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MyGoodEye Marcurios and Gopher

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Gopher

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  1. Gopher
    Gopher
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    Sticky
    OK, I have uploaded an 'update file' which is really a test bug fix for some really odd bugs that people have like invisible NPCs. Can anyone who gets that sort of bug just try it out for me and tell me if it worked? Just download with NMM and activate, click Yes To Mod when it asks to overwrite. It is just the esp file with a couple of changes. Thanks in advance.
    1. camycamera
      camycamera
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      That's caused by this mod? Granted, I have not seen it in a while (although I only recently got back into the game), but I never thought that it was this game's fault. Also, it seemed to only occur indoors. But yeah, I'll give it a test anyway, see what happens.

      Edit: Erm, Ghopher, the DYNAVISION.esp for the invisible NPCs fix has Fallout4.esm as a master... might want to fix that
    2. Gopher
      Gopher
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      Hmm, I uploaded the wrong file I think. Re-uploaded
    3. Koshosho
      Koshosho
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      Was having that problem before trying out the fix. Downloaded the fix and started by game back up and my NPCs are no longer invisible. Thanks baby. I'll let you know if anything goes haywire.

      UPDATE: Was doing fine for a couple hours but still have the bug in some places. The worst spot I can remember was the Vault 21 hotel in the first room, though walking onto the stairs to go down makes my character reappear. There was another spot but I haven't been able to find it again so far but I'll add more if I find some.
    4. Gudjon262
      Gudjon262
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      I was having problems with invisible Christina Morales. I left the room and installed the fix, went back in and unfortunately she was still a ghost
    5. hamsterp
      hamsterp
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      Used to have a problem with Benny being invisible so I installed the test file which fixed it.

      However after a while it must've stopped working because Alice Hostetler was invisible inside her home as well as Steven Randall from New Vegas Bounties I

      I've disabled the mod in mod organizer for now, hopefully you can find a fix for it soon because it is such a great mod
    6. Artecus
      Artecus
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      Walked into Vault 21 after downloading fix, everything is fine. I then loaded the area a second time and once again, everyone was nothing but a shadow. I was looking forward to using this mod, but we can't have invisible Powder Gangers, can we?
  2. JohnConquest12
    JohnConquest12
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    When I have Dynavison on in game exteriors it works pretty well, but when I go to interiors it becomes too bright! Even if I turn off the Dynavision interior option it still is too bright! Anyone know how I can resolve this?
  3. eliteqsk
    eliteqsk
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    So is this mod okay to use? From looking at the comments it doesn't seem that way, especially if it causes invisible npcs.
    1. Voyager23
      Voyager23
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      Seems the bug is deeper than the fix from what few comments there are on it...
      Think I should look over the older mods this was built on instead perhaps, would compliment my post-fx filters nicely!
  4. User_2282112
    User_2282112
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    Hi Gopher (And everyone else?),

    I thought you should know, both FNVEdit and Merge Pluguins detect this mod to have 'Errors';

    [00:00] Checking for Errors in [76] DYNAVISION 3.esp
    [00:00] DYNA1x7600 [IMAD:76004469]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8>
    [00:00] DYNA1x2000 [IMAD:7600474C]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8>
    [00:00] DYNA1x3000 [IMAD:7600474D]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8>
    [00:00] DYNA1x4000 [IMAD:7600474E]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8>
    [00:00] DYNA1x5000 [IMAD:7600474F]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8>
    [00:00] DYNA1x6000 [IMAD:76004750]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8>
    [00:00] DYNA1x7000 [IMAD:76004751]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8>
    [00:00] DynaAdjustfromFAR [IMAD:76004D13]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8>
    [00:00] DYNA1x2500 [IMAD:76005888]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8>
    [00:00] DYNA1x3500 [IMAD:76005889]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8>
    [00:00] DYNA1x4500 [IMAD:7600588A]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8>
    [00:00] DYNA1x5500 [IMAD:7600588B]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8>
    [00:00] DYNA1x6500 [IMAD:7600588C]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8>
    [00:00] pyECDOFVariation5FX [IMAD:761176C3]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 9>
    [00:00] pyDoFFarFX [IMAD:761176E9]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 9>
    [00:00] pyECDOFVariation1FX [IMAD:7611770F]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 9>
    [00:00] pyECDOFVariation2FX [IMAD:76117710]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 9>
    [00:00] pyECDOFVariation3FX [IMAD:76117711]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 9>
    [00:00] pyECDOFVariation4FX [IMAD:76117712]
    [00:00] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 9>
    [00:00] All Done!


    Assuming this is probably important and critical to the mod being stable...

    Able to clarify please? I've not had any issues with it so far, but it seems like no small thing that multiple records are having errors..

    Thanks
  5. JordRobbo98
    JordRobbo98
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    Love the channel and the mods Gopher, Bit of an issue though hoping some of you guys can help me out,
    when i run dynavision, even on its own, i get 60fps pretty constantly, but then without fail, if i turn and face a certain direction, the frame rate will drop from 60 to as low as 38, if i move even an inch either side of this spot, it will spike back up again.
    i am 99% certain its dynavision causing this, ive spent the betterpart of a few days testing all the possible mods i was running and tweaking any and all config files ive got, ive also noticed that a handful of others have had this issue on this forum and have gone unanswered, i am not trying to be hard on anyone, this is a great mod and i really want to use it, it just seems to have issues with me, and would love if someone can help me use this mod,
    thanks for any and all help boys.
    1. lucifer1978
      lucifer1978
      • member
      • 436 posts
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      Hello there JordRobbo98 check out Gopher's channel it Explains step by step on how it works
      https://www.youtube.com/watch?time_continue=15&v=s1Pp0MSqLRI
  6. Artecus
    Artecus
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    It's sad to see dead mods that are also bugged mods
    Also, did you get enough testing for that "fix" file? It's been 8 months, man.
    1. SuperQuail
      SuperQuail
      • supporter
      • 171 posts
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      You know, you can just disable Dynavision for interiors right?
      That way you can keep the effect for exteriors and npc's won't disappear anymore.
    2. Uthuriel
      Uthuriel
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      how do you deactivate dynavision for interiors only?
    3. lucifer1978
      lucifer1978
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      • 436 posts
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      Gopher Explains how it works
      https://www.youtube.com/watch?time_continue=15&v=s1Pp0MSqLRI
  7. lordbevan1
    lordbevan1
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    • 252 posts
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    I can't seem to get the DoF to work. Any help/advice?
    1. Dogeman777
      Dogeman777
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      Configure it in MCM, if you don't have MCM download it here -> http://www.nexusmods.com/newvegas/mods/42507/? . You also need NVSE for this to work, if you don't have NVSE or the latest version, down load it here -> http://nvse.silverlock.org/ . If you have both of these, you aren't giving much info, are you using ENB with dof? are you using any other dof or visual mods?
    2. Liebherr15
      Liebherr15
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      Same problem here. I have Realistic Wasteland Lighting, but I doubt that'd cause it. It's enabled in the launcher. I have no ENBs stopping it. I'm going to keep looking. Hopefully I come across something.
  8. VirusZ
    VirusZ
    • supporter
    • 878 posts
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    Hi,

    Thanks for a great mod.

    I was checking falloutnv_error.log and found this:

    MASTERFILE: Script 370038CD in file 'DYNAVISION 3.esp' has not been compiled.
  9. emanueljuandavid98
    emanueljuandavid98
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    If this mod is bug-free, this is groundbreaking, at least, coming from 20 minutes ago to now has immensly changed the visuals. It dosen't look like a 2010 game anymore which is awesome. Also I fail to be able to install any ENB due to MO, NVSE, 4GB and some s***, but this is more than enough.
  10. TweakerTeeth
    TweakerTeeth
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    it would be awesome if you could make something like this for oblivion
    1. Kupoking2
      Kupoking2
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      is it working for you?
    2. TweakerTeeth
      TweakerTeeth
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      in oblivion? no never tried. probably wouldnt work. ive since moved on to skyrim special edition.
  11. Kikehero
    Kikehero
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    Is this mod recommended for a mid level PC?. I will post my specs here:

    Operating System: Windows 7 Home Premium 64-bit
    BIOS: Award Modular BIOS v6.00PG
    Processor: AMD FX(tm)-8120 Eight-Core Processor(8 CPUs), ~3.1GHz
    RAM: 8192MB RAM
    Available OS Memory: 8174MB RAM

    I have 8GB of ram memory

    DirectX Version: DirectX 11
    Card name: NVIDIA GeForce GTX 650 1 GB
    1. Saimzain123
      Saimzain123
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      It's honestly preference-based and this mod has zero to no performance loss at all. I have a crappy APU and run this mod with no issues, so you're definitely good to go.
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