open enbseries.ini and change 'UseEffect=true' to 'false'

      This step completely disable my ENB, I don't understand the usefulness of this step. Aside from that, there is a good 5-10fps increase, thanks for taking the time to write that one up newhampshirean!
    5. elderout
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      Is ENBoost work well with my labtop?

      My laptop has
      x64 OS
      vram 512 MB
      ram 4 GB

      I use luncher detect my setting.
      It set to high quality.
    6. Auge1
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      ???? 1GB=1024MB! So your videocard has 3072 MB VRAM and 10 GB RAM are 10*1024=10240 MB
      Correct it!
    7. rinzler86
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      WOW thank you! You made me feel like a total hacker getting this all working nice like even tho I know im a total milk drinkin noob! Im pretty sure I woulda crashed this biatch big time without your instructions
    8. BellaDea
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      Thank you so very much for this. Prior to seeing your post, I've always given up halfway through the injector and wrapper differences discussion (though this may be wine-related) and just decided I didn't need it. This was really straightforward and easy to follow, and I cannot tell you how much I appreciate it!
    9. dizzyXcore
      dizzyXcore
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      Very informative guide, thank you for this.
    10. falloutpc
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      Thanks for the info. Does anyone know if these edits would help with the FO3 version as well?
    11. superdoof24
      superdoof24
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      This actually worked, and no joke I was about to cry until I stumbled upon your tutorial. Thanks!
    12. Tomandandy
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      I can't open the Launcher because I am using the 4GbEnabler, how exactly do I turn Anisotropic Filtering and Antialiasing/Multisampling off through fallout.ini and falloutprefs.ini?

      Edit: Nvm, I did the changes using this:
      http://www.nexusmods.com/newvegas/mods/40442/?
    13. Sonja
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      Thank you!
      My game GOG version of the game (optimised and includes the 4 GB patch by default), has been running very well. However, I just added a more heavy duty LOD mod, on top of various texture packs, WFO and AWOP, amongst numerous others, so I'm feeling it a bit. That being the case, I went looking around for ENBoost, which I used to good effect in Skyrim LE before switching to SE... and found this post.
      I realise this is an old thread, but you've helped a lot, and I also wanted to bump it back to the first page, where it really should be pinned (maybe a Nexus admin could do so, since Boris isn't really active here).
      Cheers, and kudos!

      For anybody reading this... Make sure you remember to activate AA in your Nvidia control panel, or Configurator (the latter is better) after turning it off in the game launcher. Also, don't forget to turn off water displacement in the launcher, as well. Additionally, be sure to deactivate Transparency Multisampling in Configurator (you can probably do it in the ini too, but this is easier), because otherwise your grass will look horrible.
    14. VoivodaTerribile
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      Thank you!
    15. Bradlow
      Bradlow
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      can you explain HOW this works?? how is it possible to go from an already expanded 4gb of memory to 128gb of memory? how does this "patch" DO that?
    16. StefanCP
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      This definitely needs to be pinned. Thank you!
    17. GORDIOUS
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      you felt LIKE A HACKERMAN
    18. Elanderan
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      The latest version of enb is 0.451 it has UseENBoostWithoutGraphics in the enblocal.ini. The default is false. I changed it to true. I think this setting is what newhampshirean was referring to when he said...
      Spoiler:  
      Show
      "Open enbseries.ini and change 'UseEffect=true' to 'false'. This force disables all graphical enhancements. This is handled by a line in the enblocal.ini for the Elder Scrolls games, but the option is not available in the Fallout version for some reason."
    19. Krobat
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      Thank you sooooo much for this. I was extremly confused when I read the description. Glad my suspicion was solid.
    20. Etherial1
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      bump this guide is AMAZING